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whats so special about DoD
Posted: October 1st, 2005, 14:58
by killslay
why should i get it, how different is it from counterstrike: source and is it worth paying money for?
Re: whats so special about DoD
Posted: October 1st, 2005, 15:04
by Dr. kitteny berk
killslay wrote:how different is it from counterstrike: source
They both use the source engine...
Posted: October 1st, 2005, 15:11
by killslay
so its basically cs with different skins and weapons?
Posted: October 1st, 2005, 15:17
by Roman Totale
killslay wrote:so its basically cs with different skins and weapons?
And a feather duster.
Posted: October 1st, 2005, 15:26
by Dr. kitteny berk
killslay wrote:so its basically cs with different skins and weapons?
Ok, before i decide to hurt you.
the engine is the same, that's all, everything else is different.
Posted: October 1st, 2005, 18:19
by spoodie
ah, hurt him anyway, apple style!
whether it's worth paying for depends on whether you will like it so that's hard to answer. I don't usually go for WW2 shooters and I like it but I had silver steam account from the beginning
Posted: October 1st, 2005, 18:21
by Joose
Yes, yes, its totally different.
Apart from the fact they are both Source powered games, both FPS's, both team based, both with the two sides having different weapons, and both with the basic idea being to shoot the opposing team, they are utterly different.
</sarcasm>
Posted: October 1st, 2005, 21:31
by FatherJack
The "feel" is much the same as CS, by which I mean the instinctive way you control the character without really realising you're doing it - I imagine that if DoDS was a UT2004 modification I would find it harder to switch between them.
The weapons are very similar to those used in other WW2-based games, so playing CoD, RtCW or even the original DoD give a reasonable indication of what to expect from a given weapon in terms of clip size and accuracy.
Some games try to just be fragfests, while others aim for a more realistic feel, which sort of started with Soldier of Fortune, which featured leaning around corners and specific body-area damage for the first time, but most try for a happy medium where the realism doesn't hamper the gameplay.
If you imagine a "speedometer of realism" with something like Serious Sam at 0 and America's Army or BF1942 (which try to be "combat simulators") at 100, I would put CSS at 50 and DoDS at 60.
In any case I would recommend delaying a buying decision until after CoD2 is released. Most people here seem to be treating DoDS as a bit of a stopgap until that comes along or as a new shiny toy, once they are both out I suspect 5cheduled games will be dominated by CoD2, and it's always nice to have someone to actually play with.
Posted: October 1st, 2005, 21:34
by Roman Totale
It's true - CoD owns you all
/hasn't actually played DoD