I found a wormhole then sat cloaked watching all kinds of people coming and going for a while, then the wormhole vanished so I think a bunch of them are probably stuck in there or dead already. I know shadas been poking around in them as well
Apocrypha - zomg big dark gaping space-holes
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Gunslinger42
- Ninja

- Posts: 1448
- Joined: February 12th, 2005, 17:53
Apocrypha - zomg big dark gaping space-holes
Apocrypha got released today, so now eve has shinier graphics, shinier noises and big wormholes to slip into and get lost and stranded. I also quite like the new scanning mechanism, it takes a bit more time than before, but its got a pretty interface and it's just more satisfying.
I found a wormhole then sat cloaked watching all kinds of people coming and going for a while, then the wormhole vanished so I think a bunch of them are probably stuck in there or dead already. I know shadas been poking around in them as well
I found a wormhole then sat cloaked watching all kinds of people coming and going for a while, then the wormhole vanished so I think a bunch of them are probably stuck in there or dead already. I know shadas been poking around in them as well
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HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
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HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
In Apocrypha CCP added 2,499 new systems. The only way to reach these systems is by probing down wormholes in any systems in K-space (Known space, as opposed to W-Space, wormhole space) and enter through it. The more valuable and dangerous entertances are mostly in 0.0 (There's a devation chance from when the wormholes spawns that you could get a link to a really high value dangerous W-Space system in high sec, but it's extremly unlikely)
Sleepers are the NPCs on the other side of these wormholes. CCPs gone to great lengths to make them far far more challanging then NPCs of old, because by killing sleepers you get components needed to construct T3 cruisers. They web and scramble at range, they have monsterous DPS and tanks similar to a high end deadspace/officer fitted marauder would do (T2 battleship). On top of that they remote rep each other and will swap targets based on a number of factors players havn't worked out yet.
The DPS is high enough that people are reporting that 6-8 sleeper BS are enough to destroy heavily tanked BS (80-90% overall resistances with 30k armour) in pretty rapid order, so there are alot of ships dying owned by fools trying to use their deadspace fitted navy raven to solo these new NPCs. Organised teams are reporting back that they're managing it, but it's hard. No-ones really gotten to grips with T3 production yet so the value of what the sleepers are droping is still pretty up in the air.
On top of this you have to clear out other sites to harvest gas needed to make polymers to furn into components. You get the BPCs for these components by reverse engineering items that drop from sleepers, so killing them is pretty essential.
Oh, also, every single W-space system is 0.0, including the ones that have links to high sec, so as you would imagine there's alot of PVP corps setting up shops all over high sec probing down these sites near big hubs and destroying the carebears inside for free loot. Local is in delayed mode you see in W-space, so you have no idea if anyone is in local or not until they either say something, or you see a ship on your scanner/overview, and for every person who knows this, there's 10 that don't
EDIT: Big thing I forgot. Wormholes have a maximium mass limit that can pass to and fro before the wormhole collapses, so there's a fair bit of griefing going on with targets logging off in w-space, so the PVPers just jump to and fro until it collapses, traping the pilot inside. There's only two ways out when that happens. Use the probe launcher any pilot with a brain will have fitted to find another way out, or self destruct the ship and pod to get back to empire
Sleepers are the NPCs on the other side of these wormholes. CCPs gone to great lengths to make them far far more challanging then NPCs of old, because by killing sleepers you get components needed to construct T3 cruisers. They web and scramble at range, they have monsterous DPS and tanks similar to a high end deadspace/officer fitted marauder would do (T2 battleship). On top of that they remote rep each other and will swap targets based on a number of factors players havn't worked out yet.
The DPS is high enough that people are reporting that 6-8 sleeper BS are enough to destroy heavily tanked BS (80-90% overall resistances with 30k armour) in pretty rapid order, so there are alot of ships dying owned by fools trying to use their deadspace fitted navy raven to solo these new NPCs. Organised teams are reporting back that they're managing it, but it's hard. No-ones really gotten to grips with T3 production yet so the value of what the sleepers are droping is still pretty up in the air.
On top of this you have to clear out other sites to harvest gas needed to make polymers to furn into components. You get the BPCs for these components by reverse engineering items that drop from sleepers, so killing them is pretty essential.
Oh, also, every single W-space system is 0.0, including the ones that have links to high sec, so as you would imagine there's alot of PVP corps setting up shops all over high sec probing down these sites near big hubs and destroying the carebears inside for free loot. Local is in delayed mode you see in W-space, so you have no idea if anyone is in local or not until they either say something, or you see a ship on your scanner/overview, and for every person who knows this, there's 10 that don't
EDIT: Big thing I forgot. Wormholes have a maximium mass limit that can pass to and fro before the wormhole collapses, so there's a fair bit of griefing going on with targets logging off in w-space, so the PVPers just jump to and fro until it collapses, traping the pilot inside. There's only two ways out when that happens. Use the probe launcher any pilot with a brain will have fitted to find another way out, or self destruct the ship and pod to get back to empire
This is both what we all knew would happen and also what really ruins the overall point of having W-Space for the greater community. PvP in there is great, but this sort of griefing to close the wormholes will seriously reduce the number of people who bother going there.Hehulk wrote: there's a fair bit of griefing going on with targets logging off in w-space, so the PVPers just jump to and fro until it collapses,
Anyway, I've pretty much had it with Eve pvp, patch notwithstanding, so will likely be cancelling my pvp accounts and going pure carebear for a bit.
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Dr. kitteny berk
- Morbo

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Dr. kitteny berk
- Morbo

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I consider ganking pretty much the equivalent of stabbing someone in the back, and we all know what sort of person does that.
It's like in wow, generally you'll flag yourself for PVP *before* whacking someone in the face with your hammer if it's possible, it's all about being decent, rather than a little scrote trying to get cheap kills.
It's like in wow, generally you'll flag yourself for PVP *before* whacking someone in the face with your hammer if it's possible, it's all about being decent, rather than a little scrote trying to get cheap kills.
Not on a PvP server you don't.Dr. kitteny berk wrote:It's like in wow, generally you'll flag yourself for PVP *before* whacking someone in the face with your hammer if it's possible, it's all about being decent, rather than a little scrote trying to get cheap kills.
Fights are never fair, games are going for realism and realistically you'll want to do everything to win a fight.
Good thing is though, you can find wormholes with an exploration probe launcher which only needs 20 cpu and 1 grid. Those spare high slots on combat ships now have a use.Hehulk wrote:EDIT: Big thing I forgot. Wormholes have a maximium mass limit that can pass to and fro before the wormhole collapses, so there's a fair bit of griefing going on with targets logging off in w-space, so the PVPers just jump to and fro until it collapses, traping the pilot inside. There's only two ways out when that happens. Use the probe launcher any pilot with a brain will have fitted to find another way out, or self destruct the ship and pod to get back to empire





