
Dwarf Therapist is a 3rd party app for managing your Dorfs. I've not tried it yet but apparently it's a lifesaver.
Quickfort lets you design your fort in Excel/Openoffice (or any .csv app I guess) and 'import' it into DF, saving a lot of time for bigger forts or repeated areas. Actually, it might allow collaborate fort building on Google spreadsheets..interesting.
Early Game Tips
1 Dorf is enough for plant gathering/farming (fields). Turn everything else off so he doesn't get distracted. He can be made into the brewer later on as well.
Woodcutters/Miners: turn off their hauling duties so they stick to doing their job and don't fuck about.
You can build walls to replace stuff you've accidentally mined out, same way you can also build ramps/stairs rather than mine them. You can even build a tower outside if you are bored enough. Or build a wall around your trade depot and wait for the traders to die...
Quick farms: while all soil types still need flooding (bug apparently), the simplest way to do it is dig down to the same level as a river/pond, mine out a farm area, build a channel to the water, let rip, wall off the channel...profit. You can build a wall over a channel, but if it's just a regular tunnel the dorf won't be able to get there through the torrent of rushing water.
Better way: dig to river, make floodgate, make lever, attach lever, dig out last bit, make pump, assign dorf, pull lever, pause, pull lever again, start pumping, farm.
Start with a barracks to sleep your dorfs in at first. Individual rooms can come later and the barracks doubles up for the militia as well.
Stonecrafters are quick way to make tradable items with your ton of spare stone
Obsidian generator: yeah, nfc. Apparently it's fucking evil though.





