whats so special about DoD
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whats so special about DoD
why should i get it, how different is it from counterstrike: source and is it worth paying money for?
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Dr. kitteny berk
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Re: whats so special about DoD
They both use the source engine...killslay wrote:how different is it from counterstrike: source
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Roman Totale
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Dr. kitteny berk
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FatherJack
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The "feel" is much the same as CS, by which I mean the instinctive way you control the character without really realising you're doing it - I imagine that if DoDS was a UT2004 modification I would find it harder to switch between them.
The weapons are very similar to those used in other WW2-based games, so playing CoD, RtCW or even the original DoD give a reasonable indication of what to expect from a given weapon in terms of clip size and accuracy.
Some games try to just be fragfests, while others aim for a more realistic feel, which sort of started with Soldier of Fortune, which featured leaning around corners and specific body-area damage for the first time, but most try for a happy medium where the realism doesn't hamper the gameplay.
If you imagine a "speedometer of realism" with something like Serious Sam at 0 and America's Army or BF1942 (which try to be "combat simulators") at 100, I would put CSS at 50 and DoDS at 60.
In any case I would recommend delaying a buying decision until after CoD2 is released. Most people here seem to be treating DoDS as a bit of a stopgap until that comes along or as a new shiny toy, once they are both out I suspect 5cheduled games will be dominated by CoD2, and it's always nice to have someone to actually play with.
The weapons are very similar to those used in other WW2-based games, so playing CoD, RtCW or even the original DoD give a reasonable indication of what to expect from a given weapon in terms of clip size and accuracy.
Some games try to just be fragfests, while others aim for a more realistic feel, which sort of started with Soldier of Fortune, which featured leaning around corners and specific body-area damage for the first time, but most try for a happy medium where the realism doesn't hamper the gameplay.
If you imagine a "speedometer of realism" with something like Serious Sam at 0 and America's Army or BF1942 (which try to be "combat simulators") at 100, I would put CSS at 50 and DoDS at 60.
In any case I would recommend delaying a buying decision until after CoD2 is released. Most people here seem to be treating DoDS as a bit of a stopgap until that comes along or as a new shiny toy, once they are both out I suspect 5cheduled games will be dominated by CoD2, and it's always nice to have someone to actually play with.
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Roman Totale
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