BF2 1.3 Patch

Where we come together to shoot 5punk.

Moderator: Forum Moderators

Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

BF2 1.3 Patch

Post by Dr. kitteny berk »

1.22 to 1.3 Incremental Patch 82MB

(full patch possibly to follow)

Knowing people is a Very Good Thing™
Last edited by Dr. kitteny berk on May 24th, 2006, 15:20, edited 1 time in total.
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Post by Dr. kitteny berk »

This works now.

more mirrors at

http://bfnation.net/comments.php?i=608
Bob47
Salmon Ninja Pirate Gayer
Salmon Ninja Pirate Gayer
Posts: 679
Joined: October 18th, 2005, 17:44

Post by Bob47 »

thanks mr berk

and thanks to your hidden friend
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Post by Dr. kitteny berk »

yup, this version is fine. :)
spoodie
Site Moderator
Site Moderator
Posts: 9246
Joined: February 6th, 2005, 16:49
Location: Essex, UK

Post by spoodie »

========================================================================
Patch v1.3
========================================================================


NEW FEATURES

- Air dropped vehicles:
Squad members can now send a request up the chain of command for a vehicle to
be dropped at their location.

- Co-op:
Co-op Mode allows you to play Single Player levels on the Internet and LAN with
both AI controlled bots and human players. Several new options have been created
that will allow the server creator to modify how the bots behave in game.

Number of Bots: This setting allows you to determine the total number of bots that
will spawn in game.

Bot Ratio: This setting allows you to determine the percentage of total bots that
will spawn for each team. For example, setting this value to 25 means that 25% of
the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC,
Chinese, or their allies, while Team 2 is always the USA, EU, and their allies.

Bot Difficulty: This setting determines the skill level of the bots. 10 is easiest,
100 is the most difficult.

- Default Kit Selection:
The kit that you used last is remembered at the beginning of the round and between
maps.


BUG FIXES & GAMEPLAY TWEAKS

- Fixed issues with remote console and linux server

- Prevented ban list from being cleared in the event of a server crash.

- Fixed the bug where helicopters abandoned in the air would continue flying.

- Fixed issue with player not properly ranking up on servers where they continuously
play.

- If the player joins a squad while dead, the player will not be able to use the
squad leader as a spawn point until they have respawned once.

- Flag Capture bar now reacts accurately to players entering the capture radius.

- Fixed bug where friendly vehicles showed as valid targets

- Friendly Vehicle lock: Lock-on weapons do not lock on to friendly vehicles.
The box with an X through it will still appear, but a lock tone will not sound
and then if fired, the missile will not track the friendly target.

- Fixed bug that altered mini map functionality

- Adjusted missile count on BF2SF helicopters.

- Fixed bug with Special horses rank names.

- Fixed repairing HUD for the engineer when in a vehicle

- Adjusted award criteria

- Fixed a client crash after entering 300 characters into the IP address using
"connect to IP"

- Fixed a tech hang when creating a single player account from an offline account

- Fixed crash when switching from BF2 to BF2:SF (or vice versa)

- Fixed a crash caused when a player is joining a map and another player logs into
the same account

- Fixed a Dragon Valley exploit

- Fixed a bug on Zatar Wetlands where AA missiles would not lock onto oil towers

- Fixed a bug that caused the Eurofighter explosion to appear as a Mig-29 wreckage

- Armor Bar removed from occupied machinegun emplacements

- Fixed a bug on Kubra Dam and Zatar Wetlands that caused enemy AA sites to not
display in bombing HUD

- Special horses - Firing crossbow from open vehicle position causes others to see
player weapon firing

- Fixed Repair Hud for the engineer when in a vehicle and repairing a team mate vehicles

- Fixed a bug on Strike at Karkand where players were able to get inside a building
by Train Accident when FF is turned off

- Fixed the commander toys on Wake Island 2007 so that the US can no longer disable
the Chinese artillery

