Things we learned from 20man cod4
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Dr. kitteny berk
- Morbo

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Things we learned from 20man cod4
•Everyone whines, all the time.
•20 people is probably too many, ~16 seems to be good.
•HQ *does not* make it less frantic, just allows for more drinking time.
•Herding cats also applies to votemaps, even when everyone is whining about the current map.
•Ty shouldn't be allowed jets or helicopters.
•TDM is great with many people on the right maps.
•HQ can be fun, once there's less players and everyone's tired from whining.
•20 people is probably too many, ~16 seems to be good.
•HQ *does not* make it less frantic, just allows for more drinking time.
•Herding cats also applies to votemaps, even when everyone is whining about the current map.
•Ty shouldn't be allowed jets or helicopters.
•TDM is great with many people on the right maps.
•HQ can be fun, once there's less players and everyone's tired from whining.
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Fred Woogle
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Re: Things we learned from 20man cod4
+M60+enough mouse mat to spin in circles :DDr. kitteny berk wrote:•Ty shouldn't be allowed jets or helicopters.
But I agree 20 is far to many, so I left and had a nap :D
Who has screen shots of my score(s) :D
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FatherJack
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Dr. kitteny berk
- Morbo

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HQ goes to 250 points, which is about 5 full 60 second HQ defences.FatherJack wrote:How did the 40sec HQ timer go? I thought it might be a little short, given that (I thought) the map ends once a team manages to defend - or is that Sabotage?
The timer seemed to help a bit, less boredom while not fucking the gameplay, let the defenders have a chance of respawning and defending more.
Sabotage and such (we'll call them the CS:S modes) seem to restart after everyone is killed
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Dr. kitteny berk
- Morbo

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Re: Things we learned from 20man cod4
http://www.flickr.com/photos/kitteny_berk/2041442069/Ty aka Sir Die Aloty wrote:Who has screen shots of my score(s) :D
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FatherJack
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Re: Things we learned from 20man cod4
Ooh, so there's life beyond L50, then.Dr. kitteny berk wrote:http://www.flickr.com/photos/kitteny_berk/2041442069/
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Dr. kitteny berk
- Morbo

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Re: Things we learned from 20man cod4
Level 55 is max, makes you a commander and gives you a gold DeagleFatherJack wrote: Ooh, so there's life beyond L50, then.
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FatherJack
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Re: Things we learned from 20man cod4
A g-g-g-old...Dr. kitteny berk wrote:Level 55 is max, makes you a commander and gives you a gold Deagle
I'd hate you if I didn't already have a (not quite) real one.
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Dr. kitteny berk
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Dr. kitteny berk
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Mr. Johnson
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Deagles are for fake gangsters, use a .44 magnum, like real men!
(or possibly a .375)
(or possibly a .375)
Last edited by Mr. Johnson on November 18th, 2007, 10:19, edited 1 time in total.
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Gunslinger42
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Gunslinger42 wrote:HQ - on the right map, such as vacant - is better than TDM in my opinion, but when we have 20 players both modes turn completely crazy.
I found 20 to be quite stressful really, and I actually got a bit of the rage, especially on the smaller maps. However, they were over in about 60 seconds so it wasn't too bad. HQ with a few less people on Vacant was ace though.
I didn't have a problem with more players. It was a bit more frantic, but no more than TEEF. I did find I was playing the HQ maps like TDM though.
Are there bigger maps we can play when there's this many of us? In fact, a sensible option for the server (which I expect it doesn't have) is the ability to put conditions on the map cycle, so it plays smaller maps with less players and larger ones for more.
Are there bigger maps we can play when there's this many of us? In fact, a sensible option for the server (which I expect it doesn't have) is the ability to put conditions on the map cycle, so it plays smaller maps with less players and larger ones for more.
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Dr. kitteny berk
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Unfortunately, the maps we have in the cycle are all there are.Dog Pants wrote:I didn't have a problem with more players. It was a bit more frantic, but no more than TEEF. I did find I was playing the HQ maps like TDM though.
Are there bigger maps we can play when there's this many of us? In fact, a sensible option for the server (which I expect it doesn't have) is the ability to put conditions on the map cycle, so it plays smaller maps with less players and larger ones for more.
that kind of map cycle fettling is probably doable with some admin tools, but i don't think there's any out yet.
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Dr. kitteny berk
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Anhamgrimmar
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