Halo 3 - The Final Word
In anticipation of Halo 3's release later this month, EGM and the folks at 1up have been creating a veritable altar to the Halo deities over at the website. This edifice has tons of information on the two previous Halo games, commentary from numerous Halo-literate folks on the subject, as well as weightier articles like a preview of the co-op mode (four players, mind), a primer on the story if you've missed something, and a breakdown of the good and bad in Halo 3 . Yes, there are even some things they don't like about the game. From the co-op breakdown: "The Achievements offered tantalizing hints of the game's structure, features and techniques, a welcome morsel of information for the faithful to contemplate and speculate about. The co-op news was greeted with even more warmth, because it put to rest ill-founded rumors that Bungie was planning to deliver a half-completed game. On the contrary; up to four players will be able to take control of the Master Chief, the Arbiter and two Elite warriors, N'tho 'Sraom and Usze 'Taham. (Don't bother trying to pronounce their names; just appreciate the promise of joining up with three friends to conquer the game.) And somewhere in the middle, these two topics are connected by something even more intriguing. Halo's co-op game and its Gamerscore-grinding intersect at a point enigmatically referred to in the game's Achievements as the 'Meta-game.'"
I'm rather alarmed by that picture of the grunt, it looks terrible, where's the hairy scary gorillas of halo 2?
I think the flood is mostly suffering from too much hdr, personally, I dislike too much hdr. Fr'instance oblivion, hdr and full shadowing made everyone glow, totally unreal, its a world of mud, blood and violence, a bit of dirt/slightly grimy textures adds to realism for me, bioshock is a good example, everything is lovely pretty sexy, but grimy.