Corp BPOs

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friznit
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Corp BPOs

Post by friznit »

5punkorp BPO List

5punkship specific BPOs are in green

Ships:
Atron - ME11
Breacher - ME11
Crucifier - ME20
Incursus - No Research
Kestrel - ME20
Merlin - No Research
Punisher - ME20
Rifter - ME7
Tristan - ME7

Scythe - ME3, PE2
Badger 2 - ME1
Cormorant - ME10
Gallente Shuttle - No Research

Ammo:
Antimatter S - ME100
Antimatter M - ME20, PE20
Iron S - ME100
Tungsten S - ME2
EMP S - No Research
Carbonised Lead M - No research
Depleted Uranium M - ME1
Multifrequency L - No Research
Phased Plasma L - ME50, PE188
Bloodclaw Light Missile - ME66
Flameburst Light Missile - ME66
Piranha Light Missile - ME20
Sabretooth Light Missile - ME20
Thunderbolt Heavy Missile - No Research
Widowmaker Heavy Missile - ME15
Scourge Heavy Missile - No Research
Havoc Heavy Missile - No Research
Wraith Cruise Missile - ME20
Paradise Cruise Missile - No Research
Mjolnir Torpedo - ME100

Drones:
Acolyte Small Drone - ME100
Hammerhead Medium Drone - ME550, PE50
Ogre Heavy Drone - ME188, PE203
Wasp Heavy Drone - ME114, PE91

Ship Equipment:
10MN Afterburner - No Research
125mm Railgun - ME56
200mm Autocannon - ME56
Ballistic Control System - ME45
Gyrostabiliser I - ME47
Magnetic Scattering Amplifier - ME27
Nanofiber Internal Structure - ME20
Small Shield Booster - ME20
Shield Recharger - ME20
Small Cap Battery - No Research
Tracking Enchancer - ME20
Power Diag System - No Research
Reactor Control Unit - No Research
Cap Recharger - No Research
Cap Power Relay - No Research
Light Neutron Blaster - ME27
Hvy Missile Launcher - No Research
Small Tractor Beam - No Research
1MN MWD
Small Nos
Overdrive Injector System
Warp Scrambler
Rocket Launcher
Standard Msl Launcher
Heat Dissipation Amp
Stasis Webiffier


Mining Crystals
Arkonor - No Research
Bistot - No Research
Crokite - No Research
Dark Ochre - No Research
Gneiss - ME100
Hedbergite - ME100
Hemorphite - ME100
Jaspet - No Research
Kernite - ME100
Mercoxit - ME100
Omber - ME100
Plagioclase - ME100
Pyroxeres - ME100
Scordite - ME100
Spodumain - ME100
Veldspar - ME100
Last edited by friznit on May 24th, 2006, 17:03, edited 3 times in total.
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Post by friznit »

Fw4ppers BPO List

Ammo

EMP M
EMP S
Proton M
Proton S
Thorium Charge S
Thorium Charge M
Antimatter Charge S (ME 100 PE 5)
Anitmatter Charge M (ME 100 PE 10)
Iridium Charge M
Iron Charge M
Tungsten Charge M
Flameburst Light Missle
Sabretooth Light Missle
Bloodclaw Light Msl
Widowmaker Hvy Missile
Warrior I (ME 100 PE 10)
Infiltrator I

Modules

Wap Core Stab I
Overdrive injector system I
Ballistic Control System
Standard Msl Launcher
Magnetic Scattering Amp

Ships

Amarr Shuttle

BPC's Of Note

Thorax BPC 4 Runs (3x) (ME 12)
Vexor BPC 2 Runs
Vexor BPC 5 Runs (2x) (ME 15)
Breacher 10 Runs (ME 11)
Last edited by friznit on April 30th, 2006, 19:47, edited 3 times in total.
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Post by friznit »

BPO Guide

1. In order to build something you need the blueprint. In Eve these come in two different varieties: Blueprint Orginals (BPO's) and Copies (BPC's). BPC's have a limited number of runs after which they are destroyed. BPO's have infinite runs and therefore are much more valuable.

2. For most basic Tech 1 modules and ships you can buy BPO's straight off the NPC market for a reasonable price (up to 1 bill for a battleship BPO). Tech 2 BPO's are acquired by working with R&D agents but T2 production is a whole different ball game that I won't go into here. You can also get BPC's sometimes from running high level deadspaces or as advanced agent rewards. Some corps, such as M Corp, make a business out of selling Copies of BPO's that they've acquired and they do some good deals. Another place to look is on Escrow.

3. Blueprints have 2 main attributes of interest: the Material Efficiency Level (referred to as ME) and the Productivity Efficienty Level (PE). A high ME uses less minerals and a high PE is quicker to build. These attributes can be increased by researching the BPO but note that you cannot research a BPC.

4. The Bill of Materials (BOM) is of interest as this tell you what you need to build the item. It lists two figures - one for a 'perfect' builder (i.e. Someone with Production Efficiency Level 5) and the other for you. Wherever possible, get one of the corp builders to stick the item in the oven for you to save on minerals and very definitely for any ships bigger than a cruiser.

