bomberesque wrote:OK, I've been keen on the idea of EVE for a while, but I need convincing of a couple of things and can't be arsed to read the FAQ on the EVE site to find out (I know this is a B3ta related site, but I just can't, OK?)
So;
- If I have a job, how do I get the 48 hours a week that you lot seem to spend hooked up, or do you leave it on auto when you're out
If I have a wife ... errr .... same question.
Is it worth a newbie entry or is the whole thing too devleloped
While I am sure you are all fantasticly good shots, you must get completely fried at times. What happens to the goodly hours you've put in on skills and what when this happens?
Finally, my PC is not bleeding edge. It was, sort of, errr, 3 years ago. Now I'm not so. (P4 2.4 GHz, 1G Ram, 64 M API Graphics...) Is this a probelm forEVE, will she laugh at me?
Cheers
ok, lets have a look here. hehulk is teh main man, and seems to spend his life on eve, but i'll have a go
1. i too have a job, but you dont HAVE to play for stupid amounts of time. Around 10 hours a week could bring in decent amounts of cash, and if you log in, change skills and log out (more on this later) you dont have to play for long at all.
Leaving the game on auto is ok, but theres no need. and macro mining makes baby jesus cry.
2. ask dogpants, he manages to juggle his missus, his eve habit, and call of duty quite well. sems to work out, anyway.
3. You wont catch the longest established players, but there is a law of diminishing returns. you'll not get to 100% as good as the uber players, but you can get to 90-95% if you see what i mean.
4. its not really about reflexes (ie like a flight sim) its more a case of double click to fly here, click this to shoot him etc.
you level up, by chooseing a skill to train (guns/missiles/navigation/engineering etc) and wait till the skill training is complete. you dont even have to be online, your skills continue training.
each skill has a number of skill points, level one gunnery might have 500 points, level five 1million SP's. you actually are a clone in game, and if your clone cant hold all these skills when you die you loose SP's. if your clone can hold more sp's than you have, you loose no skills. each level of clone costs more, but holds more sp's.
back to the law of diminishing returns. if you have 1million skill points, and your clone holds 1.6mill of sp's, if you get fragged, your ok and your clone only costs a couple of thousand moneys. apart from the loss of the ship/guns/missiles etc. But if you get into a fight with an uber player, who has 93427974378 million skill points, even if his clone can hold that many skill points, his clone costs millions of quids. if he didnt have a good enough clone, he will loose a hell of a lot of skill points.
4. mate, your PC is an order of magnitude better than mine (athlon 1400XP, 512mb ram, and a geforce fx5700.) the only reasson i'm upgrading is cos my rig wont play Q4 or FEAR.
5. there is no number 5
6. Mohammed!
phew. my RSI is playing up. any more questions, i'd ask hehulk or the other longer term players, there more likely to know things
oh, and welcome by the way. (check the stickies at the top of this forum, theres a lot of good gen there)
