Teh gimp is no more

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fabyak
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Teh gimp is no more

Post by fabyak »

:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

I got jumped by Cruel Intentions Alliance on my way back to Bertie and had a load of corp materials (in containers) looks from the killmail that the containers survived though

BASTARDS

whats the drill for reporting this kind of thing to ISS?
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Post by bomberesque »

Sorry to hear about the Gimp, Yak :(

post about hostilities on the ISS forum, here Cruel intentions is not listed on the KOS or take care list. Suppose it's worth asking Amblin to highlight it on the CEO board. I'm hauling this morning so I'll have a look see if the containers are on teh G5-EN2 route, but I suppose not.
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Post by amblin »

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Last edited by amblin on May 6th, 2014, 13:08, edited 1 time in total.
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Post by Lee »

amblin wrote:Some sort of action needs to be taken against them, they're a right pain in the arse.
Yep, they sent a gank squad through W9-DID yesterday, luckily me and friz saw them in local with plenty notice and retreated to the POS.
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Post by friznit »

I'm amazed that they're not on the KOS list yet. They've had fleets in and out of KDF for nearly a week now. They transit up past W9-DID a lot to set camps up in YMP-L due to their ongoing war with ASCN. Luckily, their tactics are fairly predictable.

They always precede a fleet with one scout, usually cloaked, who checks out a system while the fleet wait one jump behind. If they find something then they'll jump through and warp to the scout. They tend to pilot 'ceptors, AF's, cruisers and very occasionally HACs with each ship carrying one PvP device (the so-called zerg tactic - cheap and effective against single ships, not so against another fleet). I tanked them for a good few minutes in my Ferox the other day but sadly the cavalry was late on the scene and got whacked too (very unlike the cavalry that, we prefer to arrive in the nick of time 8) )

Sorry for the loss of your boat Fab. I know how it feels. But this reinforces the rule: never travel without a scout. Especially in the evenings when the gank squads are most numerous.
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Post by bomberesque »

friznit wrote:...with each ship carrying one PvP device (the so-called zerg tactic - cheap and effective against single ships, not so against another fleet...
:?

:above: :above: Can someone explain teh Zerg tactic to teh noobs (me) :oops:
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Post by friznit »

Play Starcraft as the humans. Get wtfpwned by a Zerg rush.

Zerg: thousands of very cheap insectoid units. Or Zulus. Fucking thousands of 'em, sir.
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Post by amblin »

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Last edited by amblin on May 6th, 2014, 13:08, edited 1 time in total.
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Post by bomberesque »

maybe a little similar to the Womble brigade, then?
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Post by friznit »

bomberesque wrote:maybe a little similar to the Womble brigade, then?
Exactly. You didn't think my idea was an original one did you? :P
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Post by fabyak »

Was got by one of the Warmongers this time (only in a shuttle but my damn client crashed as I hit the gate) logged straight back on and got fucked :(

Can someone post on ISS for me as I still dont have proper rights yet
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Post by bomberesque »

Yak

np, evemail me the kill mail and I'll post it

btw, I believe that the corp and alliance that you got hit by last time is now KOS, so all is not in vain ... sort of.

Warmongers are already KOS, I think
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Post by bomberesque »

the same fucker killed me this morning. Fortunately I was in my shuttle, having decided *not* to haul the Haf back with no scout :whew: :whew: Still, I did pick the wrong day to insert a bunch of implants :(


He's very active in G-aoth and hit an ISSN hauler there yesterday. Tactics seem to be unsing an interdictor (Sabre) to drop a warp scrambling thingy at the gate. Beware, this means he can change gates very quickly and doesn't necessarily show up as anything intersting on the map views (until he's killed a few ships, that is.) He wasn't there this morning when I went up there with Yak scouting. 20 mins later he podded me.

Me and Hehulk are gonna try hunting the fucker this avo, if he's on
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Post by friznit »

Hmm. That interdictors are now appearing on the scene brings a whole new level to the threat of gate camps. Happily they are very weak ships but sadly we can't afford to escort every transport run with scouts as well as combat ships...yet.

A simple short term expedient is to create scan spots at around 1000 - 1500 km from each threatened gate. If there's someone in local, you can pull up there in you scouting shuttle, do a quick scan to see if the gate is camped and then call the haulers in if clear. Doesn't work on the jump in gates tho...so, unless using a disposable shuttle alt like Frizdemon, a dirt cheap frig with WCS fitted (like the Caldari Condor) makes an ideal scouting boat.

I'm also a fan of making 'dynamic' instas by warping dumping in a shuttle and then warping the haulers to it. This is a simple and quick way of making safespots that cannot be compromised.

What's the scramble strength of a 'dictor field?
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Post by Hehulk »

same as a bubble. no amount of stabs can get you into warp.
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Post by bomberesque »

The tactic Hulk came up with to combat the interdictor could work as a 2 man forward scout, risking a T1 frigate;

One frig with tackling pants on
One cruiser (not sure of the fitting, but it's hehulk, so I expect maximum damage)

Actually, it strikes me that teh interdictor's tactic will only work on a ship coming through the gate, not warping to it using instas (as the bubble will not affect gate operation). Would this be correct? OTOH, there's nothing stopping him jumping through and dropping one on the other side

If I'm right about the plan (hehulk?) tackler goes first. If he's engaged by an interdictor he immediately tackles and calls fro the cruiser. Cruiser then comes though or to the gate and does for the rat. To make the tackler set up work (in my case anyways) there's no space for WCS so the scout is committed. If the camp is too heavy (there was a report from the Brazilians of a camp involving 3 Bss and support in G-5EN2 yesterday. :shock: ) then the frig is toast and would call back a blocked route to the hauler and cruiser.

A counter to this strategy might be a 2nd ganking ship cloaked nearby. This seems unlikely as, if you have 2 pilots, why not just set up a proper gate camp?

If I've got any of this wrong. Feel free to correct me, hehulk.

for now, though I tend to agree with Friz, we struggle to get our haulers forward scouted as it is and I'd suggest that, if 2 pilots are available, one forward and one rear guard scout would be better than a weak blockade runner team, which could only be really effective in the event of hitting a single ship gate camp.
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Post by friznit »

If any of you have ever been trapped by a bubble (other than bomber who is trapped for eternity by his particular bubble, but that's RL for you), then you'll know that a properly placed warp bubble will suck you towards it and away from the gate. Thus, despite your instas, you will still not be able to jump immediately. However, only large bubbles can cover the whole gate (out to 15 km in all directions). What is the size of a 'dictor bubble?

Also 'dictors being basically a dessy with a bubbling device, they'd be a fool to hang around without significant ganking support.

Of course, you could always fit out a Raven with 425mm rails, drop in at 100km from the gate and snipe the fucker :boogie:
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Post by amblin »

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Last edited by amblin on May 6th, 2014, 13:06, edited 1 time in total.
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Post by bomberesque »

Took me a while to realise you were talking about my wife Friz :? :? :lol: :lol:

I believe the 'dictor bubble is 20 Km dia.

I was able to clear the bubble before he killed the shuttle but by then he had me scrambled, so I guess a stabbed ship with a bit of speed (frig or blockade runner) could break it

Question; does warp bubble kill MWD or not?
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Post by fabyak »

May I also enquire if there are any other Covert Ops pilots? (Im sure there is someone else with the necessaries, Wiggy maybe?) as afaik im the only person in a position currently to pilot a Frieghter (as and when we get one)
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