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5punkywow Professions

Posted: April 4th, 2009, 10:43
by Dog Pants
I might put this info in a thread with the apprenticeship stuff, but for now I'll have it here. This morning Joose and I realised that we had a nice crossover of professions, with me able to make stuff that he can use to make more stuff. So I plan on making a little list of who can do what. Nothing too detailed because people will be levelling up, but once at max it should be useful and it can give people an idea of what professions are lacking within the guild. It's a pity you can't link your professions in an Armoury style. So...

Fully Trained
Crabladder - Blacksmithing
Kokhlos - Alchemy
Screwnicorn - Engineering
Soncho - Alchemy
Wigston - Blacksmithing

Partially Trained
Bobfoc - Leatherworking - 141
FJ - Tailoring - 343
FJ - Enchanting - 286
Halparz - Tailoring - 146
Halparz - Enchanting - 150
Klorino - Jewelcrafting - 415
Slabberdash - Blacksmithing - 174
Zipperfish - Engineering - 202

Posted: April 4th, 2009, 11:42
by Wiggy
Fully Trained
Wigston - Blacksmithing 450

Posted: April 4th, 2009, 12:15
by Lateralus
As a Hunter, I have initially taken Skinning (which is maxed for whatever level I'm at as I skin everything) and Leatherworking (which I've only got to about 95 as I don't use it enough). However, I've heard that engineering can be a good one for Hunter, but if there are any other skills that are both useful to me for soloing and lacking in the guild, then I'm happy to change. Assuming you can change that it.

Posted: April 4th, 2009, 12:21
by Dog Pants
You can change it just by clicking on the cross in the skill window and learning something else. I'd go with whatever's most useful for you as your main though personally because the top end stuff will be worth it. Engineers are good for hunters who use guns because you can make bullets and sights and things, but leatherworking is equally useful for your armour. Personally I think Engineering is quite fun, but it really does take a lot of resources to level and you end up with loads of shit nobody wants for every useful thing you make.

Posted: April 4th, 2009, 12:23
by Lateralus
Well as I'm mainly going down the BM route for my damage, I think that better armour for me might be the best option, so I might stick with what I've got for this one.

Posted: April 4th, 2009, 13:38
by Joose
Klorinos Jewelcrafting is at about the 415 stage at the moment. There's a crap load of recipes I haven't got for him yet though, as a good half of them are rep rewards.

Posted: April 4th, 2009, 21:36
by FatherJack
FJ - Enchanting 286, Tailoring 343 - bit stuck getting a decent amount of mats for Imbued Netherweave Bags
Slabberdash - Mining 198, Blacksmithing 174 - thinking of swapping out blacksmithing and just using mining to pay for the second prof, did quite well with a Mining+Alchemy combo on this before.

My blacksmithing seems to be going slowly compared to my mining and still needs iron, when I'm ready to produce mithril and steel. Might go the alchemy route again as I seem to scoff a few basic health potions and could use a few rage ones sometimes.

Actually, whatever I choose as a crafting profession I seem to end up buying mats from the AH, so just having a gathering profession (like mining) without it feeding my secondary but merely selling everything could help fund these.

Posted: April 6th, 2009, 0:40
by Dr. kitteny berk
Screwnicorn: Engineering: 383/450
Crabladder: Blacksmithing: 412-ish


FJ, what mats do you need for your tailoring? I'm quite happy to grind a bit, given it's nearly no effort.

Posted: April 6th, 2009, 5:38
by FatherJack
Dr. kitteny berk wrote:FJ, what mats do you need for your tailoring? I'm quite happy to grind a bit, given it's nearly no effort.
For imbued netherweave I need:
Netherweave Cloth (duh) which I get from questing in Outland with Slabberdash, but can always use moar
Arcane Dust - I can get this from disenchanting, but don't really get enough stuff to sustain it

For the bags:
Netherweb Spider Silk - drops with annoying scarcity from the spiders in Terrokar
Greater Planar Essence - again, something I should be able to get from disenchanting, but haven't found anything that reliably produces it - maybe I need to level enchanting.

Posted: April 6th, 2009, 9:27
by Dog Pants
I'm finding levelling my professions fairly easy at the moment due to the fact I'm cycling through about four characters at once in a similar way Aki suggested a while back. Because they all use different materials they can feed stuff to each other, particularly green stuff and cloth to my enchanter. They all suffer from needing to level in order to raise their professions more now though.

Posted: April 6th, 2009, 10:24
by Roman Totale
Fj, just sent a load of crap to you in the post for your disenchanting needs.

Posted: April 6th, 2009, 16:01
by Dr. kitteny berk
Dr. kitteny berk wrote:Crabladder: Blacksmithing: 412-ish
... 433, nearly useful :)

Posted: April 6th, 2009, 23:00
by friznit
Well I was maxed out bs and mining, but decided to drop mining and level JC instead so I could benefit from the multicolour gems and extra bs sockets. Only I accidentally dropped bs instead of mining and had to petition a GM to get it back. Cost me 500g to relearn all the plans, and didn't get any of the dropped ones (all old TBC junk tho so no great loss). So now I have bs 450 and crap all JC.

Posted: April 7th, 2009, 9:02
by Dog Pants
Oopsie.

Posted: April 8th, 2009, 0:07
by Dr. kitteny berk
Dr. kitteny berk wrote:Screwnicorn: Engineering: 449
might as well mark it as 450 though, i'm just short some saronite.

also, there's a fuckload of gnomish army knives in the banks (31 and 70+ tabs) anyone who has a gathering prof may as well take one :)

Posted: April 8th, 2009, 0:09
by FatherJack
Roman Totale wrote:Fj, just sent a load of crap to you in the post for your disenchanting needs.
Cheers for that, though I do need to level my enchanting - it all requires a 350 skill to dis.

Posted: April 8th, 2009, 0:14
by Dr. kitteny berk
FatherJack wrote: Cheers for that, though I do need to level my enchanting - it all requires a 350 skill to dis.
maybe worth us running a couple of instances, just so you can grab appropriate level green/blue stuff?

Posted: April 8th, 2009, 17:04
by Dr. kitteny berk
And crabladder's blacksmithing is now 440

that means I can make titansteel everything if you give me the mats :)

Posted: April 8th, 2009, 17:33
by Dog Pants
Potentially one of the titansteel maces, but I'll have to do some research.

Posted: April 8th, 2009, 17:47
by Roman Totale
What two-handed swords can you do?