Paranoia
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Paranoia
Paranoia is another tabletop RPG, but with a difference. As the name suggests, every player will spend most of their time trying to screw the others over. Fear not, though! Everyone has clones to replace their corpses should someone succeed, and it's not as easy as it sounds - after all, fitting up a colleague is treason.
The game is set in Alpha Complex, a future dystopia ruled over by the schitzophrenic AI The Computer. The Computer is your friend. Characters take the form of Troubleshooters, performing missions at the whim of The Computer and for the benefit of society. Usually by rooting out Commies.
Along the mission the characters will be vigilantly keeping their eye on fellow Troubleshooters for signs of being a Commmie, a member of a Secret Society, an unregistered and dangerous mutant, or all of the above. All the while trying to hide the fact that they are also members of Secret Societies and dangerous unregistered mutants.
As previously mentioned, Paranoia plays differently from SLA and Shadowrun. For a start, knowing the rules is against the rules. Additionally, there's not a whole lot of distinction between the characters and players, so an indescretion by a player might lead to the punishment of the character. Don't worry though, the GM knows what he's doing and is your friend.
I'm considering giving the game a few sessions to see how it plays. I think 5punkers would lap it up. However, I'm already running one game and while I'm capable of running another I thought I'd open this up to the floor. I'm thinking that it might interest players who're put off by the rules and seriousness of the other games too - Paranoia is like the Spy Vs Spy of RPGs.
Go on, it'll be fun. It has to be. Fun is mandatory.
The game is set in Alpha Complex, a future dystopia ruled over by the schitzophrenic AI The Computer. The Computer is your friend. Characters take the form of Troubleshooters, performing missions at the whim of The Computer and for the benefit of society. Usually by rooting out Commies.
Along the mission the characters will be vigilantly keeping their eye on fellow Troubleshooters for signs of being a Commmie, a member of a Secret Society, an unregistered and dangerous mutant, or all of the above. All the while trying to hide the fact that they are also members of Secret Societies and dangerous unregistered mutants.
As previously mentioned, Paranoia plays differently from SLA and Shadowrun. For a start, knowing the rules is against the rules. Additionally, there's not a whole lot of distinction between the characters and players, so an indescretion by a player might lead to the punishment of the character. Don't worry though, the GM knows what he's doing and is your friend.
I'm considering giving the game a few sessions to see how it plays. I think 5punkers would lap it up. However, I'm already running one game and while I'm capable of running another I thought I'd open this up to the floor. I'm thinking that it might interest players who're put off by the rules and seriousness of the other games too - Paranoia is like the Spy Vs Spy of RPGs.
Go on, it'll be fun. It has to be. Fun is mandatory.
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Roman Totale
- Robotic Bumlord

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HereComesPete
- Throbbing Cupcake

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Fair enough. Oh, and I'm not looking to dilute our existing and soon-to-be campaigns, but I reckon we've enough people interested to have a few on the go. There's a max of 6 places here, and the rules are a bit funny, stuff like pregenerated characters and lots of PMs to the GM. Don't let that put you off though.
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The Shutting Downs
- Ninja Pirate

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Please may I express friendship for the computer and exclaim my mandatory happiness at this activity?
Last edited by The Shutting Downs on April 28th, 2009, 22:02, edited 1 time in total.
Ooooh, yeah, character sheets, I guess those don't count as rules since you'll have them.
Question, do you guys want me to quickly whip up a character sheet manager application? I'm working on an SLA one when I'm bored in IT class, but the fact that there isn't that many stuff to follow here should allow me to create one relatively fast.
Question, do you guys want me to quickly whip up a character sheet manager application? I'm working on an SLA one when I'm bored in IT class, but the fact that there isn't that many stuff to follow here should allow me to create one relatively fast.
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deject
- Berk

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Throw Hard!Wikipedia article on Paranoia wrote:The PCs are usually given incomprehensible or self-contradicting mission goals, dangerous, faulty or experimental futuristic gizmos as equipment (such as a tactical nuclear grenade marked "Throw Hard!"), as well as contradictory missions from their secret societies. Paranoia missions are typically fatal for the Troubleshooters.
I've already made Excel character sheets that look exactly like the ones in the book. I'll also be creating and distributing the characters, at least for the first campaign (they're usually short). If people want to read any of the books I'd recommend The Little Red Book, which is basically the player's section of the rule book.
Oh, and even if you have read the rules it encourages the GM to make them up as he goes along. Probably be starting this weekend or soon after, as I'll have had a few days off.
Oh, and even if you have read the rules it encourages the GM to make them up as he goes along. Probably be starting this weekend or soon after, as I'll have had a few days off.
I was considering giving priority to people who are playing the least already, so Bali and Anery get first dibs as they're not already playing SLA or Shadowrun, then Pete and Punkchuck get next priority, then the guys who're playing both. I don't particularly want to upset anyone though, and whoever doesn't get on this one will have the opportunity to get on the next. Normally I'd be happy to run a game for as many people as wanted to play, but I'm wanting to try running pregenerated characters first so I can set it up that everyone will have potential allies and enemies. That's a lot of work, and over six people would probably melt my brain. If I run a second group I might give player rolled characters a shot and see how it changes things.
Anyway, ultimately it's less stressful for you guys to work out for yourselves who the first six <s>victims</s> players are. Like I said, I don't want to disappoint anyone.
For those interested, here's mk1 of the character sheet I made;
http://www.5punk.co.uk/b3ta/Pants/Paranoia_v1_1.xls
Anyway, ultimately it's less stressful for you guys to work out for yourselves who the first six <s>victims</s> players are. Like I said, I don't want to disappoint anyone.
For those interested, here's mk1 of the character sheet I made;
http://www.5punk.co.uk/b3ta/Pants/Paranoia_v1_1.xls
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HereComesPete
- Throbbing Cupcake

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