Dog Pants wrote:I wouldn't call it crap, but on reflection it's a mainstream game in the vein of The Sims, so hasn't got an awful lot of depth.
I would. Imo the swimming around is fun and that's about it.
Then the creature bit, attack things until it dies or you do, or go and do a dance around it until it wants to sex you up. Then that's over.
Then the tribal bit, took about 5 minutes to kill the other tribes.
City bit, tedium has set in, bomb/buy/convert them all and win, supposedly a management sim to end all management sims, it's options lite on actual management all the way, I like making stupid looking boats and houses, but how about letting me position them better than some point and click get the most happy lines guess game.
Then finally the space bit. That just hurts. I forced my way through to the end and laughed in disbelief at how lazy it was. All the while my planets are attacked by pirates that die as soon as I get back because the AI has woke up and one shotted all the ships with the floaty orbital cannon thing.
You can be as creative as you like with every damn thing, but it doesn't matter unless you really build some utter shit like a tank with no weapons.
The million options of where to stick elbows and arses, or what colour to paint your 18th century robot space mansion all amount to jack shit in the end. As the scale moves up into space you just don't see it any more. It becomes less fun and more bland and repetitive the further you evolve. That
could be seen as some insightful and damning indictment of the decays of modern man, but it's not, it's just a crap game.
In the time they had to polish this, they could have made every option ever available if you so wanted to fiddle about with it. instead you got a large colour palette and a box of 3d lego to mess about with. That' all well and good, but the game mechanics beneath the shiny colours and snazzy crocodile mouths were shit.
/rant.