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L4D Maps

Posted: April 4th, 2009, 10:14
by fabyak
Looks like the new multiplayer maps are out! I ended up on Dead Air this morning :)
Any idea when this happened or am I just massively behind the times?

[edit] The hell? I just had a look and they're not available to select :?

Posted: April 4th, 2009, 15:09
by HereComesPete
I blame the French. :P

Posted: April 4th, 2009, 15:41
by Gunslinger42
An unofficial version of dead air versus has been out for a while, maybe they just changed it so you can actually join them easily through the normal method of joining a game

Posted: April 5th, 2009, 9:06
by Baliame
L4DSDK still on valvetime.

Posted: April 11th, 2009, 20:21
by fabyak
I managed to try one of the other maps and it's just the single player map so you don't get any of the special climbing bits so I wouldn't bother hunting them down

Posted: April 21st, 2009, 22:04
by Dr. kitteny berk

Code: Select all

A required update for Left 4 Dead is now available.  Please run hldsupdatetool to receive it.  The specific changes include:

Survival Mode:
- New gameplay Mode
- 16 maps including Last Stand
- Leaderboards
- 7 new achievements

Versus Changes:
- Fixed a case where versus team score would continue to be recalculated after the score panel was displayed
- Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated
- Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor
- Fixed a case where teleporting to the survivors would not reset the ability timer
- Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key
- Fixed a case where it was not possible to join a game while it was in a finale
- Fixed a rare case where listen servers would speed up the game over time
- Removed convars related to melee fatigue
- Fixed a case where infected players would get a respawn time on their initial spawn into a map

Server Changes:
- Made ms_horse_dedicated_server not require cheats
- Add a message when queuing a heartbeat
- Simplified setting of game mode
- Removed convars director_no_human_zombies and director_holdout_mode
- Added mp_gamemode [coop,versus,survival]

General:
- Added lobby join and leave messages

Posted: April 22nd, 2009, 6:53
by Mr. Johnson
New survival mode is pretty interesting, so far 3 minutes or something is the best I've managed.

Posted: April 22nd, 2009, 10:14
by Baliame
WHERE ARE MY NEW AND SHINY VERSUS MAPS VALVE?

Posted: April 22nd, 2009, 10:19
by spoodie
Baliame wrote:WHERE ARE MY NEW AND SHINY VERSUS MAPS VALVE?
They're banned for being annoying.

Posted: April 22nd, 2009, 11:24
by HereComesPete
Mr. Johnson wrote:New survival mode is pretty interesting, so far 3 minutes or something is the best I've managed.
I've got a bronze on the lighthouse one, about 5 or so minutes I think. The zombie hordes and specials do kick in something mental on survival mode, tried hospital lift, sewer bridge and that bit where you flip a switch on a roller door just after getting off the streets on the way to the hospital. The new map works quite well, the old ones go from manageable to fucking batshit crazy in about .5 of a second. Think we need to play some more of this again.

Posted: April 22nd, 2009, 12:43
by Baliame
HereComesPete wrote:Think we need to play some more of this again.
I think it should be left for mondays. *hides*

Posted: April 22nd, 2009, 18:20
by Baliame
Okay, well I tried this and I must say, I'm impressed. It's a simple mode but it's a fucking uncontrollable chaos. High potential for shouty drunken night game.

Basic outlay: Waves come about every minute initially, slightly reduced every wave. Being vomited on also summons a minor wave. Every wave after wave 2 has a tank. At the 6th minute, two tanks spawn each wave. Bronze time is 4 minutes, silver is 7, I presume gold is 10.

My best so far is 6 minutes on Mercy Rooftop, and even that with three utterly retarded bots.

What is annoying though is that every wave can potentially lock you down. By the third wave you will probably see at least 3 smokers and 3 hunters, not to mention the tank and the boomers.

Posted: April 22nd, 2009, 18:24
by HereComesPete
Baliame wrote:It's a simple mode but it's a fucking uncontrollable chaos. High potential for shouty drunken night game.
:above: Very much this. It gets mental scarily quick. Expect me to scream like a little girl quite frequently whilst playing.

Posted: April 22nd, 2009, 18:44
by Dr. kitteny berk
HereComesPete wrote: :above: Very much this. It gets mental scarily quick. Expect me to scream like a little girl quite frequently whilst playing.
:above: :)

Posted: April 22nd, 2009, 21:39
by Dr. kitteny berk
Me, pete, chicken and stoat just managed 14:31 :)

Posted: April 22nd, 2009, 21:42
by Chickenz
HereComesPete wrote:
:above: Very much this. It gets mental scarily quick. Expect me to scream like a little girl quite frequently whilst playing.
I'm pretty sure we all did that :)

Posted: April 23rd, 2009, 13:51
by Baliame
Dr. kitteny berk wrote:Me, pete, chicken and stoat just managed 14:31 :)
On which?

Posted: April 23rd, 2009, 13:54
by Dr. kitteny berk
:)

Posted: April 23rd, 2009, 16:41
by Fred Woogle
/ME WANTS TO TRY THIS!

Posted: April 23rd, 2009, 16:41
by Baliame
Played jumprope with three tanks on Blood Harvest final with my brother and now we are proud owners of a gold on it.