- Fixed a bug in Zatar Wetlands 32 where commander assets were not being properly
dropped to the location specified by the User.
deject
Berk
Berk
Posts: 10353
Joined: December 7th, 2004, 17:02
Location: Oklahoma City, OK, USA
Contact:

Post by deject »

wewt!
spoodie
Site Moderator
Site Moderator
Posts: 9246
Joined: February 6th, 2005, 16:49
Location: Essex, UK

Post by spoodie »

Out of curiosity; does anyone know how to get into the Dragon Valley Temple? That's the exploit apparently.
Bob47
Salmon Ninja Pirate Gayer
Salmon Ninja Pirate Gayer
Posts: 679
Joined: October 18th, 2005, 17:44

Post by Bob47 »

spoodie wrote:Out of curiosity; does anyone know how to get into the Dragon Valley Temple? That's the exploit apparently.
through the door
Woo Elephant Yeah
Heavy
Heavy
Posts: 5433
Joined: October 10th, 2004, 17:36
Location: Bristol, UK
Contact:

Post by Woo Elephant Yeah »

I'm downloading/uploading this now to Image

Size is 82.3MB so you will know if it's finished uploading or not.
I manage to get 402kb sec byv downloading from 5punk, which is pretty mental really from webhosting.
TezzRexx
Dr Zoidberg
Dr Zoidberg
Posts: 4072
Joined: February 8th, 2005, 15:54
Location: BURMINGHUM, England
Contact:

Post by TezzRexx »

Does this patch take two years to upgrade?
Bob47
Salmon Ninja Pirate Gayer
Salmon Ninja Pirate Gayer
Posts: 679
Joined: October 18th, 2005, 17:44

Post by Bob47 »

when i tried to load the game it crashed when i tried to logg on i will try again soon but can anyone suggest why
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Post by Dr. kitteny berk »

badgers!
Bob47
Salmon Ninja Pirate Gayer
Salmon Ninja Pirate Gayer
Posts: 679
Joined: October 18th, 2005, 17:44

Post by Bob47 »

i thought so

*cocks rifle*

where are they
spoodie
Site Moderator
Site Moderator
Posts: 9246
Joined: February 6th, 2005, 16:49
Location: Essex, UK

Post by spoodie »

Seems to work okay, but the server browser still has problems
deject
Berk
Berk
Posts: 10353
Joined: December 7th, 2004, 17:02
Location: Oklahoma City, OK, USA
Contact:

Post by deject »

spoodie wrote:Seems to work okay, but the server browser still has problems
I doubt it is ever going to get better. :roll:
TezzRexx
Dr Zoidberg
Dr Zoidberg
Posts: 4072
Joined: February 8th, 2005, 15:54
Location: BURMINGHUM, England
Contact:

Post by TezzRexx »

deject wrote:
spoodie wrote:Seems to work okay, but the server browser still has problems
I doubt it is ever going to get better. :roll:
Probably not till the very last expansion pack.

Battlefield 2 - Rambo Edition!
Bob47
Salmon Ninja Pirate Gayer
Salmon Ninja Pirate Gayer
Posts: 679
Joined: October 18th, 2005, 17:44

Post by Bob47 »

it still dosent seen to work with me :(
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Post by Dr. kitteny berk »

launch and nuke
deject
Berk
Berk
Posts: 10353
Joined: December 7th, 2004, 17:02
Location: Oklahoma City, OK, USA
Contact:

Post by deject »

Bob47 wrote:it still dosent seen to work with me :(
Have you tried uninstall, nuke from orbit, then re-install?

By nuke from orbit I mean delete all files and registry entries that linger after uninstallation.
Bob47
Salmon Ninja Pirate Gayer
Salmon Ninja Pirate Gayer
Posts: 679
Joined: October 18th, 2005, 17:44

Post by Bob47 »

i fixed it with my great skills*

*is a lie
Post Reply