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Did someone say tech 3?

Posted: January 13th, 2009, 12:15
by amblin
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Posted: January 13th, 2009, 13:12
by Hehulk
Welcome to last september :lol:

Wormholes are suppose to spawn all over the cluster, but clearly the really valuable stuff isn't going to spawn in high sec. Also there's going to be 0 T2 components involved in making T3. From what I gather about the construction process, your not even going to need to use T2 hulls in the same way you use T1 to make T2

Posted: January 13th, 2009, 13:43
by amblin
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Posted: January 13th, 2009, 20:17
by friznit
I really like the concept behind T3. It's not so much better, as different. Although I guess the min/maxers will still find an 'optimum' set up, but combined with rigs and implants it will make for some very interesting new toys.

Posted: January 13th, 2009, 21:44
by amblin
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Posted: January 13th, 2009, 23:07
by Hehulk
:facepalm:

Now you really have show exactly how much you know about eve

Posted: January 14th, 2009, 0:33
by buzzmong
amblin wrote: 'not a direct upgrade from tech 2 which'd restrict it to the super-rich 1% of the population like tech 2 did at the outset, severely restricting the appeal and outreach of the game enhancement'
Bitter, you? Naahhhhhh. :P

Posted: January 14th, 2009, 9:37
by amblin
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Posted: January 14th, 2009, 10:51
by centerededgedesign
MUST........RESIST.........THE..........PULLL........... OF............T...........3........