BACON Guides
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BACON Guides
BACON is a bugger of a game to get started on. With no unlocks you're pretty badly outgunned by more experienced players, and support specialists like medics and engineers don't even get their tools until a rank or two in. However, it only takes a little perseverence to get those unlocks. These guides are here mostly to guide you through the first few ranks, to stop people getting discouraged when they're getting repeatedly 'pwned' like a 'n00b' because of their weapon choice.
I hope that this will be an organic post, and I'll link to class guides from here, so feel free to edit and tweak as we get to know the game better.
General Tactics Guide
Assault Guide
Engineer Guide
Medic Guide
Recon Guide
Vehicle Guide
Award Guide
I hope that this will be an organic post, and I'll link to class guides from here, so feel free to edit and tweak as we get to know the game better.
General Tactics Guide
Assault Guide
Engineer Guide
Medic Guide
Recon Guide
Vehicle Guide
Award Guide
Last edited by Dog Pants on April 6th, 2010, 8:47, edited 10 times in total.
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HereComesPete
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HereComesPete
- Throbbing Cupcake

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Figured I'll cover recon as I am a girly sniper whore.
Recon guide
You can split this class easily into two methods, they both wear the ghillie suit, but one of them is miles away tickling your face with 7.62 and the other is all up in your grill with shotguns and c4 destroying your m-com stations. I shall of course cover both sides.
Infantry combat
If you're toe to toe whilst wielding a sniper rifle, then something has gone wrong. Either you've started running about, the infantry screen in front of you is dead or you've been caught by ninjas. Sit back, stay high and take your time. Don't forget your sensory balls. Chuck them around a flag you're defending and you'll not only find any enemy, you'll get points if someone else kills them. Bullet drop is fairly negligible until you move out to marksman ranges. You'll know when you do because the points for each shot will start going up dramatically. Pnut gifted me with a 314 point headshot by standing still for too long.
As a recon ninja, infantry are a whole lot easier. Take your shotgun (or thompson) and insert it in them, trigger depressed. Or just break out the offensive cutlery. Keep moving, keep spotting and keep the sensor mines in use. Using c4 on m-com stations bypasses the long winded and loud alarms of actually 'setting a charge', if your squad has a spec ops to resupply you, a double set of c4 will kill an m-com.
As you gain levels you'll hybridise these two dependent on map. Always remember to spot.
Vehicle Combat
If you're sniping and you've got the mortar unlock, call in the mortar strike. It'll kill anything as long as it stays still. A convoy with a lead mbt is a good start. Wait for it to hit a flag then drop the hammer, it'll reverse straight into the tank/apc behind, get stuck and then get blown up. All at a safe distance to you. Alternatively, let them engage your own team (normally Pants) so they stop to aim better then call in the strike, they won't notice until its too late.
If you're running and gunning, get close, stay close and keep the knife ready as you stick c4 on it. Run off chortling hoping you don't catch it in the back and then blow it up. Simples. Trying to c4 the road and take them generally falls apart when the driver goes a totally different direction by going through a house or such.
Choppers - until you get the .50 you'll not dislodge an attack pilot, but you can on the blackhawks, shoot the fucker out and watch it tumble to the ground.
Jetskis and Quadbikes, you can still shoot the drivers yeah? So do it! Even better if there's someone on the back who doesn't have a clue the bump they just went over was the ventilated corpse of the driver. Easy pickins.
And always remember to spot!
Weapons
The M24 is the first sniper rifle, it's also the best for most jobs. Use it and its superior mil dot sighting style to harass and kill, you'll get points for just wounding someone so you don't need the kill shot every time. Conversely, don't get pissed at missing and start blatting rounds. If you've got time and space, take a shot, mark the impact and use it to adjust. This coupled with the heavy rounds and the 12x scope is a great killer, anyone even slightly injured will be a one shot, even if it's not in the head.
