New Update/Changes

Talk on any game/console that doesn't have its own forum, including browser-based games

Moderator: Forum Moderators

Post Reply
Nickface
Ninja Pirate
Ninja Pirate
Posts: 1568
Joined: November 15th, 2004, 13:13
Location: Detroit, MI, United States
Contact:

New Update/Changes

Post by Nickface »

From the <a href="http://www.guildwars.com/news/gameupdates.html">Updates Page</a>
Elementalist

* Meteor: Lowered Energy cost to 5

* Fireball: Lowered Energy cost to 10 and recharge time to 7 seconds

* Chain Lightning: Increased cast time to 3 seconds; decreased damage to 10..85; changed recharge to 10 seconds; lowered maximum distance between targets

* Glyph of Sacrifice: Reduced recharge penalty on next spell to 90 seconds

* Mark of Rodgort: Reduced cast time to 1 second; increased duration of burning effect to 1..4 seconds

Mesmer

* Cry of Frustration: Lowered casting time to .25 second

* Mantra of Earth: Lowered Energy cost to 10

* Mantra of Flame: Lowered Energy cost to 10

* Mantra of Lightning: Lowered Energy cost to 10

* Mantra of Frost: Lowered Energy cost to 10

* Mantra of Recall: Lowered Energy cost to 10; lowered the amount of Energy you gain back to 3..28

* Signet of Humility: Changed the related attribute to Inspiration Magic; changed duration of effect to scale from 1..16 seconds based on rank in Inspiration Magic

* Shatter Hex: Reduced AOE to "nearby foes"; reduced damage to 30..120

* Hex Breaker: Reduced duration to 15..90 seconds

* Panic: Increased duration to 10..25 seconds; Increased AOE to "nearby foes"

Monk

* Healing Seed: Lowered Energy cost to 10; Decreased duration to 10 seconds

* Scourge Sacrifice: Now affects all adjacent targets

* Restore Condition: Lowered Energy to 5; reduced the amount healed to 10..70

* Healing Hands: Increased the amount healed to 5..30

* Draw Conditions: Added 1 second recharge time

* Divine Boon: Added 1 second recharge time

* Protective Bond: Energy lost per hit increased to 6..3

* Aegis: Now only affects party members

Necromancer

* Putrid Explosion: Increased recharge time to 5 seconds

* Consume Corpse: Decreased casting time to 1 second; increased Energy gained to 5..20

* Blood Renewal: Increased Health regeneration to 3..6

* Plague Signet: Decreased recharge time to 10 seconds

* Deathly Chill: Increased secondary damage to 5..50

* Dark Bond: Now affects all damage types, not just physical

* Barbed Signet: Reduced recharge time to 20 seconds

* Well of Suffering: Increased duration to 10..30 seconds; increased Health degeneration to 1..6

* Grenth's Balance: Reduced recharge time to 15 seconds

* Spinal Shivers: Increased duration to 10..40 seconds

Ranger

* Pets: Increased pets' run speed by 20%; increased pets' armor to 80 at level 20

* Crippling Shot: Decreased recharge time to 1 second; decreased duration of Cripple to 8 seconds

* Distracting Shot: Decreased attack time from .75 to .5 seconds

* Punishing Shot: Decreased attack time from .75 to .5 seconds; increased recharge time to 8 seconds

* Concussion Shot: Decreased attack time from .75 to .5 seconds

* Nature's Renewal: Modified to no longer remove all Hexes and Enchantments when cast; now doubles the Energy degeneration for maintained Enchantments

* Fertile Season: Reduced duration to 15..45 seconds

* Quickening Zephyr: Increased Energy cost to 25; reduced duration to 15..45 seconds

* All Spirits: The effects of Spirits no longer work on other Spirits (example: Fertile Season no longer adds Health and armor to other Spirits); also, when a Spirit is cast, it kills all other allied Spirits of the same type within its range

Warrior

* Dwarven Battle Stance: Increased duration to 5..11 seconds

* "I Will Survive!": Decreased recharge time to 30 seconds

* "I Will Avenge You!": Increased AOE to anywhere within your radar

All Skills

* Skills with a recharge time can no longer be reduced to 0 (example: if a spell has 1 second recharge time and you have both Quickening Zephyr and Serpent's Quickness active, the length of the recharge time will not drop below 1 second)

Note: All skill ranges are for Attribute Level 0 through 15. For example, "Fertile Season: reduced duration to 15..45 seconds" would indicate that with 0 Attribute points, the duration would be 15 seconds, and with 15 Attribute points, the duration would be 45 seconds.

Other Changes

* Improved Guild-versus-Guild matchmaking so that high-rated guilds are matched more quickly.

* Fixed spawns near closed doors in Underworld.

* Added two Resurrection Shrines in The Crag and improved respawning location so that the party respawns together at the nearest friendly shrine.

* Decreased match duration for The Crag to three minutes.

* Killing a pet in PvP no longer rewards Faction.


PvP Extreme Weekend Changes

The following faction rewards will be in effect during the Guild Wars PvP Extreme Weekend from 12:01 AM PDT on August 26th until 11:59 PM PDT on August 28th.

Arenas

* Unique Kill: 20 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon

* Victory: 25 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon

* Bonus for Five Consecutive Victories: 25 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon

* Bonus for Flawless Victory: 25 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon

Tournament

* Unique Kill: 20

* Victory: 100 in early missions, 200 in later missions, 400 in Hall of Heroes

* Bonus for Flawless Victory: 100 (same across all missions)

Guild Battles

* Unique Kill: 20

* Victory: 500 - 2000 depending on your guild rating (500 at rating 1000, 2000 at rating 1600)

* Bonus for Flawless Victory: 100 - 400 depending on your guild rating (100 at rating 1000, 400 at rating 1600)
What does everyone think? Good? Bad? :cheese:?
Sol
Ninja
Ninja
Posts: 1450
Joined: December 9th, 2004, 19:27
Location: Behind the sofa, Hertfordshire
Contact:

Post by Sol »

:cheese:
F1sH g0 m0o
Ferret
Ferret
Posts: 77
Joined: April 29th, 2005, 15:13

Post by F1sH g0 m0o »

/me hates anet :x
Post Reply