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Re: Minecraft - Survival/Indev
Posted: June 15th, 2011, 12:48
by Dr. kitteny berk
"sticky piston" yep, that broke me.
Re: Minecraft - Survival/Indev
Posted: June 15th, 2011, 13:17
by Stoat
So you can push/pull other pistons now. That's massive.
Re: Minecraft - Survival/Indev
Posted: June 15th, 2011, 13:57
by friznit
1.7 looks interesting enough to entice me to play this again. Sadly that 2D thingymabob didn't seem to have the lasting appeal. Strange though it may seem for a blocky, eye wateringly textured game with square bouncing pigs, Minecrack is much more immersive.
Re: Minecraft - Survival/Indev
Posted: June 15th, 2011, 16:17
by FatherJack
Pistons? Awesome - perhaps I can make a V8-powered door.
The downside would be £260 for car tax, as I've just discovered.
Re: Minecraft - Survival/Indev
Posted: June 15th, 2011, 16:57
by Dog Pants
That automagic door made me do a 'wow' out loud.
Re: Minecraft - Survival/Indev
Posted: June 15th, 2011, 18:38
by Baliame
I wonder how pistons react with pistons reacting with pistons which react with pistons and pistons while being pushed by pistons towards a piston pushed by a piston stuck onto a piston, and all that controlled by a single lever.
I'd love the server to be back up when 1.7 comes.
Re: Minecraft - Survival/Indev
Posted: June 15th, 2011, 19:18
by Joose
Baliame wrote:I'd love the server to be back up when 1.7 comes.
^this
Re: Minecraft - Survival/Indev
Posted: June 16th, 2011, 1:59
by Stoat
If we want to convince Spoodie to restart the server, we'll have to come up with A New Project. Building the Tower was bloody awesome, and I think having some mechanical brains behind the next one would have been awesomer, if that was a word.
Re: Minecraft - Survival/Indev
Posted: June 16th, 2011, 9:40
by friznit
Given the new rpg style element and (hopefully) more dangerous critters, I'd love to build a big castle, complete with moats, working drawbridges (piston powered of course!), hot oil (lava) holes, and self sufficient bacon farm.

Re: Minecraft - Survival/Indev
Posted: June 16th, 2011, 9:42
by Joose
oooh, lava traps! Pressure plates linked up to pistons to release lava on animals heads! Toasty!
Re: Minecraft - Survival/Indev
Posted: June 16th, 2011, 10:13
by Dog Pants
The Isengard project was very enjoyable, I'd love to get involved in something like that again. Except four times bigger and with less excavating, and pistonny goodness of course.
Re: Minecraft - Survival/Indev
Posted: June 16th, 2011, 10:39
by spoodie
I'll reactive the server for 1.7. I'm intrigued as well. Get thinking of some ideas.
Grimmie has said he'd like a town and I'm in agreement. We could set-up a grid of plots, say 16x16 block for each plot, with roads between. You can build only within the plot, but as far down as you like, perhaps with a limit on height for sensibleness. This could be on or near the spawn and be a place where anyone could come along, claim a plot and just build something, or make a base for themselves. I wouldn't suggest this as a big project, it'd be better if it grew slowly over time I think.
How does everyone feel about a fresh world?
Re: Minecraft - Survival/Indev
Posted: June 16th, 2011, 11:00
by Grimmie
City of Arches is a very inspirational town build project, done over the span of two weeks.
[media]
http://www.youtube.com/watch?v=MfReRe1fzPo[/media]
So, it'd probably take 5punkers two days, right?
Re: Minecraft - Survival/Indev
Posted: June 16th, 2011, 11:05
by eRabbit
Sounds good to me, I'm looking forward to this. I just want a hidden magic door like in the video!
Also, pistons can control water flow is also very cool. I'm sure some funky stuff can be done with that.
Re: Minecraft - Survival/Indev
Posted: June 16th, 2011, 11:48
by Joose
spoodie wrote:Grimmie has said he'd like a town and I'm in agreement. We could set-up a grid of plots, say 16x16 block for each plot, with roads between. You can build only within the plot, but as far down as you like, perhaps with a limit on height for sensibleness. This could be on or near the spawn and be a place where anyone could come along, claim a plot and just build something, or make a base for themselves. I wouldn't suggest this as a big project, it'd be better if it grew slowly over time I think.
How does everyone feel about a fresh world?
I very much like this idea. Might I suggest that we come up with a rough "town plan" beforehand? That way we could put some sort of cart-train terminal at/near the spawn, and build up around that. We could even designate some farm plots, for trees and suchlike. That way, the communual parts have a planned structure to them, which we can all chip in on without worry about fucking up someone elses idea of how it should be.
Oh, and yes: Fresh world!
Re: Minecraft - Survival/Indev
Posted: June 16th, 2011, 11:56
by spoodie
Joose wrote:I very much like this idea. Might I suggest that we come up with a rough "town plan" beforehand?
Good idea. Is there some kind of online drafting tool we can collaborate on, or some kind of drawing tool? And if we make the whole town the shape of a CDC there'll be no need to draw more all over it, maybe.
Re: Minecraft - Survival/Indev
Posted: June 16th, 2011, 12:04
by fabyak
eRabbit wrote:Sounds good to me, I'm looking forward to this. I just want a hidden magic door like in the video!
Also, pistons can control water flow is also very cool. I'm sure some funky stuff can be done with that.
Ooooooh, you just gave me an idea. Animated signs with pistons

Re: Minecraft - Survival/Indev
Posted: June 16th, 2011, 12:51
by Dog Pants
Joose wrote:
Oh, and yes: Fresh world!
Yeah, this. As much as there was some great stuff on the old one, there was also a lot of lava. I suspect my carefully crafted dungeon was somewhere under one of the not so carefully crafted lava flows that seemed to have been popping up all around the spawn.
Re: Minecraft - Survival/Indev
Posted: June 16th, 2011, 13:02
by FatherJack
Dog Pants wrote:Joose wrote:
Oh, and yes: Fresh world!
Yeah, this. As much as there was some great stuff on the old one, there was also a lot of lava. I suspect my carefully crafted dungeon was somewhere under one of the not so carefully crafted lava flows that seemed to have been popping up all around the spawn.
I did wake up to find my front door on fire, but turned it into a desirable feature instead. Unfortunately it incinerated the estate agent when he came round to give it a valuation.
Re: Minecraft - Survival/Indev
Posted: June 16th, 2011, 13:06
by deject
I think 16x16 would be a bit too small personally, but I like the idea.