Woo! I'll come back and hang about outside eating the other zombies. Course if I die there's no way I'm going to all the effort again, I'll stay a zombie for good.
Keep an eye on Fenwyk, there are a bunch of nutters sleeping in there, and the barricades were down to very low, so I have barricaded as much as my AP would allow, and told them to sleep in the school if they wanted.
Dog Pants wrote:Woo! I'll come back and hang about outside eating the other zombies. Course if I die there's no way I'm going to all the effort again, I'll stay a zombie for good.
if you can get in to the necrotech building in a coupla hours, i can get you alive (hopefully)
Dog Pants wrote:Crikey, 1400 XP doesn't go as far as I thought. Belmer'll have to stay alive for a bit to get the rest of the human skills.
You are about 1/2 way there then...
Currently it takes the following amount of XP for the different classes to complete their skill trees:
Living:
* Civilian:
The Civilian Character requires only 2100 XP to max out their skill tree.
* Military:
Characters of the Military class need 2200 XP to complete their skill trees unless they started as a Medic. The Medic starts with a Scientist class skill and thus only requires 2125 XP to max out.
* Scientist:
Science Class characters need the most XP to max out - 2425 XP!
Dead:
* Zombie:
Zombies require 1900 XP to max out the skill tree, unless they started as a zombie. Starting zombies receive Vigour Mortis and thus require only 1800 XP to max out.