The magnum cycles slightly faster and has a solid polis marksman style sight, use it at shorter range and don't adjust for drop, it's a killer.
edits - M95, fucking lovely weapon. Nice high range scope, very little bullet drop as you'd expect. An absolute killer with a nice cycle rate to boot. Plus I'm now putting all my time into sniping attack chopper pilots.
As a run and gun person, you're going to have to get up close and personal, the pump action does huge damage but is damned slow, you'll find yourself zigzagging like a ADD piss head on a slope covered in pretty butterflies. The semi-auto shotgun seems to be empty all the time so if you've got the Thompson then use it.
The mortar strike is exceedingly useful for digging out entrenched enemies. You do sometimes have to step in harms way to use it however. It needs to be pointed at a flat non-moving surface and the fire button held down to call it in. It's gratifyingly visceral however, with shrapnel, bodies and masonry flying everywhere when it hits.
Generally the sight unlocks for the sniper rifles are shit, use the normal one or the 12x version when you unlock it. The red dot and such just ruin aim.
Pistols are useful, tracer darts gift you 30 points when you tag a vehicle, but shooting someone with it just gets you killed. When carrying the sniper rifle just take a real pistol, it'll save your life and your kill streak.
And ALWAYS, ALWAYS, ALWAYS! Remember to spot. Spamming Q not only bags you points, it helps everyone else on your team get a degree of the height advantage you generally have. Try it instead of just engaging other snipers in fruitless long distance engagements, harass, split up and slow down enemy groups and keep them marked on the minimap. You'll get a lot more points this way.
Recon guide
You can split this class easily into two methods, they both wear the ghillie suit, but one of them is miles away tickling your face with 7.62 and the other is all up in your grill with shotguns and c4 destroying your m-com stations. I shall of course cover both sides.
Infantry combat
If you're toe to toe whilst wielding a sniper rifle, then something has gone wrong. Either you've started running about, the infantry screen in front of you is dead or you've been caught by ninjas. Sit back, stay high and take your time. Don't forget your sensory balls. Chuck them around a flag you're defending and you'll not only find any enemy, you'll get points if someone else kills them. Bullet drop is fairly negligible until you move out to marksman ranges. You'll know when you do because the points for each shot will start going up dramatically. Pnut gifted me with a 314 point headshot by standing still for too long.
As a recon ninja, infantry are a whole lot easier. Take your shotgun (or thompson) and insert it in them, trigger depressed. Or just break out the offensive cutlery. Keep moving, keep spotting and keep the sensor mines in use. Using c4 on m-com stations bypasses the long winded and loud alarms of actually 'setting a charge', if your squad has a spec ops to resupply you, a double set of c4 will kill an m-com.
As you gain levels you'll hybridise these two dependent on map. Always remember to spot.
Vehicle Combat
If you're sniping and you've got the mortar unlock, call in the mortar strike. It'll kill anything as long as it stays still. A convoy with a lead mbt is a good start. Wait for it to hit a flag then drop the hammer, it'll reverse straight into the tank/apc behind, get stuck and then get blown up. All at a safe distance to you. Alternatively, let them engage your own team (normally Pants) so they stop to aim better then call in the strike, they won't notice until its too late.
If you're running and gunning, get close, stay close and keep the knife ready as you stick c4 on it. Run off chortling hoping you don't catch it in the back and then blow it up. Simples. Trying to c4 the road and take them generally falls apart when the driver goes a totally different direction by going through a house or such.
Choppers - until you get the .50 you'll not dislodge an attack pilot, but you can on the blackhawks, shoot the fucker out and watch it tumble to the ground.
Jetskis and Quadbikes, you can still shoot the drivers yeah? So do it! Even better if there's someone on the back who doesn't have a clue the bump they just went over was the ventilated corpse of the driver. Easy pickins.
And always remember to spot!
