Paranoia
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Roman Totale
- Robotic Bumlord

- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
Well I couldn't find any other references without breaking the only rule I know so far, that is do not read the rules.
Anyway, I suggest we go with this: whatever's on the list Pantsu sent, since it's from the official XP rulebook, is defined as it's on it, whatever is not on Pantsu's list is defined as it's on the list I found.
Of course, since a lot more of stuff seems to be at the GM's discretion than usual, I wouldn't be surprised if the list was a slightly modified version of the original.
EDIT: A run through the red book yielded the following results:
Note: Your assigned laser pistol lacks a barrel. It won’t fire without a barrel. Laser barrels are color-coded by security clearance and are issued at PLC when you pick up your mission-related equipment. (To get a barrel without proper PLC authorization is absolutely impossible, no matter what your secret society contacts tell you. It’s impossible, so don’t even think about it. PLC thanks you.)
I think that should mean you can't buy a barrel at character creation? Would make sense why it's omitted from the player-section equipment list.
Anyway, I suggest we go with this: whatever's on the list Pantsu sent, since it's from the official XP rulebook, is defined as it's on it, whatever is not on Pantsu's list is defined as it's on the list I found.
Of course, since a lot more of stuff seems to be at the GM's discretion than usual, I wouldn't be surprised if the list was a slightly modified version of the original.
EDIT: A run through the red book yielded the following results:
Note: Your assigned laser pistol lacks a barrel. It won’t fire without a barrel. Laser barrels are color-coded by security clearance and are issued at PLC when you pick up your mission-related equipment. (To get a barrel without proper PLC authorization is absolutely impossible, no matter what your secret society contacts tell you. It’s impossible, so don’t even think about it. PLC thanks you.)
I think that should mean you can't buy a barrel at character creation? Would make sense why it's omitted from the player-section equipment list.
Yeah, go with what Bali said. Anything in the book that tells you you can't do something should be read as tongue in cheek. You can absolutely get laser barrels (not just RED either) and allsorts of other stuff, but they're classed as treasonous items. All the pregenerated characters in the book have at least a couple of RED barrels, as well as allsorts of stuff above their clearance, including a GREEN yo-yo, an INDIGO chainsaw, and a BLUE torch.
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Roman Totale
- Robotic Bumlord

- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
Sort of. I might as well lay down some conventions and advice here before we start.
Clones: When a character dies a new clone will replace them. This new clone will have pretty much the same memories as the last guy, maybe missing the last few minutes. This doesn't mean your new clone can roll up and blast the guy who just killed you, that's bad form.
Treason: Most accusations are done at the end of the mission in the debriefing. Make a note of treasons other people have committed, then at the end squeal like a pig. You'll all get group and individual debriefings. If you absolutely must get something off your chest you can always tell The Computer, but be aware that false accusation of treason is treason.
The Computer: The Computer is your friend. You can talk to The Computer whenever you like on your PDA (like a mobile phone, dictaphone, and palmtop computer in one) or by going to the confession booths that can be found everywhere (and I mean everywhere) in the complex.
Punishment: Not all transgressions are punishable by death. Fines, probation and mind altering drugs are all viable alternatives. Whatever the punishment, though, it is up to The Computer, or at least someone several clearance levels higher, to administer it. A Troubleshooter who blasts someone, be that a treasonous teammate or a bad guy, best have a lot of evidence to prove that the dead guy was most definately a commie traitor. Whether or not that evidence was collected at the time, though, is a different matter.
Perversion Points: Perversion Points are accumulated both during play and after completion of a mission. They can be used to increase skills, but can also be used to influence the difficulty of tasks. Did I mention that you don't have to limit yourself to affecting the difficulty of your own tasks?
Lasers: Lasers use no ammo as such, but a laser's barrel is only technically good for six shots. You can use it more if you like, but after six shots hairline cracks start to appear and it becomes unstable. It might fire, it might blow up in your face. Luckily, each barrel comes with six lit bands that go out after each shot, allowing you to track usage.
Reflec Jumpsuits: Your jumpsuit is made from a material that reflects laser energy of its colour or below. It feels like denim covered in tin foil, and at RED clearance is pretty shoddy. However, many methods of reinforcing your reflec armour exist. Some more dubious than others.
Skills: Since only I know the rules, I'll make the rolls and set the difficulties. You lucky citizens need only worry about the job at hand. And screwing each other over.
Interaction: Lots of things are done in secret in this game. Send PMs. Lots of them. As will I. It's not ideal, but in the face-to-face version people pass notes. At least this way we're not killing trees.
That's all I can be bothered thinking of now. All character sheets are in, everyone has been briefed, the mission will start promptly. Have fun citizens. Fun is mandatory.
Clones: When a character dies a new clone will replace them. This new clone will have pretty much the same memories as the last guy, maybe missing the last few minutes. This doesn't mean your new clone can roll up and blast the guy who just killed you, that's bad form.
Treason: Most accusations are done at the end of the mission in the debriefing. Make a note of treasons other people have committed, then at the end squeal like a pig. You'll all get group and individual debriefings. If you absolutely must get something off your chest you can always tell The Computer, but be aware that false accusation of treason is treason.
The Computer: The Computer is your friend. You can talk to The Computer whenever you like on your PDA (like a mobile phone, dictaphone, and palmtop computer in one) or by going to the confession booths that can be found everywhere (and I mean everywhere) in the complex.
Punishment: Not all transgressions are punishable by death. Fines, probation and mind altering drugs are all viable alternatives. Whatever the punishment, though, it is up to The Computer, or at least someone several clearance levels higher, to administer it. A Troubleshooter who blasts someone, be that a treasonous teammate or a bad guy, best have a lot of evidence to prove that the dead guy was most definately a commie traitor. Whether or not that evidence was collected at the time, though, is a different matter.
Perversion Points: Perversion Points are accumulated both during play and after completion of a mission. They can be used to increase skills, but can also be used to influence the difficulty of tasks. Did I mention that you don't have to limit yourself to affecting the difficulty of your own tasks?
Lasers: Lasers use no ammo as such, but a laser's barrel is only technically good for six shots. You can use it more if you like, but after six shots hairline cracks start to appear and it becomes unstable. It might fire, it might blow up in your face. Luckily, each barrel comes with six lit bands that go out after each shot, allowing you to track usage.
Reflec Jumpsuits: Your jumpsuit is made from a material that reflects laser energy of its colour or below. It feels like denim covered in tin foil, and at RED clearance is pretty shoddy. However, many methods of reinforcing your reflec armour exist. Some more dubious than others.
Skills: Since only I know the rules, I'll make the rolls and set the difficulties. You lucky citizens need only worry about the job at hand. And screwing each other over.
Interaction: Lots of things are done in secret in this game. Send PMs. Lots of them. As will I. It's not ideal, but in the face-to-face version people pass notes. At least this way we're not killing trees.
That's all I can be bothered thinking of now. All character sheets are in, everyone has been briefed, the mission will start promptly. Have fun citizens. Fun is mandatory.
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Roman Totale
- Robotic Bumlord

- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK

