That Bioshock 2 Footage

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That Bioshock 2 Footage

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Image That Bioshock 2 Footage
Two minutes of Bioshock 2 footage have emerged from the cold abyss of development, and lie shivering beneath the cut. You really are a Big Daddy, drill and all. The underwater bit looks cool, anyway.
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Posted by rossignol. |
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Author: Jim Rossignol
Category: RockPaperShotgun 2K games bioshock 2
Publish Date: Fri, 10 Apr 2009 08:42:01 +0000

Image

Two minutes of Bioshock 2 footage have emerged from the cold abyss of development, and lie shivering beneath the cut. You really are a Big Daddy, drill and all. The underwater bit looks cool, anyway.

(...)
Read the rest of That Bioshock 2 Footage (0 words)

Posted by rossignol. |
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Post tags: 2K games, bioshock 2

This article is from Rock, Paper, Shotgun. If you're reading it on any other website, they're stealing it from us without permission.

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Source: Rock, Paper, Shotgun
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deject
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Post by deject »

Hmmmm, that looks pretty cool, I will have to play this.
buzzmong
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Post by buzzmong »

Bit of digging and reading reveals interesting plot choices.

You play as the first Big Daddy, the prototype, and you actions are the reasons why all the other big daddies are crippled brain washed versions, which gives scope for a little backstory, but little sisters trust you implicitly still.

Tenanbaum is still there though, so presumably not all the little sisters left Rapture at the end of the first game.
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Post by HereComesPete »

Plus big sister.

I do wonder where you've been kept in storage all that time given suchong made you first and decided you were a bit too good.

Maybe Tenenbaum made the big sister to look after the little sisters and got it horribly wrong, woke the first big daddy up to sort it out and thus story is started.


RPS forums descend once again into flaming and 'it are not system shock so it are teh suk!11!!1223425!pne' shame really.

As far as I'm concerned the fact that Jordan Thomas (creator of the shalebridge cradle) is project lead means this game will be good, even if it's not what I expect. They had best let him make a few levels too.
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Post by deject »

I never got that argument because it's not trying to be System Shock. Sure it's incredibly similar, but it's still an excellent game in its own right. Just because it's the same style doesn't mean it should be an exact clone. I thought Bioshock was one of the most stylish, most well presented, and best written games in the past 4 or 5 years.
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Post by buzzmong »

The System Shock 2 stuff came from the development team, some of them worked on it, and when Bioshock was announced and through interviews, they kept saying it was the spiritual successor to SS2.

Which it wasn't. I think that's the main jist of it, there was an initial semi-promise that it was going to be similar, and it might have been originally, but it just turned into a good, pretty, well scripted linear FPS.

I think that bears the anger of most, as that type of game is popular to lots of the PC types, fairly linear plots but with a bit of freedom how you approach it in terms of choices and level design.

Deus Ex was the last game to be a like that plot wise from what I remember, but it was also thinking with RPG elements and the inventory. Although, there is an utter letdown of that at one point where you're forced to work for the NSF by sending the signal from the rooftop, I really would have preferred a full plot semi branch where you continue to work for UNATCO then FEMA by hunting down your brother and/or Tracer Tong. Then it could give you another choice to go back to the "good" plot, or kill them and either work your way up the ranks to crush the NSF and be one of the bigwigs ruling the world with Page and Simons, or perhaps get betrayed if you find out too information or something similar. Rather than the forced choice, but ho hum, it was still a fantastic game.
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Post by Baliame »

buzzmong wrote: Although, there is an utter letdown of that at one point where you're forced to work for the NSF by sending the signal from the rooftop, I really would have preferred a full plot semi branch where you continue to work for UNATCO then FEMA by hunting down your brother and/or Tracer Tong.
Yeah, exactly what I was thinking when playing it, it's really a missed opportunity for a whole new level of replayability and for this whole good/evil dilemma it's built upon.
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Post by Dog Pants »

HereComesPete wrote:Maybe Tenenbaum made the big sister to look after the little sisters and got it horribly wrong, woke the first big daddy up to sort it out and thus story is started.
There's an article in this month's PCG about it. Apparently (IIRC) it's a Little Sister who grew up and has tried to emulate a Big Daddy by turning herself into one and turning out like a skinny feminine version. I like how the Little Sisters have drawn on her and tied ribbons to her.
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Post by FatherJack »

Sounds like a different Little Sister voice. Older.
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Post by Sol »

:thrust:
Baliame
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Post by Baliame »

Yeah, that's the missus, mrs. bubbles.
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Post by Mr. Johnson »

:lol:

Must be a real hassle trying to get her out her diving-suit.
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Post by HereComesPete »

Not if it's got a little hinged crotch area.
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Post by Mr. Johnson »

Think of the amazing things she could do with that drill!


...well, actually I'd rather not.
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Post by Imperatore »

I probably need to play the first one properly. I hear mixed opinions about the ending but I'd rather experience it for myself.
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Post by deject »

The end was definitely a tad bit underwhelming, but that doesn't really tarnish the rest of the game very much.
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Post by Baliame »

Mr. Johnson wrote:Think of the amazing things she could do with that drill!


...well, actually I'd rather not.
Drill head is changeable.
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