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player-driven persistent-world MMOG set in space. awards.

Posted: December 12th, 2007, 14:15
by Dr. kitteny berk
Right, for those players, here's a special award.

Best player-driven persistent-world massively multiplayer online game set in a science fiction space setting originally released in 2003

go on, vote for it here, keep it out of the other thread.

Re: player-driven persistent-world MMOG set in space. awards

Posted: December 12th, 2007, 14:20
by Fred Woogle
Dr. kitteny berk wrote:Right, for those players, here's a special award.

Best player-driven persistent-world massively multiplayer online game set in a science fiction space setting originally released in 2003

go on, vote for it here, keep it out of the other thread.
roffle, I vote me :D

Re: player-driven persistent-world MMOG set in space. awards

Posted: December 12th, 2007, 14:21
by mrbobbins
Best player-driven persistent-world massively multiplayer online game set in a science fiction space setting originally released *snip*

Elite

Posted: December 12th, 2007, 14:22
by Dog Pants
Image

Posted: December 12th, 2007, 14:24
by Grimmie
Best player-driven persistent-world massively multiplayer online game set in a science fiction space setting originally released *snip*

Elite.

Re: player-driven persistent-world MMOG set in space. awards

Posted: December 12th, 2007, 14:27
by Dr. kitteny berk
Best player-driven persistent-world massively multiplayer online game set in a science fiction space setting originally released in 2003

Freelancer - 2003, space sci-fi. arguably MMO. :)

Re: player-driven persistent-world MMOG set in space. awards

Posted: December 12th, 2007, 14:28
by MIkkyo
Dr. kitteny berk wrote:Best player-driven persistent-world massively multiplayer online game set in a science fiction space setting originally released in 2003

Freelancer - 2003, space sci-fi. arguably MMO. :)
Ha ha, I just googled that

Posted: December 12th, 2007, 14:33
by deject
Freelancer is everything but the MMO part, and there are one or two servers that are apparently still popular.

Re: player-driven persistent-world MMOG set in space. awards

Posted: December 12th, 2007, 14:34
by eion
Dr. kitteny berk wrote:Best player-driven persistent-world massively multiplayer online game set in a science fiction space setting originally released in 2003

Freelancer - 2003, space sci-fi. arguably MMO. :)
:above:

Posted: December 12th, 2007, 14:35
by Dr. kitteny berk
deject wrote:Freelancer is everything but the MMO part, and there are one or two servers that are apparently still popular.
Wiki suggests supporting hundreds of players = MMO.

256 players is, by my best guess. hundreds.

Posted: December 12th, 2007, 14:50
by deject
Well in my opinion Massively Multiplayer should mean a total player base in the thousands even if it's spread out over a couple servers.

Posted: December 12th, 2007, 14:53
by Dr. kitteny berk
deject wrote:Well in my opinion Massively Multiplayer should mean a total player base in the thousands even if it's spread out over a couple servers.
Last I saw you'd make that in FL. just.

Posted: December 12th, 2007, 17:31
by Chickenz
Freelancer = Win

Posted: December 12th, 2007, 18:35
by Roman Totale
Spore

/2013

Posted: December 12th, 2007, 18:47
by spoodie

Posted: December 12th, 2007, 18:49
by Mr. Johnson
spoodie wrote:pictograph
is that a ginger gorilla?

Posted: December 12th, 2007, 18:53
by Chickenz
Mr. Johnson wrote:
is that a ginger gorilla?
Nah, just Anham. He's a bit of a ginger knuckle dragger.

Posted: December 12th, 2007, 19:05
by centerededgedesign
I would argue that Freelancer is not player driven though. The players don't/cannot build anything within the game, just trade what the NPC's make. Also, no space stations ftl.

Face it chaps, Eve wins! You just don't want to admit it!

Posted: December 12th, 2007, 19:11
by Dr. kitteny berk
:roll: argue whatever the fuck you like.

Posted: December 12th, 2007, 19:17
by amblin
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