It's no secret that the hearts of Joystiq are almost exclusively the property of Portal. Sure, we have dalliances with other games, but we always know on which side our digi-bread is buttered. So it's a comfort any time we hear we're in good company, like today when we learned that Bethesda level designer Daryl Brigner had cranked out his own custom map for the game called "Ren Test 2." You can download the files here and see the download instructions here.
After spending a few minutes with the map, we can report that it is pretty difficult. It's also pretty brilliant, with a few mechanics not used in Valve's game that we don't even want to ruin for you here. If you're a Portal junkie who's hard up for a fix, you need to download this now.Read | Permalink | Email this | Comments
Bit hard this one, and rather frustrating and less forgiving than the stock levels. Mostly because the portalable walls are not as distinguishable, but also because even the correct ones seem a bit fussy. Death seems to restart the level, too.
Yay! I did it.
I still don't know why I had to do that second angle-jump upsidedown for it to work, but never mind.
A good map; I enjoyed it even though, as FJ said, it was a little picky about portal positions.
In addition, http://oify4.com/~files/prefabsandfgd.rar contains the FGDs for Portal and TF2, as well as a bunch of tasty prefabs, like the elevator and the box-dropper.
In addition, http://oify4.com/~files/prefabsandfgd.rar contains the FGDs for Portal and TF2, as well as a bunch of tasty prefabs, like the elevator and the box-dropper.
I know but Episode Two engine has multiple new additions to the SDK - one of this includes that you can set a property for certain materials if they can be portalled or not. (And this method is fairly buggy.)
I'm already working with the TF2 workaround (hey, I was the one who mentioned it on developer.valvesoftware.com in the first place), but there's still much to do with that map.