Which Guild Wars should i buy and why??
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St0rmraid3r
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Which Guild Wars should i buy and why??
Which Guild Wars should i buy and why??
Cheers St0rmraid3r
Cheers St0rmraid3r
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Woo Elephant Yeah
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I didn't realise that, for some reason I thought it was a sequel.deject wrote:There is just one Guild Wars. Factions is an expansion pack, if that's what you're thinking about.
I'd quite like to play Guild Wars, but I don't have a personal life (or rather the lack of one) that allows me to play a MMO
i recall reading that factions was a standalone game and that you dont need the original guild wars to play it, you just cant play through the original game, i would say get factions as it has more proffesions and features and wot notdeject wrote:There is just one Guild Wars. Factions is an expansion pack, if that's what you're thinking about.
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Dr. kitteny berk
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Nickface
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Factions is completely stand alone from the first Guild Wars, which has been rectoactively referred to as prophecies. What Berk said is the basic jist of it. Your character gets bigger in a faster manner in Factions. I would also say, however, that it's got a good little tutorial at the very beginning that you didn't get from Prophecies, and they sort of ease you into the game itself, but in a fast manner, if that makes any sense. 
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Dr. kitteny berk
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FatherJack
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as Craig says, it's faster, harder and more intense thena the original.
it encourages much more co-op play than prophicies, which can be played almost totally with the NPC henchmen from start to finish, with just one or two exceptions. (at least as far as droknar's forge, anyhow)
Factions will require a higher level of human interaction and will be far more beatable with larger groups of real players.
The Mainland's 1st co-op combines play from both GW:P anf GW:F in a huge battle-type scenario which is nigh-on impossible to do without lots of real peoples being involved.
To answer the original post, for a long-lived game that you will return to over a long period, I find GW:Prophicies to be the kiddy, for a harder to play, but possibly more rewarding version, go for factions.
If anyone else wahts to try it and needs a hand, feel free to drop me a line when I'm on there, just add "Running Clam" to your friends list and whisper me. (OK, I'm part of the 4rthur guild, but shush, I'll still help anyone who asks.)
lastly, and possibly one of the most refreshing points, given other on-line game happenings, there can be no PK's inside the game.
it encourages much more co-op play than prophicies, which can be played almost totally with the NPC henchmen from start to finish, with just one or two exceptions. (at least as far as droknar's forge, anyhow)
Factions will require a higher level of human interaction and will be far more beatable with larger groups of real players.
The Mainland's 1st co-op combines play from both GW:P anf GW:F in a huge battle-type scenario which is nigh-on impossible to do without lots of real peoples being involved.
To answer the original post, for a long-lived game that you will return to over a long period, I find GW:Prophicies to be the kiddy, for a harder to play, but possibly more rewarding version, go for factions.
If anyone else wahts to try it and needs a hand, feel free to drop me a line when I'm on there, just add "Running Clam" to your friends list and whisper me. (OK, I'm part of the 4rthur guild, but shush, I'll still help anyone who asks.)
lastly, and possibly one of the most refreshing points, given other on-line game happenings, there can be no PK's inside the game.






