Spreadsheets not in Space?

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friznit
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Spreadsheets not in Space?

Post by friznit »

Or Mech Chess perhaps? Take a look at <s>Eve</s> Perpetuum Online and tell me it's not a rip off?

Image

Your <s>spaceship</s> mech even has all the same bits: missile slots, turret slots, armour, shield, resistances, reactor, cpu, targetting, tracking, sensor strength - it's exactly the same. And you even get to sit in station spinning the camera around.

Still, it's mechs. Could be fun?
Roman Totale
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Post by Roman Totale »

Pfft, just a few similarities!
Shada
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Post by Shada »

haha what the fuck
Gunslinger42
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Post by Gunslinger42 »

Shada wrote:haha what the fuck
Seconded.
buzzmong
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Post by buzzmong »

:lol:

I had a quick go through their forums. It's even got Eve style skill systems, online/offline point per minute and no player levels.

I think a C&D might get issued from CCP should this start getting bigger considering the sheer amount of ideas they seem to be nicking.
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Post by Gunslinger42 »

Everything is stolen. The UI is incredibly similar, the back story, the weapon slots, the persistent one-server type play, the time based character development, even the >>> undock button...
Baliame
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Post by Baliame »

Hahahahaha hahaha.

No. EVE doesn't have a panic button.
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Post by Grimmie »

:? It's identical.. But, they say if it ain't broke..
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Post by Imperatore »

Looks more interesting than EVE imo purely because of the colours ¬_¬
buzzmong
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Post by buzzmong »

Baliame wrote:No. EVE doesn't have a panic button.
Yes it does, it's called "Forums" and it's located on the website.
Anhamgrimmar
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Post by Anhamgrimmar »

Spaec chess got hold of me and wouldnt let me go for 3 years (and a couple of ship spinning incidences since then)


Spaec chess with Mechs....i may never see daylight again :shock: ....



Sort of want, but not sure. But yes, its definately a homage. or sommat
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Post by MORDETH LESTOK »

:likesitall:
buzzmong
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Post by buzzmong »

I kind of fancy a go on it, but really wary about the fact it looks to be SRS BSNSS, if a mech based game came down to Eve style working out of armour repair rates in relation to capacitor recharge times in order to find a sustainable level of power usage I think it would sap all the fun out of it.
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Post by Anhamgrimmar »

Also, be aware there are some reports of a keylogger having been found in the full client for the beta.

15 page thread about the game on SHC ( http://www.scrapheap-challenge.com/view ... hp?t=30221 )
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Post by Dog Pants »

Actually, there's something interesting about this. Presumably the mechs walk on land rather than floating about in space. This would present huge problems for a single-instance world. It's not an issue in Eve - there's no terrain to generate, but a more standard MMO would have to have landscape. Maybe that's not why others don't do it, maybe it's because of the way population would have to be distributed in relation to quest hubs, but even so I'd be curious to see how/if it works.

Probably not curious enough to play it though.
buzzmong
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Post by buzzmong »

Dog Pants wrote:Actually, there's something interesting about this. Presumably the mechs walk on land rather than floating about in space. This would present huge problems for a single-instance world. It's not an issue in Eve - there's no terrain to generate, but a more standard MMO would have to have landscape. Maybe that's not why others don't do it, maybe it's because of the way population would have to be distributed in relation to quest hubs, but even so I'd be curious to see how/if it works.
Why? Eve has landscape, it's not like "space" in Eve is empty, it just appears empty.
Doing a proper landscape is doable, procedurally generate areas based on developer choices, assign area to a server via an assignment program that knits the maps together so maps are on adjacent servers and you'll get some sort of content transition (ie, you wouldn't be going from thick jungle to urban, there'd be transitions in between the two extremes). All you'd need then is for developers to go in a spruce up the areas with anything else they need/want that's special.

Don't forget that the systems in Eve are massive things (you know, not warping but using MWD's takes hours if not days to get from planet to planet, you're still travelling over a landscape), having a massive play area is completely doable in a mech game, you could even borrow Eve's jumping via some sort of transport/teleport area in order to swap between maps.

I wouldn't want to attempt it as Eve has the benefit of not having to do any collision detection until you actually meet an object, having terrain collision would be extra hassle but it might be client side rather than server. After all, as far as the server is concerned, the terrain is simply a mesh with co-ordinates donating x, y and z in the game world, physcial representation is only drawn on the client.

I reckon it could be workable though.
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Post by bomberesque »

possible they've licensed the GUI/whatever from CCP? It is just *so* similar...

can you fit mining lasers to a mech? if not then I'm not interested.What does a mech-industrial look like anyway?

no ... no ... must ... resist :shakefist:
HereComesPete
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Post by HereComesPete »

bomberesque wrote:can you fit mining lasers to a mech?
Well their forum has posts about the most productive mining methods and it mentions lasers. Looks like bomber will be trying this!
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Post by Dog Pants »

buzzmong wrote:Why? Eve has landscape, it's not like "space" in Eve is empty, it just appears empty.
I think space is generally considered to be mostly empty, and Eve didn't appear to be much of an exception. I certainly didn't see any hills. All there is to render in Eve is objects in space, and the background picture. However, generating landscape might not be that difficult as you say, and I did mention that there might be other reasons why this hasn't been done anywhere but Eve.
amblin
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Post by amblin »

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Last edited by amblin on May 5th, 2014, 17:44, edited 1 time in total.
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