Whenever I mourn the passing of the Dungeon Keeper games and their much-neglected sub-genre - which I seem to do far too often, like some sort of blogging Miss Havisham - someone always chastises me for overlooking Evil Genius. I'm not overlooking it, I'm just not mentioning it.
It's certainly the closest to a [...]
Author: Alec Meer
Category: RockPaperShotgun Dungeon-Keeper elixir evil genius feature Retro
Publish Date: Tue, 09 Dec 2008 17:52:13 +0000

Whenever I mourn the passing of the Dungeon Keeper games and their much-neglected sub-genre - which I seem to do far too often, like some sort of blogging Miss Havisham - someone always chastises me for overlooking Evil Genius. I'm not overlooking it, I'm just not mentioning it.
It's certainly the closest to a true follow-up DK's ever had, coming from Bullfrog splinter cell Elixir and employing exactly the same Bad Guy Base-Building concept. Trouble is, in its clear desperation to not simply be Dungeon Keeper with Austin Powers artwork, it piled on layer after layer of complexity intended to mask its stolen heart. When I originally played it back in 2004, I couldn't stand it. Genuinely loathed the thing, which very much put me at odds with most other reviewers.
Time, they say, heals all wounds. Which is a patently ridiculous thing to say, otherwise my granddad wouldn't have been so annoyed about the toe he lost in the war. But it does at least mean I can now approach Evil Genius with a clear head, no longer clouded by sad dreams of DK3.
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Read the rest of Retro: Evil Genius (967 words)
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