Weapons
The M24 is the first sniper rifle, it's also the best for most jobs. Use it and its superior mil dot sighting style to harass and kill, you'll get points for just wounding someone so you don't need the kill shot every time. Conversely, don't get pissed at missing and start blatting rounds. If you've got time and space, take a shot, mark the impact and use it to adjust. This coupled with the heavy rounds and the 12x scope is a great killer, anyone even slightly injured will be a one shot, even if it's not in the head.
The magnum cycles slightly faster and has a solid polis marksman style sight, use it at shorter range and don't adjust for drop, it's a killer.
edits - M95, fucking lovely weapon. Nice high range scope, very little bullet drop as you'd expect. An absolute killer with a nice cycle rate to boot. Plus I'm now putting all my time into sniping attack chopper pilots.
As a run and gun person, you're going to have to get up close and personal, the pump action does huge damage but is damned slow, you'll find yourself zigzagging like a ADD piss head on a slope covered in pretty butterflies. The semi-auto shotgun seems to be empty all the time so if you've got the Thompson then use it.
The mortar strike is exceedingly useful for digging out entrenched enemies. You do sometimes have to step in harms way to use it however. It needs to be pointed at a flat non-moving surface and the fire button held down to call it in. It's gratifyingly visceral however, with shrapnel, bodies and masonry flying everywhere when it hits.
Generally the sight unlocks for the sniper rifles are shit, use the normal one or the 12x version when you unlock it. The red dot and such just ruin aim.
Pistols are useful, tracer darts gift you 30 points when you tag a vehicle, but shooting someone with it just gets you killed. When carrying the sniper rifle just take a real pistol, it'll save your life and your kill streak.
And ALWAYS, ALWAYS, ALWAYS! Remember to spot. Spamming Q not only bags you points, it helps everyone else on your team get a degree of the height advantage you generally have. Try it instead of just engaging other snipers in fruitless long distance engagements, harass, split up and slow down enemy groups and keep them marked on the minimap. You'll get a lot more points this way.
Last edited by HereComesPete on March 11th, 2010, 15:45, edited 1 time in total.
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FatherJack
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The second engineer shotgun I got is quite good, in that at least it kills stuff. The AT mines are good, but staying alive long enough to them to go off is a problem. As an engineer I find I'm either following around a vehicle repairing it, or hiding out in enemy territory trying to destroy vehicles or sneak close enough to get infantry kills - neither does much for you life expectancy.
I've gotten more than a few vehicle kills as recon with the C4, especially on the greedy idiots who drive off in the vehicles without getting passengers to gun for them. Rather than stick in on them, I just dump it on the floor as I run past and try to run away. Usually they see me and try to turn or give chase, thinking I'll be an easy kill to microscopically increase their shrivelled little epenis, as they become less cautious when you don't appear to have a rocket launcher. Mid-way through thinking "hur hur I killed da man wiv da big gun" they begin to realise it wasn't their gun that went bang.
I've gotten more than a few vehicle kills as recon with the C4, especially on the greedy idiots who drive off in the vehicles without getting passengers to gun for them. Rather than stick in on them, I just dump it on the floor as I run past and try to run away. Usually they see me and try to turn or give chase, thinking I'll be an easy kill to microscopically increase their shrivelled little epenis, as they become less cautious when you don't appear to have a rocket launcher. Mid-way through thinking "hur hur I killed da man wiv da big gun" they begin to realise it wasn't their gun that went bang.
The point about spotting is a very good one, and applies to everyone. Should go in a general tactics guide at some point. Worth mentioning again in recon because they're in the best position to spot things, but important whatever your class. As Pete says, you get bonus points (20 I think) if someone kills something you spotted, and it helps your team get the bad guys. The amount of times I've been running around getting shot at looking for a tank that I can a) hear and b) see killing person after person, and not one of them thinks to spot it. I can hit a tank from halfway across the map, but I have to know where it is first.
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FatherJack
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Since I tried recon, I've been spotting away like a spot swot in every class, because it's great when you unexpectedly get help from a half a map away.
