Sniper Update

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Gunslinger42
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Post by Gunslinger42 »

You may not remember, but the scout update site had a little coupon bit at the bottom to order your very own horse-a-nature, well someone printed it off and sent it to valve. This was the reply they got:
<img src="http://img200.imageshack.us/img200/856/mannco.jpg">
Dr. kitteny berk
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Post by Dr. kitteny berk »

:)
Gunslinger42
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Post by Gunslinger42 »

buzzmong
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Post by buzzmong »

HAHAH, that's awesome, Jarate is actually a real update :lol:

Also, sniper achievments, woo!
Sol
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Post by Sol »

achievement wrote:Friendship is Golden
:lol:
deject
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Post by deject »

Blue Spy wrote:What are you going to do, run five miles away and shoot me?
:lol:
Gunslinger42
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Post by Gunslinger42 »

Teef update wrote:May 21, 2009 - Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Maps

Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
Added new arena map Sawmill
Added new arena map Nucleus
Added new community payload map Hoodoo

Sniper Changes

Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
Standard sniper rifle now shoots through friendly players
Added 54 new Sniper voice lines
Added 35 new Sniper achievements

Spy

Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
Spy name tags now show up properly when disguised as their own team
Fixed a bug that would cause spectators to see disguise weapons incorrectly
Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
Also made it more obvious on first person view model when you're bumped while cloaked
Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
Spies disguised as medics now have an Ubercharge: line in their disguise target info
Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
Spies can now pick up health kits for their "disguise health", even when uninjured
Disguise UI doesn't show up in minimum UI mode (hud_minmode)
Spies that disguise as a player using an unlockable now show that unlockable in hand
Spies can now use enemy teleporters
Added 70 new Spy voice lines
Added 34 new Spy achievements

Scoreboard changes

Dominations no longer get wiped when teams switch sides
Dead players draw slightly darker in scoreboard
Converted class labels to class icons
All players now display the total number of people they are dominating

General

Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
Demomen can now detonate their stickies while taunting
Flamethrower's air burst now extinguishes fire on friendly targets
Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
The Heavy and Sniper now have new custom death animations
Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
Added a new taunt for the Kritzkrieg, which also heals for 10 points
Improved the deathcam camera handling used when a player plays a custom death animation
Lot of very nice things in there.
Gunslinger42
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Post by Gunslinger42 »

Within the first thirty seconds I found the best hiding place in the new map. A spy disguised as a pyro is one thing, a spy disguised as a <a href="http://img36.imageshack.us/img36/7254/p ... jpg">stack of tires</a> though? No one will figure that out*

*except everyone, and then the non-solid tires will be made solid in about a day with a little patch
Last edited by Gunslinger42 on May 22nd, 2009, 19:01, edited 1 time in total.
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Post by Stoat »

Gunslinger42 wrote:Within the first thirty seconds I found the best hiding place in the new map.
Achievement Unlocked: Michelin Man
Baliame
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Post by Baliame »

Okay, I just got home. My brother got an ubersaw for the first milestone of spy achievements, anyone else got that?
buzzmong
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Post by buzzmong »

Baliame wrote:Okay, I just got home. My brother got an ubersaw for the first milestone of spy achievements, anyone else got that?
http://www.5punk.co.uk/phpbb/viewtopic.php?t=36453

Bascially, it's now a pot luck system that's not class specific. You can get anything with any class now.
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Post by Dr. kitteny berk »

- The Ambassador now does full critical hits on headshots, instead of mini crits
- The Cloak & Dagger now fully drains the cloak meter, even if the Spy leaves cloak early
- Fixed Spy disguise menu not being visible in HUD minimal mode
- Server log improvements:
- Added "player_extinguish" event for servers to log when a Pyro extinguishes flame with the airburst
- Fixed kill descriptions for horse-A-Nature & Sandman, so server logs can distinguish them
- Identified feign deaths in the events sent to server logs
- Fixed server crash related to the Jarate
Gunslinger42
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Post by Gunslinger42 »

Fixes/nerfs to weapons I still don't have due to the strange new unlock system. *a big sarcastic thumbs up to valve*
Lee
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Post by Lee »

I just tested cloak and dagger quickly, it works exactly the same as before.
Dr. kitteny berk
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Post by Dr. kitteny berk »

Lee wrote:I just tested cloak and dagger quickly, it works exactly the same as before.
That's because they changed the dead ringer, and fucked up the release notes
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Post by FatherJack »

No unlocks for me yet.

I haven't done much spying, but might if I get the handcannon, but it doesn't seem to work like it used to.

Stabbing used to automatically cancel any disguise, but do you have to manually do that or uncloak before stabbing now? I just found myself clicking and nothing happening before the enemy turned around and noticed me and there's nothing quite like the feeding frenzy that occurs when they spot a spy in their midst.
Baliame
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Post by Baliame »

You always had to uncloak before stabbing.

As for unlocks there are three things that matter, recent playtime and session playtime, and luck. So if you haven't played for a while, you probably won't see more than one unlock for the first 8 hours. (of course it can heavily increase if you're lucky) As for session playtime, unlock rolls are periodical, probably about once every half an hour for everyone, but chances scale with both playtimes.

Now bypassing this system is not as much console-y as the last one, you can just sit all night in an active server without AFK kicker (ones such as this usually run the map achievement_idle), even in spectator, and you will get stuff.
Grimmie
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Post by Grimmie »

Yeah, to perform any action other than movement you have to uncloak first.
It's the disguise that gets cancelled on a stab.
Dr. kitteny berk
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Post by Dr. kitteny berk »

Baliame wrote:Now bypassing this system is not as much console-y as the last one, you can just sit all night in an active server without AFK kicker (ones such as this usually run the map achievement_idle), even in spectator, and you will get stuff.
And valve shoot themselves in the foot, as these servers will go up the rankings, because of the measures put in place to kill honeypot servers. :lol:
Baliame
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Post by Baliame »

Dr. kitteny berk wrote:
And valve shoot themselves in the foot, as these servers will go up the rankings, because of the measures put in place to kill honeypot servers. :lol:
Pfft, Valve's foot must look like a piece of emmental cheese by now :lol:


By the way, I propose we keep a 5punk weapon bank. I already have a cartload of duplicates, so once trading comes out, I can offer them to the lazy/unlucky.
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