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Things we learned from 20man cod4

Posted: November 18th, 2007, 0:47
by Dr. kitteny berk
•Everyone whines, all the time.
•20 people is probably too many, ~16 seems to be good.
•HQ *does not* make it less frantic, just allows for more drinking time.
•Herding cats also applies to votemaps, even when everyone is whining about the current map.
•Ty shouldn't be allowed jets or helicopters.
•TDM is great with many people on the right maps.
•HQ can be fun, once there's less players and everyone's tired from whining.

Re: Things we learned from 20man cod4

Posted: November 18th, 2007, 1:57
by Fred Woogle
Dr. kitteny berk wrote:•Ty shouldn't be allowed jets or helicopters.
+M60+enough mouse mat to spin in circles :D



But I agree 20 is far to many, so I left and had a nap :D


Who has screen shots of my score(s) :D

Posted: November 18th, 2007, 2:14
by FatherJack
How did the 40sec HQ timer go? I thought it might be a little short, given that (I thought) the map ends once a team manages to defend - or is that Sabotage?

Posted: November 18th, 2007, 2:18
by Dr. kitteny berk
FatherJack wrote:How did the 40sec HQ timer go? I thought it might be a little short, given that (I thought) the map ends once a team manages to defend - or is that Sabotage?
HQ goes to 250 points, which is about 5 full 60 second HQ defences.

The timer seemed to help a bit, less boredom while not fucking the gameplay, let the defenders have a chance of respawning and defending more.


Sabotage and such (we'll call them the CS:S modes) seem to restart after everyone is killed

Re: Things we learned from 20man cod4

Posted: November 18th, 2007, 2:21
by Dr. kitteny berk
Ty aka Sir Die Aloty wrote:Who has screen shots of my score(s) :D
http://www.flickr.com/photos/kitteny_berk/2041442069/

Re: Things we learned from 20man cod4

Posted: November 18th, 2007, 2:29
by FatherJack
Ooh, so there's life beyond L50, then.

Re: Things we learned from 20man cod4

Posted: November 18th, 2007, 2:34
by Dr. kitteny berk
FatherJack wrote: Ooh, so there's life beyond L50, then.
Level 55 is max, makes you a commander and gives you a gold Deagle :)

Re: Things we learned from 20man cod4

Posted: November 18th, 2007, 3:07
by FatherJack
Dr. kitteny berk wrote:Level 55 is max, makes you a commander and gives you a gold Deagle :)
A g-g-g-old...

I'd hate you if I didn't already have a (not quite) real one.

Posted: November 18th, 2007, 3:09
by Dr. kitteny berk
:lol: the deagle is utterly useless in cod :(

Posted: November 18th, 2007, 5:44
by deject
Dr. kitteny berk wrote::lol: the deagle is utterly useless in cod :(
Honestly, I think the Deagle is the most overrated piece of fucking shit. It's the worst thing ever perpetrated by counter-strike. THE DEAGLE IS A LIE!

Posted: November 18th, 2007, 6:07
by Dr. kitteny berk
deject wrote:Honestly, I think the Deagle is the most overrated piece of fucking shit. It's the worst thing ever perpetrated by counter-strike. THE DEAGLE IS A LIE!
:above: but i still want it to be fucking awesome.

Posted: November 18th, 2007, 10:19
by Mr. Johnson
Deagles are for fake gangsters, use a .44 magnum, like real men!


(or possibly a .375)

Posted: November 18th, 2007, 10:19
by Gunslinger42
HQ - on the right map, such as vacant - is better than TDM in my opinion, but when we have 20 players both modes turn completely crazy.

Posted: November 18th, 2007, 11:22
by Lateralus
Gunslinger42 wrote:HQ - on the right map, such as vacant - is better than TDM in my opinion, but when we have 20 players both modes turn completely crazy.
:above: QFT.

I found 20 to be quite stressful really, and I actually got a bit of the rage, especially on the smaller maps. However, they were over in about 60 seconds so it wasn't too bad. HQ with a few less people on Vacant was ace though.

Posted: November 18th, 2007, 11:50
by Dog Pants
I didn't have a problem with more players. It was a bit more frantic, but no more than TEEF. I did find I was playing the HQ maps like TDM though.

Are there bigger maps we can play when there's this many of us? In fact, a sensible option for the server (which I expect it doesn't have) is the ability to put conditions on the map cycle, so it plays smaller maps with less players and larger ones for more.

Posted: November 18th, 2007, 17:31
by Dr. kitteny berk
Dog Pants wrote:I didn't have a problem with more players. It was a bit more frantic, but no more than TEEF. I did find I was playing the HQ maps like TDM though.

Are there bigger maps we can play when there's this many of us? In fact, a sensible option for the server (which I expect it doesn't have) is the ability to put conditions on the map cycle, so it plays smaller maps with less players and larger ones for more.
Unfortunately, the maps we have in the cycle are all there are.

that kind of map cycle fettling is probably doable with some admin tools, but i don't think there's any out yet.

Posted: November 18th, 2007, 18:12
by Dog Pants
Hopefully there'll be some custom maps before too long. Bonneville anyone?

Posted: November 18th, 2007, 18:21
by Dr. kitteny berk
Dog Pants wrote:Hopefully there'll be some custom maps before too long. Bonneville anyone?
Custom mapping is doable, unfortunately the cod editor is evil.

German town would be good too.

Posted: November 18th, 2007, 18:27
by Anhamgrimmar
Mr. Johnson wrote:Deagles are for fake gangsters, use a .44 magnum, like real men!


(or possibly a .375)
Nah, if you're gonna have a pointless OMGBIGBULLETZ hand cannon, you should stick with the pointless OMGBIGBULLETZ. Otherwise, its pointless...er.

Posted: November 18th, 2007, 18:38
by deject
Mr. Johnson wrote:Deagles are for fake gangsters, use a .44 magnum, like real men!


(or possibly a .375)
fuck that shit. give me a M1911 or a USP. .45 is the best combat handgun bullet period.