Magic: Online

Console/PC game reviews by 5punkers

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Joose
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Magic: Online

Post by Joose »

Magic: Online - PC

Introduction
OK, I know that this is probably going to recieve a fair amount of ridicule, but a number of people have been asking me about it. Rather than spend ages explaining the concept to each individual over xfire, I thought I would save time by just doing a review.

So what is Magic: Online? Well, before I explain that, promise that you finish reading the rest of the review. You see, the short explanation makes it sound extremely shit, even to a hardcore beard like myself. You promise? Ok, here I go...

Its a card game.

Still here? Right. The first thing people tend to think of when I say that is "What, like solitaire?". No, not like solitaire. Some people, who know a little more about it, say "What, like Pokemon or Yu-Gi-Oh?". Closer, but again, not really, no.

What it actually is, is an online version of the grand-daddy of all trading card games, Magic: The Gathering. It is exactly the same as the offline, real-card version (albiet with less arguments about rules). The game is played by you selecting your "Deck" from your card collection, and then challenging another player. The actual play is something like a cross between a stratagy game (in that you have resources, and you make armies to fight the opponent) and a puzzle game. The fun comes from outwitting an opponent. This game is all about Big Brains.

Gameplay
The play itself is, wierdly, only half the game. You see, before you can actually go into a game you need to have a deck of cards, and you put these together yourself. You can get premade ones, and they work ok, but after a couple of games you will at least want to alter the deck, if not make one from scratch. This can be because theres a card in there that you never use, and you want to remove it. Or you may have a card in your collection that you can imagine working well with your deck, and want to add it. The outcome of the actual games often rely more on your ability to put good decks together than your ability to play them.

Of course, if that side of things doesnt really appeal to you, then fret not. There is something called "netdecking", which basically boils down to downloading premade decks from the internet. Although you cant just get the cards for free, once you have the cards, the actual arranging of them into decks can be entirely done for you. Its kinda frowned upon in the community though, as the more successfull net decks get used a lot, and playing against the same deck time and again can get a little boring.

So, youve got your deck, then what happens? Well, the game is split into turns, with each player taking their turn in...er...turn. Each player has a hand (which is made from 7 cards drawn from your deck) and a deck. Each turn, a player takes a card, adds it to their hand, and can play a land. Land is the resource of the game. Each land can, each turn, be "tapped" for one mana. Non-land cards all have a cost to play, in mana. So, for example, if I wanted to bring my goblin into play from my hand, and the goblin cost one red mana, I would tap a land that gives one red mana, and put him into play. Theres also spells, like fireballs, and artifacts, that have all manner of effects. The game is won when the opponent either is reduced to 0 life (from a starting point of 20), or when they need to draw a card from their deck, and can't, as they have used them all.

So why is this fun, I hear you ask? Well, its not so much the actual playing of the cards that is fun, its the interaction the cards have with each other. You see, nearly all cards in Magic have some special rules printed on them. Things like "Whenever you do damage, you may draw an extra card" or "When this creature is played, an opponents creature is destroyed". Its the working out what cunning combinations you can make out of these rules that makes the game fun. For instance, I recently aquired a card that said "whenever a creature does damage, draw a card". I already had a creature that had "whenever you draw a card, do 1 damage to your opponent." This meant that if I could get both cards in play without the opponent removing one, all I would have to do is one damage or draw one card and there would be an infinate loop of draw card->do damage->draw card->do damage. The trouble was, the creature in question required a lot of mana, which means a lot of land. Would I survive long enough to draw the creature and play it? Would the opponent think of some way of foiling my evil combo? If he does, would I be able to think on my feet enough to still get a win from it? Thats where the fun is.

There is a book by Ian M Banks called The Player of Games. In that, a genius in games theory says that for a game to have lasting fun, it must have a balance between predictability and randomness. To predictable, and the brainiest person wins every time (like in noughts and crosses). To random, and the skill and intelligence of the player has no bearing on the outcome of the game, so the player has no control over whether they win or lose. In my opinion, Magic has this balance. You need to have a reasonable amount of brains, to be able to build a decent deck and then make the right decisions when playing it. But also, you need some luck, because the best deck in the world can be foiled by not drawing the right cards at the right time.

Sights and Sounds
Now this is a tricky one. I mean, its a card game. Its not exactly going to be able to compete with the latest FPS on looks, no matter how good they are at coding it. But thats not the point: It would be like trying to jazz up chess. You can make it as flashy as you like, the core game would be the same, and *thats* where the fun comes from.

