Gunz - Advanced Controls Guide

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Woo Elephant Yeah
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Gunz - Advanced Controls Guide

Post by Woo Elephant Yeah »

Outside of the basic movement of forward, backwards, to the side, shoot, and jump, there are many "advanced" movements available to you.

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- DASH -

This move is only available when you have a melee weapon selected (dagger, sword, kodachis). Simply tap a movement key twice to dash in that direction. For example, if you wanted to dash forward, you would quickly tap W twice.

Dashing propels you forward a short distance. After you finish the dash, you can double-tap to dash again and again as much as you want.

You can dash in the air and on the ground. If you have a dagger, you can also attack while you dash.

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- TUMBLE -

This move is only available when you have a gun selected. Just like dash, this move is executed by double tapping a movement key.

Unlike dash, however, tumbling will cause you to dive in that direction instead of dash quickly. This causes you to briefly lose control of your character until the tumble is finished.

Tumbling is a necessary skill to avoid enemy gunfire. You can shoot while tumbling, but your turning radius will be limited. Be careful where you're tumbling or you could get stuck in a corner.

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- BLADE GUARD -

With a sword or kodachis selected (you can't guard with a dagger), hold down the guard key (default is Shift), or hold down both mouse buttons to put your character in a guard stance.

While guarding, you can block most melee attacks and a limited amount of bullets. Blocking attacks will cause you no damage.

However, you CANNOT block massive strikes, stun attacks, and the lower half of your body (if someone shoots your legs, you can't defend against it).

Blocking is very important during melee duels. If you attack someone while they are blocking, you will be stunned in place for a small amount of time, leaving you vulnerable to attack. So make sure you block effectively to repel attackers.

In addition to stunning the other person when you block an attack, your sword will become charged for a massive strike for a short amount of time (more on massive strike later).

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- MASSIVE STRIKE -

This can only be done with a melee weapon selected (all melee weapons are capable of massive strike).

With a melee weapon out, press and hold the left mouse button. Your character will attack once, then stand still for a moment. Your weapon will become charged and start glowing brightly.

Once the charge is finished, your character will come out of the stance and be able to move again. Press the attack button again to perform a massive strike attack.

The massive strike is stronger than a normal attack and will stun anyone it hits for a moment. The massive strike is also unblockable.

As said above, if you successfully block an enemy's melee attack, your weapon will become charged for a brief moment, allowing you to counterattack with a powerful massive strike.

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- STUNNING -

This can only be done with a melee weapon selected.

With a melee weapon out, press the right mouse button to perform a stun attack. If you strike a person with the attack, they will become paralyzed and lay on the ground motionless for a short amount of time.

If you are wielding a sword or kodachis, the stun attack will launch the victim several meters into the air, where they will then fall back to the ground.

If you are using a dagger, pressing the right mouse button will cause you to launch yourself forward with the dagger held out. Hitting anyone with the attack will blow them backwards and then fall to the ground.

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- SAFE FALL -

If you are struck with a stun attack, there is a way to prevent yourself from being paralyzed on the ground.

When you are hit with a stun attack, you will be airborne for a few moments (both the sword and dagger attacks will put you in the air). While you are in the air, start hammering the space bar. This will cause you to do a flip in the air and land on your feet.

Now you can quickly strike back against your attacker.

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- WALL JUMP -

This move can only be performed in the air.

After jumping towards a wall, press the space bar when you are against it to jump off it and launch yourself upwards and back.

This move can be used to quickly jump up to a higher level.

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- WALL CLIMBING -

When standing against a wall, face it and start running towards it. When you press against it, press the space bar to run vertically up the wall.

Your character will run a short distance and end with a flip. You can jump off the wall early by pressing the space bar mid-run.

This move will allow you to scale walls and reach high areas.

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- WALL RUNNING -

Run diagonally towards a wall and press the space bar when you touch it. Your character will start running along the wall for a short distance. Press the space bar while running to leap away from the wall.

This move can be used as both an evasive maneuver and an effective way to clear areas with no floor.

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- WALL HANGING -

This move can only be done in the air with a melee weapon equipped.

With a melee weapon out, jump up to a wall and hold down the right mouse button. Your character will stab the wall and hang from it.

Pressing the space bar will make your character jump away from the wall, but if you hold down the forward key while jumping, you will be able to jump vertically up the wall. You can then hold down the right mouse button again and hang once more.

You can use the move to easily scale very tall walls and hide from enemies.[/code]
Last edited by Woo Elephant Yeah on March 27th, 2006, 16:57, edited 4 times in total.
Joose
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Re: Advanced Controls Guide

Post by Joose »

Woo Elephant Yeah wrote:[/code]
this is not a /code.
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