The First Forumised SLA Industries BPN
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deject
- Berk

- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
- Contact:
How far away are the guys?
In either case, since deej has been shot, he becomes fixated on the guy who fired the burst. Do I have to take aim to call a shot or can I go for a headshot without taking aim?
Assuming I can, here's the roll:
Rifle: 9,7 + 7 - 3 - 4 - 1 = 15
On 5 I want to inject some Kick Start.
In either case, since deej has been shot, he becomes fixated on the guy who fired the burst. Do I have to take aim to call a shot or can I go for a headshot without taking aim?
Assuming I can, here's the roll:
Rifle: 9,7 + 7 - 3 - 4 - 1 = 15
On 5 I want to inject some Kick Start.
Last edited by deject on February 10th, 2009, 22:07, edited 1 time in total.
Yep, Deject, you'll also have to wait until 4 to quick-draw. Dirk and Toast go on 3.
EDIT: You have to aim to call a shot.
EDIT: You have to aim to call a shot.
Last edited by Dog Pants on February 10th, 2009, 22:08, edited 1 time in total.
My version of your character sheet has you with a dex of 11, which is four phases. You need 13 to go on all phases. If my character sheet's wrong you need to send me an updated one. In fact, I think it'd be best if everyone sent me a copy of their sheet after every BPN to ensure mine are up to date. I make rolls for you guys without telling you quite a lot, especially detect, and you might be losing out if my records are old.
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deject
- Berk

- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
- Contact:
My Dex is at 13, and has been for quite a while now, at least since the BPN before last.
Here's my sheet as it stands, including the damage I've taken so far: http://dl.getdropbox.com/u/98699/deject.xls
Here's my sheet as it stands, including the damage I've taken so far: http://dl.getdropbox.com/u/98699/deject.xls
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Grimmie
- Master of Soviet Propaganda

- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
- Contact:
On 4 I'd like to draw my FEN AR and bring to bare on the grenade dude (if I see him?)
Dex Check
4,5 +10 = 19
http://dl.getdropbox.com/u/598322/Grimmie.xls
Dex Check
4,5 +10 = 19
http://dl.getdropbox.com/u/598322/Grimmie.xls
His head is unarmoured but you'll have to aim for another phase to go for his head. The roll you made earlier still hits though, so you put a round in his chest.
Also, I missed Roman's Bomb among all that;
-4 for range
-3 for a wild shot
-2 for cover
-1 for pistol at med range +
Which still hits. Roman's shot went first and pretty much did him in, so Deject's shot finished him off.
Still waiting for Joose on 3.
Also, I missed Roman's Bomb among all that;
-4 for range
-3 for a wild shot
-2 for cover
-1 for pistol at med range +
Which still hits. Roman's shot went first and pretty much did him in, so Deject's shot finished him off.
Still waiting for Joose on 3.
After a brief discussion with Joose, rules for ranged Ebb attacks (that aren't directed using a device like a Flintlock) are here: http://www.5punk.co.uk/wiki/index.php?t ... bb_Attacks
With a -2 for cover that hits him right in the chest, causing him to expire in a screaming ball of fire and drop the grenade, which falls down roughly towards where the last one went off.
With a -2 for cover that hits him right in the chest, causing him to expire in a screaming ball of fire and drop the grenade, which falls down roughly towards where the last one went off.
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Roman Totale
- Robotic Bumlord

- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
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Roman Totale
- Robotic Bumlord

- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
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Roman Totale
- Robotic Bumlord

- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
Well the second grenade goes off but fuck it, it was never going to do any damage anyway. Luckily for you (because your roll was a bit pants) it's easy to get up there using the various pipes and cables and suchlike that criss-cross the gap. The crispy grenadier is closest, and an inexpert examination of the corpse reveals that he was unarmoured, had two more grenades, and was also carrying a DarkNight SMG.
A quick hop over to the walkway with the shooter on reveals that he was wearing what looks like an old and battered suit of Shiver Blocker, and was carrying a FEN AR.
A quick hop over to the walkway with the shooter on reveals that he was wearing what looks like an old and battered suit of Shiver Blocker, and was carrying a FEN AR.
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deject
- Berk

- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
- Contact:
I'll take the grenades, and send down the guns (using my rope from the climbing gear) to the others for turning in to SLA. The Shiver Armor will be harder for me to salvage on my own so unless Grim wants to come up here and help me I'll leave the body alone for now.
Are these guys young enough looking to be Mama's Boys?
Streetwise: 6,2 + 3 = 11
If not I'll ask Dirk to come on up here and do some investigating to see who these dudes were.
Are these guys young enough looking to be Mama's Boys?
Streetwise: 6,2 + 3 = 11
If not I'll ask Dirk to come on up here and do some investigating to see who these dudes were.