But how long does spotting last? Sometimes a tank spot seems to last for a minute or so, but infantry ones only a few seconds. Is there a limit to total spots or is it to do with how far they move, because the time the markers stay on them doesn't seem consistent, even when you keep them in view?
But how long does spotting last? Sometimes a tank spot seems to last for a minute or so, but infantry ones only a few seconds. Is there a limit to total spots or is it to do with how far they move, because the time the markers stay on them doesn't seem consistent, even when you keep them in view?
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Anhamgrimmar
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Bind LMB to spot
Fine Pete! Bind LMB to Fire weapon+spot!
Fine Pete! Bind LMB to Fire weapon+spot!
Last edited by Anhamgrimmar on March 7th, 2010, 17:48, edited 1 time in total.
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Roman Totale
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Anhamgrimmar
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Roman Totale
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Engineer Guide
The engineer is a tough cookie to play, but can be worth it in a vehicle heavy environment. Armed with an SMG and an anti-tank weapon, you're pretty specialised. The role of an engineer is twofold: Kill their vehicles and keep ours alive. It's often thankless, and you'll spend every other round at the bottom of the scoreboard, but there's nothing more satisfying than destroying a tank or heli. Listen for me singing to enemy tanks on TS.
Infantry Combat
Unfortunately the most common enemy you'll face is infantry. This is not good for engineers, as your SMG is a poor match for everyone else's weapons. Even up close it will take an entire magazine to bring an opponent down, while an assault rifle or LMG equipped enemy will kill you in a fraction of the time.
The only remedy to this is to hit them in the head. Otherwise they'll turn around and kill you even as you hose them with tiny, ineffective bullets. Despite claims of inaccuracy, it's quite possible to get headshots from a reasonable distance with any of the SMGs. Keep bursts as short as possible to stay on target, and keep tapping at their head. Hopefully you'll drop them before they spot you and bag you. Alternatively knife the fuckers - it's quicker and easier to run up to a nearby enemy and stab them than it is to spray away at their chest.
I've found all the SMGs to be much of a muchness really. The AK74U is my weapon of choice as it has reasonable accuracy and stopping power, and with an ACOG is moderately useful. When better general weapons become available, by all means take them instead.
Vehicle Combat
Engineers come into their own against vehicles. The AT weapons they carry won't take most things out in one shot, but hit them a few times and you'll be racking up some big points. A typical vehicle kill with damage bonus, two crew deaths, double kill etc will net around 200 points. Most can also be combinet with tag darts for extra damage and auto-guidance. You don't have to have fired the darts either, everyone gets the bonus.
* Armour
Armour will be the hardest target to destroy, but most drivers aren't aware enough to spot you so you can duck in and out of cover while you reload for multiple hits. The diagrams below show how well armoured different areas of vehicle are.




Tests conducted on the underside of the vehicles showed MBTs to take 50% and IFVs to take 33%. Thanks to Mr Johnson for helping spam rockets at tanks for half an hour to gather the data.
* Light Vehicles
Armoured cars are easier to kill. They take less hits and bite back less, as they can't put splash damage on your cover. For some reason I've noticed they stand still and let you put a rocket through their window or door too. This will probably change as people learn not to stay still.
Quads and jetskis will die in one hit, but hitting them in the first place is tricky as they're fast and people tend to bail out of them as soon as they get a sniff of enemy action.
* Rofflecopters
Enemy helicopters can be a pain in the arse, but once you've got the hang of leading them and compensating for drop, they're actually not that hard to hit. They have a tendency to hover, letting you plug them with a rocket, and don't take too much to kill. It's worth taking a shot at helicopters whenever you can unless you know you'll be coming across an enemy ground vehicle. Chances are you'll die with a full compliment of rockets anyway, and it's good target practice. If you do hit them you'll wet your pants with glee.
Weapons
All of the projectile AT weapons have a certain trajectory to compensate for, and learning them is important. As you'll see, progression isn't necessarily linear as some weapons are more useful than others in different curcumstances. All are pretty accurate though, unlike the crazy fireworks of COD.
