In ITT from CCP they confirm that an exploit has existed for some considerable time (4 years?) that allowed some people to manufacture high end advanced materials such as ferrogel from ...well, nothing. Done by switching off the input silos after the reaction was set up, this effectively allowed trillions of isk to be earned with little to no effort.
The impact on the vaunted Eve economy and the alliances that benefited from this loophole will be far reaching. Already Evoke and their former friends ASW, both former members of D2 alliance, have been implicated with a number of players banned and assets seized.
Meanwhile, the Jita sharks are circling and adv mats prices are already skyrocketing as the speculators by up stocks against the forecasted price rise due to a sudden cut in supply. Double whammy if you rely on the market for a steady supply of adv mats for your manufacturing business...
Still, beats having to pay to move characters to different servers. I wish more games were played on a global server such as Eve, tis how I landed with you lot after all!
Dr. kitteny berk wrote:
It's a good system for eve, but for something like wow, well, I wouldn't like to try to get anywhere on a server with 10 million people on it.
But imagine the posibilities if it were anyware near playable!
Trouble is, WoW would then be 10 million people all playing their single player games together. Even large raids don't induce the same numbers of active participants as some stuff that happens in EVE, all because of the game mechanics, not the server population.
Like Berk says, the game needs to be designed with hueg populations from the start. WoW isn't.
Got to admit though, a more "traditional" MMO that *had* been designed in a more EVE style could be rather awesome.
I always have a nagging feeling that the Shadowrun universe would work very well in a cross between CoH and Eve style mechanic. Shame they wasted the franchise name on a shitty fps.
Bah, shadowrun on the xbox sucks balls, such a waste.
A deus ex mong would be rather good. Bumming around in space, vast conspiracies, lots of opportunity to mod yourself and your equipment for how you want to play. And big rival good/evil/make the most money factions for large scale pvp.
But that outline fits inquisitor from the warhammer 40k universe, and shadowrun and sla and a whole host of other dystopian future space sim games that really need to be made into some uber-mong.
Or mechwarrior online. For the 3d realisation of those 2d maps of worlds and systems that you slowly crawl across in BIG STOMPY ROBOTS WITH LASERS ON!!!
The global server is the thing I like most about eve.
Well no, it's probably the thing I like second most. The first is the fact that it doesn't coddle you, it's harsh and players are encouraged to screw you over for their own personal gain.
The global server thing is very cool, but it only really works because of the other very cool thing about Eve - the fact that it's almost all player driven. To make a Warcraft style game like that you'd either have to come up with thousands of quests and instances, or you'd have hundreds of players travelling huge distances to get to the few there are. Gunslinger's point about Eve being a very harsh game with no nursemaiding of players is what makes the player driven style so compelling - without it any large scale PvP would just be a mini-game. Unfortunately that wouldn't work for me any better than Eve does - the dedication you have to put into the game to stop yourself getting bum raped any time someone fancies a pop at you is more than I can give any game.