The First Forumised SLA Industries BPN

For games played by men (and women) with beards, such as tabletop RPGs.

Moderator: Forum Moderators

deject
Berk
Berk
Posts: 10353
Joined: December 7th, 2004, 17:02
Location: Oklahoma City, OK, USA
Contact:

Post by deject »

How far away are the guys?

In either case, since deej has been shot, he becomes fixated on the guy who fired the burst. Do I have to take aim to call a shot or can I go for a headshot without taking aim?

Assuming I can, here's the roll:

Rifle: 9,7 + 7 - 3 - 4 - 1 = 15

On 5 I want to inject some Kick Start.
Last edited by deject on February 10th, 2009, 22:07, edited 1 time in total.
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

Yep, Deject, you'll also have to wait until 4 to quick-draw. Dirk and Toast go on 3.

EDIT: You have to aim to call a shot.
Last edited by Dog Pants on February 10th, 2009, 22:08, edited 1 time in total.
deject
Berk
Berk
Posts: 10353
Joined: December 7th, 2004, 17:02
Location: Oklahoma City, OK, USA
Contact:

Post by deject »

I go on all phases... :?
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

My version of your character sheet has you with a dex of 11, which is four phases. You need 13 to go on all phases. If my character sheet's wrong you need to send me an updated one. In fact, I think it'd be best if everyone sent me a copy of their sheet after every BPN to ensure mine are up to date. I make rolls for you guys without telling you quite a lot, especially detect, and you might be losing out if my records are old.
deject
Berk
Berk
Posts: 10353
Joined: December 7th, 2004, 17:02
Location: Oklahoma City, OK, USA
Contact:

Post by deject »

My Dex is at 13, and has been for quite a while now, at least since the BPN before last.

Here's my sheet as it stands, including the damage I've taken so far: http://dl.getdropbox.com/u/98699/deject.xls
Grimmie
Master of Soviet Propaganda
Master of Soviet Propaganda
Posts: 7672
Joined: February 5th, 2005, 19:00
Location: Birming-humm, England
Contact:

Post by Grimmie »

On 4 I'd like to draw my FEN AR and bring to bare on the grenade dude (if I see him?)

Dex Check
4,5 +10 = 19

http://dl.getdropbox.com/u/598322/Grimmie.xls
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

In which case you do indeed bring to bear on 3. Still waiting on Toast and Dirk before we deal with stuff on 4.
deject
Berk
Berk
Posts: 10353
Joined: December 7th, 2004, 17:02
Location: Oklahoma City, OK, USA
Contact:

Post by deject »

That dude's head is all sorts of fucked. Does he have a helmet of any kind? if not that's 8 dmg straight to his face.
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

His head is unarmoured but you'll have to aim for another phase to go for his head. The roll you made earlier still hits though, so you put a round in his chest.

Also, I missed Roman's Bomb among all that;

-4 for range
-3 for a wild shot
-2 for cover
-1 for pistol at med range +

Which still hits. Roman's shot went first and pretty much did him in, so Deject's shot finished him off.

Still waiting for Joose on 3.
Joose
Turret
Turret
Posts: 8090
Joined: October 13th, 2004, 14:13
Location: The house of Un-Earthly horrors

Post by Joose »

Sorry, I got all confused with what turns I should be acting on. Right, im wanging a fireball at the dude who threw a grenade at me. I don't like him.

Thermal Ball 2, base 15 damage no penetration:

6,9,+10 = 25

Burn, baby, burn!
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

After a brief discussion with Joose, rules for ranged Ebb attacks (that aren't directed using a device like a Flintlock) are here: http://www.5punk.co.uk/wiki/index.php?t ... bb_Attacks

With a -2 for cover that hits him right in the chest, causing him to expire in a screaming ball of fire and drop the grenade, which falls down roughly towards where the last one went off.
Roman Totale
Robotic Bumlord
Robotic Bumlord
Posts: 8475
Joined: October 24th, 2004, 0:27
Location: Manchester, UK

Post by Roman Totale »

I thought the Flintlock just granted lower Flux cost? I can use Blast with or without the Flintlock, but does that mean I can choose to aim or not to aim?
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

I'd say so. It seems a fair compromise - get a snap shot off at no cost and not get aims, or get aims and have to bring to bear. Unless you're ambidextrous you'd have to do whatever was at hand.
Roman Totale
Robotic Bumlord
Robotic Bumlord
Posts: 8475
Joined: October 24th, 2004, 0:27
Location: Manchester, UK

Post by Roman Totale »

I'll just have to avoid blowing my cock off whilst having a wank.
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

You'll have to regenerate those ribs then.
Roman Totale
Robotic Bumlord
Robotic Bumlord
Posts: 8475
Joined: October 24th, 2004, 0:27
Location: Manchester, UK

Post by Roman Totale »

:lol:
deject
Berk
Berk
Posts: 10353
Joined: December 7th, 2004, 17:02
Location: Oklahoma City, OK, USA
Contact:

Post by deject »

Hey Dirk, you got enough of that Flux stuff to patch me up or should I just hit the Kick Start?
deject
Berk
Berk
Posts: 10353
Joined: December 7th, 2004, 17:02
Location: Oklahoma City, OK, USA
Contact:

Post by deject »

Well since nothing has happened in a bit, and I assume that we're out of quick time, I'll hit the Kick Start then once that's taken effect, I'll see about climbing up to where the two asshats were.

Climbing: 10,1 + 3 = 14
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

Well the second grenade goes off but fuck it, it was never going to do any damage anyway. Luckily for you (because your roll was a bit pants) it's easy to get up there using the various pipes and cables and suchlike that criss-cross the gap. The crispy grenadier is closest, and an inexpert examination of the corpse reveals that he was unarmoured, had two more grenades, and was also carrying a DarkNight SMG.

A quick hop over to the walkway with the shooter on reveals that he was wearing what looks like an old and battered suit of Shiver Blocker, and was carrying a FEN AR.
deject
Berk
Berk
Posts: 10353
Joined: December 7th, 2004, 17:02
Location: Oklahoma City, OK, USA
Contact:

Post by deject »

I'll take the grenades, and send down the guns (using my rope from the climbing gear) to the others for turning in to SLA. The Shiver Armor will be harder for me to salvage on my own so unless Grim wants to come up here and help me I'll leave the body alone for now.

Are these guys young enough looking to be Mama's Boys?

Streetwise: 6,2 + 3 = 11

If not I'll ask Dirk to come on up here and do some investigating to see who these dudes were.
Post Reply