* Dart Pistol
While this is a general unlock, it's worth mentioning here as it is engineers who benefit. The dart pistol does no damage, but tags enemy vehicles with a laser designator. Engineers with compatible weapons (RPG and CG) can then lock onto the tag. Note that you need to wait for the target indicator to stop flashing and display a range before firing.
* RPG-7
The default weapon is useful at all ranks. It does quite high damage, and has reasonable splash damage against infantry targets. One thing to note with the RPG-7 is that it aims slightly high so as to drop on targets. Until you learn to compensate for this expect some rounds to go high.
* Carl Gustav
This large recoilless rifle packs a lighter punch than the RPG, but has a larger explosion. This makes it more effective against infantry, especially taking out repairing engineers when hitting armour. It feels to me to have slightly less drop than the RPG-7, so could be considered more accurate.
* M136 AT4
This is a guided rocket system which does high damage against vehicles but is useless against infantry. It doesn't use dart tags, but it doesn't need them as you guide it yourself. This gives you a better chance of hitting a soft spot and doing even more damage. It also makes hitting moving targets a lot easier (helicopters beware!). Before you throw away your RPG though, bear in mind that in order to guide your rocket in you have to stand there in plain view of the target, although it will keep going in a straight line if you leave it. Sometime's it's better to fire and forget so you can hide.
* AT Mine
The AT mine is useful for maps where the enemy vehicles are channeled through particular routes. They have the advantage of allowing you to dump them and get out of line of sight of the vehicle, but there's never any guarantee of something actually coming their way. The problem I find with mines, and the reason I never take them, is that they disappear after a while and so you can't just scatter them about.
* Repair Tool
Used on friendly vehicles to restore their health. Repairing enough points on a vehicle will bag you 20 points, more if it's a squad member, but beware of splash damage from explosives hitting it or, as several enemy engineers have found out from me, people knifing you while you're not paying attention. Repair tools also damage enemy tanks, should you get close enough to start unscrewing the bolts on them. For bonus fun, try killing someone with your repair tool. Rumour has it that getting a repair tool headshot kill will give you an achievement called 'The Dentist' in the future. Doesn't now though, I tried it.
The engineer is a tough cookie to play, but can be worth it in a vehicle heavy environment. Armed with an SMG and an anti-tank weapon, you're pretty specialised. The role of an engineer is twofold: Kill their vehicles and keep ours alive. It's often thankless, and you'll spend every other round at the bottom of the scoreboard, but there's nothing more satisfying than destroying a tank or heli. Listen for me singing to enemy tanks on TS.
Infantry Combat
Unfortunately the most common enemy you'll face is infantry. This is not good for engineers, as your SMG is a poor match for everyone else's weapons. Even up close it will take an entire magazine to bring an opponent down, while an assault rifle or LMG equipped enemy will kill you in a fraction of the time.
The only remedy to this is to hit them in the head. Otherwise they'll turn around and kill you even as you hose them with tiny, ineffective bullets. Despite claims of inaccuracy, it's quite possible to get headshots from a reasonable distance with any of the SMGs. Keep bursts as short as possible to stay on target, and keep tapping at their head. Hopefully you'll drop them before they spot you and bag you. Alternatively knife the fuckers - it's quicker and easier to run up to a nearby enemy and stab them than it is to spray away at their chest.
I've found all the SMGs to be much of a muchness really. The AK74U is my weapon of choice as it has reasonable accuracy and stopping power, and with an ACOG is moderately useful. When better general weapons become available, by all means take them instead.
Vehicle Combat
Engineers come into their own against vehicles. The AT weapons they carry won't take most things out in one shot, but hit them a few times and you'll be racking up some big points. A typical vehicle kill with damage bonus, two crew deaths, double kill etc will net around 200 points. Most can also be combinet with tag darts for extra damage and auto-guidance. You don't have to have fired the darts either, everyone gets the bonus.
