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Did someone say tech 3?
Posted: January 13th, 2009, 12:15
by amblin
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Posted: January 13th, 2009, 13:12
by Hehulk
Welcome to last september
Wormholes are suppose to spawn all over the cluster, but clearly the really valuable stuff isn't going to spawn in high sec. Also there's going to be 0 T2 components involved in making T3. From what I gather about the construction process, your not even going to need to use T2 hulls in the same way you use T1 to make T2
Posted: January 13th, 2009, 13:43
by amblin
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Posted: January 13th, 2009, 20:17
by friznit
I really like the concept behind T3. It's not so much better, as different. Although I guess the min/maxers will still find an 'optimum' set up, but combined with rigs and implants it will make for some very interesting new toys.
Posted: January 13th, 2009, 21:44
by amblin
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Posted: January 13th, 2009, 23:07
by Hehulk
Now you really
have show exactly how much you know about eve
Posted: January 14th, 2009, 0:33
by buzzmong
amblin wrote:
'not a direct upgrade from tech 2 which'd restrict it to the super-rich 1% of the population like tech 2 did at the outset, severely restricting the appeal and outreach of the game enhancement'
Bitter, you? Naahhhhhh.

Posted: January 14th, 2009, 9:37
by amblin
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Posted: January 14th, 2009, 10:51
by centerededgedesign
MUST........RESIST.........THE..........PULLL........... OF............T...........3........