So yes, it looks aweful. In fact, it looks like it was coded for windows 3.1. And the sounds are equally bad; Ive turned em all off except for the beep that tells you its your turn to do something. However, there is a flip side to this. Its got roughly the same system requirements as minesweeper. You can, therefore, play it alongside doing other stuff on your computer, no problem. I used to play whilst I played EVE (back when I did play EVE), as the game not only requires very little of your computer, but as its all turn based, goes at whatever speed you feel like (as long as your opponent doesnt mind.)

Also worth mentioning in this bit is the card art. Roughly the top half of each card has some artwork, depicting the meaning of the card. Some of these little bits of art are fucking brilliant, and some make me giggle. The Goblin Flectomancer, for example, has a brilliantly silly hat. The zombie card Severed Army depicts and army made entirely of chopped off limps and hands and things, marching on a city. Brilliant!

Stuff that sucks
There are a couple of things that suck with this game. The biggest one is the same problem you get with any game based around playing other real people: Some people are dicks. However, in the casual play area (which I spend most of my time in, as I imagine any 5punker would), there is no penalty for losing a game. So if someone you are playing against proves to be a bit of a twat, just concede the game and play someone else. It can be hard, though, at times to not be drawn in to a stupid internet argument against some idiot teenager who's sore over a lost game, or a particularly good play on your part.

The other thing about this game that sucks is its effect on your bank balance. It sucks, hard, and all of your money disappears into its gaping maw. You see, although the game is actually free to play, you need to buy cards. And although you could, technically, just buy one deck and play with that for ever, you really wont want to. You will want to improve your deck. And for that, you need cards, which cost money. An then you will think of something that requires a whole new deck build. And that requires more cards. Suddenly you realise that although one deck costs a mere £5, you have actually spent many times that, and now have a card collection of several thousand virtual cards.

Like me.

Conclusion
Its a marmite thing. You will either love it or it will utterly fail to grab you. However, there is a free trial thing they do, where you can just download a client, hit a button and play for free, with a handfull of premade decks. Although this doesnt give you any of the deck building side of things, it gives you a fair idea of whether or not you will like the game, and hey, its free. :)

If any of you want to, I shall dig out the link for the client, and show you how to play. Its actually a lot easier to understand than it first appears.
Score : :starfull: :starfull: :starfull: :starfull: :starfull: :starfull: :starfull: :starfull: :starempty: :starempty:
deject
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Post by deject »

lol poncey card games :)
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Post by MIkkyo »

MY EYES!!!!!!
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Post by spoodie »

Image
Roman Totale
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Post by Roman Totale »

Is that Berk?
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Post by ProfHawking »

spoodie wrote:Image
haha
but needs more IMPACT
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Post by ProfHawking »

Image
spoodie
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Post by spoodie »

ProfHawking wrote:Image
pfffffft
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Post by Dog Pants »

I'd probably giver the trial a go, but I'd be unlikely to spend money on it.

Also, what's with seeing you playing World of Warcraft recently on xfire Joose? Could this be the beginning of 5punkWow?
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Post by Dr. kitteny berk »

Dog Pants wrote:Could this be the beginning of 5punkWow?
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOO!

/FJ edit: I wanted to read Joose's review and teh scrolling was pissing me off.
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Post by Roman Totale »

Berk: Fence Sitter
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Post by Dr. kitteny berk »

Roman Totale wrote:Berk: Fence Sitter
:lol:

I cannot play that game, it's not good for the world.
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Post by Dog Pants »

I'm curious about it, and even though I'm not sure I'd like to play it after seeing how many people take it far too seriously I don't think 5punkers playing it is a bad thing just as we have a nicely growing Eve community.
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Post by Lee »

Dog Pants wrote:I'm curious about it, and even though I'm not sure I'd like to play it after seeing how many people take it far too seriously I don't think 5punkers playing it is a bad thing just as we have a nicely growing Eve community.
I doubt this is a good idea. I've played it, got bored after a few days. The only thing to do in the game is quests and every single quest consists of kill 20 rabbits, bring me 20 flowers etc...
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Post by Chickenz »

As i gave my wii to a mate they offered to pay my monthly WoW subsciption so i will be playing within the week.
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Post by FatherJack »

I gave my WoW sub to a work mate with 6 months still on it, 8 months later he's replenished it and is still playing. Quite surprisingly, as it goes. He was traditionally an anti-gaming piss-taker to his now-buddied former Diablo-addicted cow orkers - his high-level friends assisted him at first, but it seems the seed has taken root. We used to talk about NDS, DirXML, iFolder and eDirectory, but now all he wants to discuss are mobs, hates, instances and dots.

I played from beta until about December last year (about a year) but never found much to grab me. Even some 5punk outings didn't really work, as no-one was always there, like you see in Eve. Attempts at custom servers met with the same results - not enough mates to play with.

