What we have at the moment is a lot of stumbling onto big groups of doods, and we all do our own thing. Its not (yet) caused us any major headaches, but it has occasionally caused a few incidents of people shooting corpses and the like. We cant really do anything about it at the time because complicated tactical planning whilst in bullet tiem isnt really doable. Im thinking we come up with a few things that we could have our characters run through together in downtime to make things a little better organised.
I know, I know, cat herding LOL. If we try and keep it fairly simple and basic though, even we should be able to manage *something*.

As a start, im thinking we need the following things covered:
1) A standard plan. This would be our basic, who does what when combat starts in most situations. Probably something along the lines of: close combat guys head in to get the closest targets, mid range shooters allocate targets in some organised way, snipers take on the further away targets/difficult to hit/most scary looking.
2)Big Target plans. For those "oh shit, a manchine" moments. Just a basic outline of how we can put the most hurt on in the shortest time without getting in each others way.
3)Breaching. How we go through doors in a potentially fighty way without it turning into the three stooges with guns.
We could also maybe think about some way of synchronising ourselves so we can all get the "SURPRISE! BULLET TIEM" thing together.