Rumor: New achievements coming to older Valve games

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Rumor: New achievements coming to older Valve games

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Image Rumor: New achievements coming to older Valve games
Filed under: PC, First Person Shooters
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Aside from, you know, things that will actually make your life any better, there's little more satisfying than achievements. Some of the Steam achievements from Orange Box were especially gratifying, like the one that required blasting a lawn gnome into space. Now, if some posters on Valve's official forums can be believed, achievements are going to be rolled out to some older games on the Steam service before year's end.

Forum poster "slugz" (not his real name) says he received the following note from Valve staffer Erik Johnson in response to a fan letter: "We're planning on adding achievements to all of our games you touched on in your mail [Half-Life 2, Half-Life 2: Episode 1, Day of Defeat: Source and Counter-Strike: Source]. We're just now coming out of the post-shipping haze, so these should start showing up on Steam pretty quick here. We're also planning on adding a bunch more to TF2, starting with an achievement pack for the Medic in the next week or so." Another poster says they got a similar email later in the thread. We've emailed Valve for verification, but it certainly seems plausible enough. What achievements would you like to see in those Valve games?

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Author: Justin McElroy
Category: achievementsdayofdefeathalflife2steamvalve
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Source: Joystiq
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Lateralus
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Post by Lateralus »

More achievements in Teef would be welcome, and I have a horrible feeling that if they were to introduce them for CS:S, I might have to start 5cheduling it again. Curse you valve!
Shada
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Post by Shada »

Fantastic!

I try not to be an achievements whore, but there was a reason why I played HL2 EP2 more than EP1. A gnome-shaped reason.
Baliame
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Post by Baliame »

Well maybe if they would introduce a CoD-like unlock system I would be interested...
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Post by HereComesPete »

I did have a 'woo, go me' over getting all the teef achievements, but in the end, they don't make me want to play all the older valve stuff again, if I happen to do so, it's not going to be so I can get achievements, you don't get gaymer points when you're not console 'tarding.
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Post by spoodie »

Lateralus wrote:More achievements in Teef would be welcome, and I have a horrible feeling that if they were to introduce them for CS:S, I might have to start 5cheduling it again. Curse you valve!
NOOOOOOOOOOOOOOOOOO.....

okay, maybe
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Post by deject »

I could go for some DoD:S again. just sayin'...
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Post by Dr. kitteny berk »

deject wrote:I could go for some DoD:S again. just sayin'...
does anyone actually own that game? :lol:
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Post by deject »

:P I know there's at least 4 of you guys that own it.
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Post by buzzmong »

DoD:S I do have.

DoD 1.2 was much much much much much much much better imo than valve's source version.

Look at the classes valve, look at the fucking classes, they were perfectly balanced in the original, then you just had to go and fuck with them didn't you, DIDN'T YOU??.
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Post by FatherJack »

Dr. kitteny berk wrote:does anyone actually own that game? :lol:
You (and a few others) were there with me on release day. Or release night. Think it was about 2am before we got it going, admired the flowerpots, shot them, then decided it wasn't that great. We had a few games of it, but it sort of died out.

It was perhaps better than CoD2, but we weren't really ready for a non-TeamDM game at that time. Perhaps I'm remembering it too fondly - the original DoD was all sorts of arse.
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Post by Dr. kitteny berk »

buzzmong wrote:DoD 1.2 was much much much much much much much better imo than valve's source version.
:above:

Also. What the fuck was with the recoil in DOD:S, made it unplayable.
Baliame
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Post by Baliame »

I have DoD:S and I agree, the recoil is horribly wrong.
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Post by FatherJack »

I thought the recoil was there to stop fans of the original from moaning. It seems to have had the reverse effect.
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Post by deject »

FatherJack wrote:I thought the recoil was there to stop fans of the original from moaning. It seems to have had the reverse effect.
if they had kept it the same as the original it would have been fine. instead they made it crazy insane.
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Post by Dr. kitteny berk »

deject wrote:if they had kept it the same as the original it would have been fine. instead they made it crazy insane.
apparently they added randomisation to the bullet paths too. :roll:
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Post by buzzmong »

FatherJack wrote:I thought the recoil was there to stop fans of the original from moaning. It seems to have had the reverse effect.
Well, yeah, but it goes from

Too little -> Just right (DoD 1) -> too much -> DoD:S

It's a bit far over the top, not too bad on rifles, but extremely noticable on smg's/mp44/bren.
HereComesPete
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Post by HereComesPete »

:above: I used to play 1.2 at a lanfest a lot. I enjoyed it. Then the saucy version appeared, and I tried it and hated it. It took less than one round for everyone to give up on automatic weapons because you shot the fuck out of the air, the floor, the walls and your own feet, but never the guy in front of you.
Fear
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Post by Fear »

Dr. kitteny berk wrote:does anyone actually own that game? :lol:
I do.

Teef pretty much took over, but it is the 2nd best mulitplayer game Valve have made - it just takes a bit of getting used to the guns. Highly recommend it.
Baliame
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Post by Baliame »

Dr. kitteny berk wrote:
apparently they added randomisation to the bullet paths too. :roll:
:above: http://developer.valvesoftware.com/wiki/Prodod

It fixes most of the DoD:S issues.
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