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- World of Warcraft Client Patch 3.0.3
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The latest patch notes can always be found at
http://www.wow-europe.com/en/patchnotes/
Warlocks
- The epic ground mount is now available on the trainer at level 61,
requiring 150 riding skill, and the non-epic mount learned.
I just wasted 600G buying all the prerequisite shit for the quests for this.
It only means a free mount, not the 150 riding skill. You'd still need to do that quest line to get the skill and Warlock mount. (or pay 600 gold to the trainer and learn it that way).
Are you sure you didn't get the skill and the horse from the quest, like Warlocks/Paladins do for the L30 horse? The skill's about 510G from the belf cockmaster and the turbococks 85G, so it would seem odd to have such expensive quest stuff required if it only replaced one of those outlays.
Are Palladins any better at solo work once they level up a bit? I'm working on a low level one atm to collect, miner/skinner and of course picking up any cloth that come around. It's just having a devil of a time taking on more than one, (maybe two) of anything at or around it's own level. It's getting some armor together from drops, (trying not to spend too much on it, since my daughter spends all our gold on horses). Should I instead make a different type of toon to run about as a collector? Right now my best toon is a Warlock, using it's demon as a tank as it sits back and does DPS.
I dont know what they are like now at lower levels, but certainly by the time they hit the 50's they are kick ass. Protection spec is for tanking, so is good for not getting dead, and Holy is all about healing, both should be reasonable to solo. Really though, for soloing as a pally, get the biggest two handed sword you can find and go retribution spec.
I do remember it being a bit wobbly at the start, but after a while pallys start getting all manner of panic buttons, such as Lay on Hands, that makes soloing much easier.
Put it this way, common consensus is that Pallys need nerfing. Hard. Even most Pally players agree that, once you get past the early levels, they are *too* good.
Ha! You should hear our prot pally whining that warrior tanks are over powered now
Hunters and Warlocks are by far the best 'farming' machines, as they can stick a pet on the mobs while they skin/mine/pick flowers. They also do fairly decent dps at low levels and have plenty of oh shit buttons.
friznit wrote:Hunters and Warlocks are by far the best 'farming' machines, as they can stick a pet on the mobs while they skin/mine/pick flowers. They also do fairly decent dps at low levels and have plenty of oh shit buttons.
I've got a low (20s) level warlock and I can attest to that. I was surprised at the ease with which I could cut through mobs right from level 1.
I play Warlocks a lot and there's no need to get hit by anything once you have the Voidwalker.
You can either put it on aggro to attack anything nearby, or send it manually after things to pull them away from you while you collect stuff.
If you put the points into Demonology to get Master Summoner and it's prerequisite, Fel Domination, if things get a bit much, you can sacrifice the Voidwalker, granting yourself a nice bubble and almost immediately summon another one with full health and mana ready to pull the aggro off you, or be sacrificed again.
Also, like Paladins, you get a (nearly) free horse at L30, so you can keep up with your daughter.
For sheer slaughtering speed, though - with a very powerful pet - you can't beat a Death Knight, sadly only available once you hit L55.
FatherJack wrote:For sheer slaughtering speed, though - with a very powerful pet - you can't beat a Death Knight, sadly only available once you hit L55.
FatherJack wrote:For sheer slaughtering speed, though - with a very powerful pet - you can't beat a Death Knight, sadly only available once you hit L55.
also, fucking great for the gathering profs, because the pet will hold aggro well enough and the whole starting at lv55 with a fast mount means you can easily make 300+ on both profs without having to level at all.
I'm keeping my Warlock, (Demonology spec'd, level 38) for my primary toon, but trying to get a broad base of toons levelled up to that point as well, so balancing the professions out among them. Since pally's are often tanks, I figured it would be good for running all over the place looting stuff to feed the other toons, rather than doing all the same missions over and over et nauseum! There's something relaxing about just logging on, filling your bags with loot and farmed bits, dropping stuff in the mail and the auction house, and logging off! No need to run here, run there, kill this and all that business!
Engineers are great. With the new patch you can build some weird motorbike thing that carries two people (that's a top level thing though). They're good for people who use firearms as you can make your own ammo, and you get goggles that aren't bad for squishy types (cloth armour, +INT, and they look cool). My paladin is an engineer, and while most of the stuff she builds is useless to her (pets of both combat and non-combat, explody stuff) I still enjoying building crap. You do need a metric shitload of copper to begin with though. Oh, and a certain type of blunderbus you can build is a quest requirement, so you can sell them for a gold or so each.