As for the game itself - I kind of don't get it, left feeling is that all there is? The "kill me 20 of these" factor never seems to go away, even if you've got mates along to kill 19 of them.

Which brings me on to the topic of this review.

Joose tells me Magic: The Gathering (on the xbox) is a smeggy retardation of the franchise, but I still see similarities between the things I didn't like about it, and the things he likes about Magic: Online.

I also think the Yu-Gi-Oh comparision is not entirely unfair, at least not in the view you get from the animation or the PS2 incarnations of the franchise. In both, you quickly learn that lack of knowledge about the ENTIRE POSSIBLE collection of cards is a serious deficit when playing the game. Just because you didn't know a card could do such-and-such is no excuse for losing. I don't mean that you don't know what the cards actually played can do, but that you might not know the properties of all the possible cards that COULD be played.

It's this assumption of knowledge, picked up over time that makes this series seem incomprehensible to the noob - they're not tactics you've experimented with, they're facts you need to know. Pokémon actually suffers from the same obfuscation - if you are unable to recognise on sight an opponent's probable (and possible) attack moves, you're pretty much fucked.

Comparisons with chess and card games with a set deck don't seem relevant to me - while tactics may be complex and changeable, the rules and more pertinently the pieces on the playing field aren't. And anyway Battle Chess rocked.

I'm reticent about being so negative in response to a game review, particularly one which isn't likely to garner any new devotees even without my hindrance, but it just seems like it's one of those games that isn't particularly friendly to newcomers, and felt that should be recorded somehow.
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Post by Joose »

FatherJack wrote:I also think the Yu-Gi-Oh comparision is not entirely unfair, at least not in the view you get from the animation or the PS2 incarnations of the franchise. In both, you quickly learn that lack of knowledge about the ENTIRE POSSIBLE collection of cards is a serious deficit when playing the game. Just because you didn't know a card could do such-and-such is no excuse for losing. I don't mean that you don't know what the cards actually played can do, but that you might not know the properties of all the possible cards that COULD be played.

It's this assumption of knowledge, picked up over time that makes this series seem incomprehensible to the noob - they're not tactics you've experimented with, they're facts you need to know. Pokémon actually suffers from the same obfuscation - if you are unable to recognise on sight an opponent's probable (and possible) attack moves, you're pretty much fucked.
That is, im afraid to say, utterly wrong. There are literally *thousands* of cards in magic online, and I guarantee you that the only people who know every one of them are the severely "special" people. You dont plan against specific cards, you plan against a style of play. Theres shitloads of cards in magic that I have never even heard of, let alone seen played or have any idea what they do, but someone playing one of these cards in the middle of a game doesnt fuck me over any more than any other card. Hell, even if you did have some encyclopedic knowledge of all of the cards available, you couldn't plan, specifically, for them *all*. For me, the fact that you never know exactly what is coming is something that elivates the game above other stratagy games. For instance, if im playing a game of C&C:Generals, no matter what faction the other person plays as, I pretty much know exactly what to expect. In this, you dont even know what the other person is playing as, let alone what specific units they will be playing. This gives it a sense of suspense that I find quite fun.

As for the xbox version: I may not have made myself clear. Its not a crappy version of the game. Its a *totally* different game, just using some of the same settings.
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Post by Joose »

Ok, after a brief (actually fairly lengthy) discussion with FJ, it turns out the problem is something that should have mentioned in the original review: The tutorial is shit. Seriously. Its worse than useless. You will come out of it knowing less than when you went in. It will actually make you less good at *other* games, its that bad. Its why I said to talk to me if you were interested in the game: I wasnt just being friendly. Having someone to talk you through your first game and show you the ropes is an absolute *must*.

The other thing that occured to me is that i didnt point out how much things cost: a premade deck is $8-12, and a booster pack is $4. Not exactly hueg monies.
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Post by Dog Pants »

After a couple of games with Joose I think I can say I quite enjoy this. I still don't quite understand, but I'm getting there. Its appeal for me is, as Joose said, that you or your opponent can't really predict what the other will be doing - hell, you can't even predict what you'll be doing yourself - because of the card system. This means that rather than having a strategy (like in an RTS) that you build towards, you have to think on the fly. For someone who doesn't like to have to think too far in advance like myself that's quite refreshing.

Best bit so far: Dropping the fantasy equivalent of a nuke on the both of us

Worst bit so far: TS pitch invasion by Chicken accusing us both of being filthy nerds
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Post by Roman Totale »

Dog Pants wrote:
Worst bit so far: Chicken
Edited for succinctness
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