TDM: Higher points limit?

Where we come together to shoot 5punk.

Moderator: Forum Moderators

score limit.

Leave at 750
6
35%
Set to 1000
10
59%
Set to 1250
0
No votes
Set to 1500
1
6%
 
Total votes: 17

Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

TDM: Higher points limit?

Post by Dr. kitteny berk »

This is a difficult one, because we can't set this per map and it could make stuff drag on on less busy games.

However, to combat this we could lower the map time (currently at 20 mins), but this might need some fine tuning
Last edited by Dr. kitteny berk on November 18th, 2007, 3:13, edited 1 time in total.
Shada
Shambler
Shambler
Posts: 645
Joined: October 24th, 2007, 20:55
Location: Manchester

Post by Shada »

750, because the sooner it's over the better AMIRITE WHO'S WITH ME?!

No, seriously, it seems fine on 750. How often are there going to be such a large amount of players that 750 is too short?
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Post by Dr. kitteny berk »

Shada wrote:No, seriously, it seems fine on 750. How often are there going to be such a large amount of players that 750 is too short?
Really don't know, but as we had 20 people on Saturday and 18 (I think) on Friday.

I figured it'd be worth asking (it's not much trouble to change anyway)
deject
Berk
Berk
Posts: 10353
Joined: December 7th, 2004, 17:02
Location: Oklahoma City, OK, USA
Contact:

Post by deject »

I thought 750 was fine. That one map that's fucking impossibly tiny is just too small for the number of people we had, so I didn't mind it ending fast. I say leave it alone.
Fred Woogle
Zombie
Zombie
Posts: 2172
Joined: January 12th, 2005, 21:42
Location: Inside the closet cupcake!
Contact:

Post by Fred Woogle »

deject wrote:I thought 750 was fine. That one map that's fucking impossibly tiny is just too small for the number of people we had, so I didn't mind it ending fast. I say leave it alone.
I think thats part of the pioint :D and if we up it too 1000, we get 40seconds of mayhem :D
Lateralus
Dr Zoidberg
Dr Zoidberg
Posts: 4217
Joined: May 15th, 2005, 15:20

Post by Lateralus »

Unless we regularly get such large turnouts, I say leave it as is for now. If we have 16+ people every regular game, then maybe up it to 1000/1250, but otherwise it'll drag the quieter games too much.
Baliame
Tremors Worm
Tremors Worm
Posts: 3491
Joined: October 13th, 2007, 23:43
Location: Hungary

Post by Baliame »

I suggest to increase the limit to 1000-1500.
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

I'd say bang it up to 1000 until it quietens down, then bring it back down again. Also, the time limit will stop games dragging out too long if there's less people.
spoodie
Site Moderator
Site Moderator
Posts: 9246
Joined: February 6th, 2005, 16:49
Location: Essex, UK

Post by spoodie »

werd
Roman Totale
Robotic Bumlord
Robotic Bumlord
Posts: 8475
Joined: October 24th, 2004, 0:27
Location: Manchester, UK

Post by Roman Totale »

spoodie wrote:werd
:above:
TezzRexx
Dr Zoidberg
Dr Zoidberg
Posts: 4072
Joined: February 8th, 2005, 15:54
Location: BURMINGHUM, England
Contact:

Post by TezzRexx »

Shada wrote:AMIRITE WHO'S WITH ME?!
I AM WITH YOU FRIEND.

Yeah, I think that by the time a player has acquired 750 points, most people are probably sick of the map/getting pwned by Berk and want a map swap.
buzzmong
Weighted Storage Cube
Weighted Storage Cube
Posts: 7167
Joined: February 26th, 2007, 17:26
Location: Middle England, nearish Cov

Post by buzzmong »

TezzRexx wrote:
I think that by the time a player team has acquired 750 points

I'll be honest, we're getting more efficient at killing, 750 just seems to spring up on some levels, and take a while on others.
HereComesPete
Throbbing Cupcake
Throbbing Cupcake
Posts: 10249
Joined: February 17th, 2007, 23:05
Location: The maleboge

Post by HereComesPete »

Dog Pants wrote:I'd say bang it up to 1000 until it quietens down, then bring it back down again. Also, the time limit will stop games dragging out too long if there's less people.
This. All of it. The timer will sort out the slow games, and I think most of them will be over quite quickly even with the 1k score.
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Post by Dr. kitteny berk »

I've set it to 1000 now.

Baliame, I'll need to do the server restart shuffle with you before the next game.
Baliame
Tremors Worm
Tremors Worm
Posts: 3491
Joined: October 13th, 2007, 23:43
Location: Hungary

Post by Baliame »

Okay. That might mean I have to postpone the Pre-CoD-CoD.
HereComesPete
Throbbing Cupcake
Throbbing Cupcake
Posts: 10249
Joined: February 17th, 2007, 23:05
Location: The maleboge

Post by HereComesPete »

Hmm, this amount worked well earlier when it dropped to 4 vs 5. Took a little longer as you'd expect, but only by few minutes, and it didn't seem to drag at all.
Baliame
Tremors Worm
Tremors Worm
Posts: 3491
Joined: October 13th, 2007, 23:43
Location: Hungary

Post by Baliame »

Ready for a shuffle.
Lateralus
Dr Zoidberg
Dr Zoidberg
Posts: 4217
Joined: May 15th, 2005, 15:20

Post by Lateralus »

Truffle shuffle?

The increase in points was barely noticeable on the full server to be honest, and if it didn't kill off quieter games then so much the better. 20-man cod is still taking some getting used to though, especially after playing so much with 8ish people to start with. Was better last night though, especially on HQ, but I had to abandon it for the missus who needed looking after.
amblin
Zombie Spanger
Zombie Spanger
Posts: 2663
Joined: October 22nd, 2004, 11:50

Post by amblin »

.
Last edited by amblin on May 6th, 2014, 10:04, edited 1 time in total.
FatherJack
Site Owner
Site Owner
Posts: 9597
Joined: May 16th, 2005, 15:31
Location: Coventry, UK
Contact:

Post by FatherJack »

amblin wrote:Hur hur hur... *rubs knees*
Calm down, he probably had to do the washing up or something.
Post Reply