I'm on a 2 man mission, who's with me?

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Dog Pants
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Post by Dog Pants »

Woo! I'll come back and hang about outside eating the other zombies. Course if I die there's no way I'm going to all the effort again, I'll stay a zombie for good.
Woo Elephant Yeah
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Post by Woo Elephant Yeah »

Keep an eye on Fenwyk, there are a bunch of nutters sleeping in there, and the barricades were down to very low, so I have barricaded as much as my AP would allow, and told them to sleep in the school if they wanted.
Dr. kitteny berk
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Post by Dr. kitteny berk »

Dog Pants wrote:Woo! I'll come back and hang about outside eating the other zombies. Course if I die there's no way I'm going to all the effort again, I'll stay a zombie for good.
if you can get in to the necrotech building in a coupla hours, i can get you alive (hopefully)


there's 2 zeds in there, neither seem hostile.
Dog Pants
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Post by Dog Pants »

I'm there now with plenty of APs. One Harman and two zombies and it's still powered and running. Woo :w00t:
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Post by Dr. kitteny berk »

done.


feel free to stay the fuck alive. :)
Dog Pants
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Post by Dog Pants »

Wohoo! I'll come to the school and say hello later.
Dr. kitteny berk
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Post by Dr. kitteny berk »

hurrah!

if anyone can rev the other rotter in the necrotech building, that'd be good. :)
webclam
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Post by webclam »

which necro building?

I need to use some AP's, I have a few spare today
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Post by Dr. kitteny berk »

the Lambley Building
[58, 8]

tis 5ap from the school.
webclam
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Post by webclam »

'tis done.

Cades are at vsb, but I'm down to emergency running-the-fuck-away ap's now.

Back to the school @ lunchtime methinks, for beer and sandwiches.
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Post by Dog Pants »

Crikey, 1400 XP doesn't go as far as I thought. Belmer'll have to stay alive for a bit to get the rest of the human skills.
webclam
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Post by webclam »

Dog Pants wrote:Crikey, 1400 XP doesn't go as far as I thought. Belmer'll have to stay alive for a bit to get the rest of the human skills.
You are about 1/2 way there then...
Currently it takes the following amount of XP for the different classes to complete their skill trees:

Living:

* Civilian:

The Civilian Character requires only 2100 XP to max out their skill tree.

* Military:

Characters of the Military class need 2200 XP to complete their skill trees unless they started as a Medic. The Medic starts with a Scientist class skill and thus only requires 2125 XP to max out.

* Scientist:

Science Class characters need the most XP to max out - 2425 XP!

Dead:

* Zombie:

Zombies require 1900 XP to max out the skill tree, unless they started as a zombie. Starting zombies receive Vigour Mortis and thus require only 1800 XP to max out.
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