Spore the Most Pirated Game of 2008

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News Reader
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Spore the Most Pirated Game of 2008

Post by News Reader »

Image Spore the Most Pirated Game of 2008
TorrentFreak has posted some statistics on the most pirated games of the past year. Leading the list by a large margin is Spore, made infamous even before its release for the draconian DRM attached to the game. It was downloaded through BitTorrent roughly 1.7 million times, with The Sims 2 and Assassin's Creed following at just over a million each. (It's worth noting that Spore came out in September, so that figure is essentially for a mere three months.) GameSetWatch has posted a related piece discussing the countermeasures involved in dealing with piracy. It's the second article in a series about piracy; we discussed the first a couple days ago.

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Author: Soulskill
Category: internet
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Source: Slashdot: Games
Description: News for nerds, stuff that matters
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buzzmong
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Post by buzzmong »

Not suprising really. The DRM was a big issue considering it meant you were only renting the game.

IF I wanted to play it, I would have swept it first as I (correctly) assumed it wasn't worth my money.
Dog Pants
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Post by Dog Pants »

I can picture the EA people sitting there in a meeting telling each other they would have sold billions of copies if it wasn't for the pirates, and that without the DRM they wouldn't have sold any, therefore DRM is the best thing ever.
HereComesPete
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Post by HereComesPete »

I'm glad I swept it, it was okay for a single run through (just about) but if I'd paid for it I would be a bit annoyed because in the end it sucked. The space thing got severely on my tits and in the end I just planet busted my way through the robot alien things even though everyone decided to hate me for that. Endings shit too.
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Post by spoodie »

I'm glad I didn't buy it. The hour or so I played was okay, but not worth spending money on. I'll probably buy it in a few months when there's nothing else to play and it's even cheaper.
Baliame
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Post by Baliame »

I'm not glad I bought it.

*pulls up T4 hype shield*
Fear
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Post by Fear »

If I hadn't been put off by the DRM I'd have probably bought it.

Now, hearing how crap it turned out to be, I'm actually thankful for DRM.
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Post by Dog Pants »

I wouldn't call it crap, but on reflection it's a mainstream game in the vein of The Sims, so hasn't got an awful lot of depth.
HereComesPete
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Post by HereComesPete »

Dog Pants wrote:I wouldn't call it crap, but on reflection it's a mainstream game in the vein of The Sims, so hasn't got an awful lot of depth.
I would. Imo the swimming around is fun and that's about it.

Then the creature bit, attack things until it dies or you do, or go and do a dance around it until it wants to sex you up. Then that's over.

Then the tribal bit, took about 5 minutes to kill the other tribes.

City bit, tedium has set in, bomb/buy/convert them all and win, supposedly a management sim to end all management sims, it's options lite on actual management all the way, I like making stupid looking boats and houses, but how about letting me position them better than some point and click get the most happy lines guess game.

Then finally the space bit. That just hurts. I forced my way through to the end and laughed in disbelief at how lazy it was. All the while my planets are attacked by pirates that die as soon as I get back because the AI has woke up and one shotted all the ships with the floaty orbital cannon thing.

You can be as creative as you like with every damn thing, but it doesn't matter unless you really build some utter shit like a tank with no weapons.

The million options of where to stick elbows and arses, or what colour to paint your 18th century robot space mansion all amount to jack shit in the end. As the scale moves up into space you just don't see it any more. It becomes less fun and more bland and repetitive the further you evolve. That could be seen as some insightful and damning indictment of the decays of modern man, but it's not, it's just a crap game.

In the time they had to polish this, they could have made every option ever available if you so wanted to fiddle about with it. instead you got a large colour palette and a box of 3d lego to mess about with. That' all well and good, but the game mechanics beneath the shiny colours and snazzy crocodile mouths were shit.

/rant.
Dr. kitteny berk
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Post by Dr. kitteny berk »

HereComesPete wrote:rant.
:above:


It was a concept that promised so much, and they made it disney shit, really wouldn't have taken much more work to make it really, really good.
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Post by Nickface »

After I played through it, I immediately ebayed it and got most of my money back. I was not at all pleased with the whole experience.
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Post by shot2bits »

Dr. kitteny berk wrote:
:above:


It was a concept that promised so much, and they made it disney shit, really wouldn't have taken much more work to make it really, really good.
it made me wonder what the fuck the development team had been doing for the past 8 years while they where supposed to be making it.

i think instead of the 7 years dev 1 year bug testing we where told it was actually 7 years will wright wanking in his office and 1 year cramming in making the game
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Post by Baliame »

shot2bits wrote:it made me wonder what the fuck the development team had been doing for the past 8 years while they where supposed to be making it.
DNF is puzzling me in a similar way.
buzzmong
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Post by buzzmong »

Baliame wrote:
DNF is puzzling me in a similar way.
DNF's special though, considering the version that the video's and screenies are currently from is what? the 3rd or 4th complete rewrite of the game?

At least that's had tangible changes from the sparse releases, Spore promised lots, too much it seems, and didn't really deliver.
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