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PhysX card

Posted: November 30th, 2006, 11:58
by Fred Woogle
worth getting one?

Posted: November 30th, 2006, 11:58
by Dr. kitteny berk
no.

Posted: November 30th, 2006, 11:59
by Fred Woogle
Dr. kitteny berk wrote:no.
*takes note*

Posted: November 30th, 2006, 12:01
by Dr. kitteny berk
will add more in a minute, but right now i need a piss so much i can't think.

Posted: November 30th, 2006, 12:03
by Fred Woogle
Dr. kitteny berk wrote:will add more in a minute, but right now i need a piss so much i can't think.
*starts making piss noises*

Posted: November 30th, 2006, 12:08
by Grimmie
Not now, anyway.
Wait till more games implement the technology before forking out for a piece of thusfar redundant piece of hardware.

Posted: November 30th, 2006, 12:13
by Fred Woogle
*shrugs* like I coul afford one, I'd drink the money before I got the the checkpoint.

Posted: November 30th, 2006, 12:27
by Dr. kitteny berk
basically good for single core machines and singleplayer games, otherwise the processor can handle it well enough.

all the physics card content would have to be locally generated and not networked (as physics info eats *shitloads* of bandwidth)

in short, useless for 5punkers.

Posted: November 30th, 2006, 12:35
by spoodie
Apparently this is a list of games that currently uses PhysX: http://en.wikipedia.org/wiki/List_of_ga ... sing_PhysX

Posted: November 30th, 2006, 12:42
by mrbobbins
The new DX10 cards using the unified shader stuffs are better able to calcuate more interesting things like fisicks while still doing normal graphics chugging.

so... no.