5. Manufacturing is pretty easy. You need the Industry skill to use factories and as mentioned above, a high Production Efficiency Skill is nice. Mass Production Skill allows you to build more than one thing at once. Start by finding a factory station (e.g. Khank or Hoth) and make sure you have the BPC or BPO in your hangar with enough minerals to run the 'job'. Then open the Science & Industry window, go to the Installations tab and select the station (use the filters at the top to set Range to current station). The bottom window will show all the slots and when they are next free. Select a free slot, install job, select your BPO and type in how many runs you want to make and hit OK. A dialogue appears confirming how many minerals the job will use and you're good to go. You can check progress at any time by going to the Jobs tab and clicking 'Get Jobs'. After the run time is complete, you brand spanking new ship will be ready for you to collect. Go back to the Jobs screen, hit 'Get Jobs' and then 'Deliver' to have it fall into your hangar. Note for pre-RMR vets, you no longer hire a factory slot for a week but only per job. So you can now install a job over someone elses and hence queue them up. Pretty neat.

6. Researching and copying is a very similar process, only made difficult now cos of the lack of Research Facilities around the houses. You need Science (Copying) and Research (ME & PL) skills. But you can potentially make money by buying a decent BPO (cruiser or some such), researching the ME and PE to a higher level and then running off copies to sell on escrow.

I hope this answers a some of your questions. Please post any below.

:cowtwo:
Last edited by friznit on April 25th, 2006, 11:42, edited 1 time in total.
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Post by Strawberry Dragon »

Cool, thanks Friz!

Is there any trick to doing ME research? Seems there are never any spots open...do I just have to camp them till a new slot comes available?

Also, this reminds me...Fw4ppers still has a considerable amount of isk burning a hole in its pocket, and I was thinking we should do something constructive with it.

Perhaps we could buy a cruiser BPO and sell copies for money for the corp? Would take a while to pay back, but its better than the money doing nothing and a good BPO might be useful too.

Any thoughts?
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Post by Dog Pants »

I've only researched a BPO once since RMR, but I've noticed that research slots are pretty rare. All I can suggest is looking around all the labs in the region every now and again and jumping on free ones when they arise. Remember that there are about 20 slots per station (IIRC that's not immediately apparent), and don't worry too much about the relative costs because they don't amount to much (44k for three weeks in the one I did, and that was on the more expensive side).
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Post by FatherJack »

Thanks Friz, I think that answers just about all the questions I had.
friznit
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Post by friznit »

You can queue research slots now too afaik - they don't have to be free. Look for one that's about to end.

And buying BPOs? Gonna cost waaaay more'n 100mill for a decent BPO. Best keep it for buying those expensive high ends and for loans to corp members.
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Post by Wiggy »

friznit wrote:But for the bigger stuff, like cruisers and battleships, they are acquired by conducting research with R&D Agents, running high level deadspaces or sometimes as advanced agent rewards.
While this is true Friz, they are also seeded on the NPC market as well. Cruiser BPO's are about 100mil (OTOH), BC's about 220mil, and BS's about 1.1bil.
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Post by Strawberry Dragon »

Wiggy wrote:
friznit wrote:But for the bigger stuff, like cruisers and battleships, they are acquired by conducting research with R&D Agents, running high level deadspaces or sometimes as advanced agent rewards.
While this is true Friz, they are also seeded on the NPC market as well. Cruiser BPO's are about 100mil (OTOH), BC's about 220mil, and BS's about 1.1bil.
I was looking at Rupture BPOs at 61mil in Heinmatar...though the research/ copying time makes me think it probably wouldn't be particularly profitable in the short term
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Post by Hehulk »

friznit wrote: But for the bigger stuff, like cruisers and battleships, they are acquired by conducting research with R&D Agents, running high level deadspaces or sometimes as advanced agent rewards.
Sorry, wrong. Research agents only give T2 BPOs, and that's not a certain thing by any means.
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Post by fabyak »

Hehulk wrote:
friznit wrote: But for the bigger stuff, like cruisers and battleships, they are acquired by conducting research with R&D Agents, running high level deadspaces or sometimes as advanced agent rewards.
Sorry, wrong. Research agents only give T2 BPOs, and that's not a certain thing by any means.
^this

/me mutters darkly
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Post by amblin »

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Last edited by amblin on May 6th, 2014, 12:40, edited 2 times in total.
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Post by friznit »

This list is sorely out of date. Can someone with time on their hands do us a favour and update with whats in Tycho? Stick to the BPO's only, and maybe add a few of the more important/numerous BPC's. This will really help prevent duplicate purchases.
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Post by friznit »

Might be worth putting what BPO's we have here. Not too fussed about BPC's but it'd prevent us purchasing duplicates.
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Post by Pass »

How to make mining more fun....Sort out bpc's from bpo's while making a list of them at the same time. I'll try n sort it while on that corp mining op :cry:



Building modules at the pos require 20% extra minerals - Ships and ammo though dont.
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Post by Hehulk »

That might be because the efficient equipment assembly array is 450 mil, where as the rapid is 9 mil :(
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Post by friznit »

This is an extraordinary inconsistancy - why is it only the equipment array that has 2 different types and such a huge gulf in the cost? Is it because they build T1 and T2, whereas the ship arrays only build T1? But even so...450mill?! :faint:
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Post by Hehulk »

It might be because of the huge boost in profits they give T2 BPO owners. 25% reduction in build cost can add billions to those lucky enough to own them :cry:
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Post by friznit »

Horribly out of date I know, but must give us a rough idea. Where are all those frig BPO's now?

Also, anyone got a list of big ship BPO's we own collectively as a corp now?

Raven (Miro)
Rokh (Pass)
Hyperion (Spear)

...

Would like to acquire:

Drake (Friz)
Myrm (Miro?)
Hehulk
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Post by Hehulk »

I'll do a full audit tonight of what frig, cruiser, ammo and item BPOs the corp has.

Sorry about being so uselss last night Friz. You breaking up alot and me being tired seemed to make me next to useless :(
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