* Armour
Armour will be the hardest target to destroy, but most drivers aren't aware enough to spot you so you can duck in and out of cover while you reload for multiple hits. The diagrams below show how well armoured different areas of vehicle are.




- * Red = Heavy armour
* Amber = Medium armour
* Green = Light armour
Tests conducted on the underside of the vehicles showed MBTs to take 50% and IFVs to take 33%. Thanks to Mr Johnson for helping spam rockets at tanks for half an hour to gather the data.
* Light Vehicles
Armoured cars are easier to kill. They take less hits and bite back less, as they can't put splash damage on your cover. For some reason I've noticed they stand still and let you put a rocket through their window or door too. This will probably change as people learn not to stay still.
Quads and jetskis will die in one hit, but hitting them in the first place is tricky as they're fast and people tend to bail out of them as soon as they get a sniff of enemy action.
* Rofflecopters
Enemy helicopters can be a pain in the arse, but once you've got the hang of leading them and compensating for drop, they're actually not that hard to hit. They have a tendency to hover, letting you plug them with a rocket, and don't take too much to kill. It's worth taking a shot at helicopters whenever you can unless you know you'll be coming across an enemy ground vehicle. Chances are you'll die with a full compliment of rockets anyway, and it's good target practice. If you do hit them you'll wet your pants with glee.
Weapons
All of the projectile AT weapons have a certain trajectory to compensate for, and learning them is important. As you'll see, progression isn't necessarily linear as some weapons are more useful than others in different curcumstances. All are pretty accurate though, unlike the crazy fireworks of COD.
* Dart Pistol
While this is a general unlock, it's worth mentioning here as it is engineers who benefit. The dart pistol does no damage, but tags enemy vehicles with a laser designator. Engineers with compatible weapons (RPG and CG) can then lock onto the tag. Note that you need to wait for the target indicator to stop flashing and display a range before firing.
* RPG-7
The default weapon is useful at all ranks. It does quite high damage, and has reasonable splash damage against infantry targets. One thing to note with the RPG-7 is that it aims slightly high so as to drop on targets. Until you learn to compensate for this expect some rounds to go high.
* Carl Gustav
This large recoilless rifle packs a lighter punch than the RPG, but has a larger explosion. This makes it more effective against infantry, especially taking out repairing engineers when hitting armour. It feels to me to have slightly less drop than the RPG-7, so could be considered more accurate.
* M136 AT4
This is a guided rocket system which does high damage against vehicles but is useless against infantry. It doesn't use dart tags, but it doesn't need them as you guide it yourself. This gives you a better chance of hitting a soft spot and doing even more damage. It also makes hitting moving targets a lot easier (helicopters beware!). Before you throw away your RPG though, bear in mind that in order to guide your rocket in you have to stand there in plain view of the target, although it will keep going in a straight line if you leave it. Sometime's it's better to fire and forget so you can hide.
* AT Mine
The AT mine is useful for maps where the enemy vehicles are channeled through particular routes. They have the advantage of allowing you to dump them and get out of line of sight of the vehicle, but there's never any guarantee of something actually coming their way. The problem I find with mines, and the reason I never take them, is that they disappear after a while and so you can't just scatter them about.
* Repair Tool
Used on friendly vehicles to restore their health. Repairing enough points on a vehicle will bag you 20 points, more if it's a squad member, but beware of splash damage from explosives hitting it or, as several enemy engineers have found out from me, people knifing you while you're not paying attention. Repair tools also damage enemy tanks, should you get close enough to start unscrewing the bolts on them. For bonus fun, try killing someone with your repair tool. Rumour has it that getting a repair tool headshot kill will give you an achievement called 'The Dentist' in the future. Doesn't now though, I tried it.
Last edited by Dog Pants on March 14th, 2010, 20:07, edited 5 times in total.
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Anhamgrimmar
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Mr. Johnson
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