Minecraft Project
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- Master of Soviet Propaganda
- Posts: 7672
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- Location: Birming-humm, England
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We are nothing if not ambitious.
100 Blocks inside diameter.
10 Blocks wide wall
<img src="http://img.photobucket.com/albums/v241/ ... eLarge.gif">
http://img.photobucket.com/albums/v241/ ... eLarge.gif
When it comes to it, I'll work out how big the pit going around Orthanc is, that will be the 'big' mining operation.
Thoughts?
100 Blocks inside diameter.
10 Blocks wide wall
<img src="http://img.photobucket.com/albums/v241/ ... eLarge.gif">
http://img.photobucket.com/albums/v241/ ... eLarge.gif
When it comes to it, I'll work out how big the pit going around Orthanc is, that will be the 'big' mining operation.
Thoughts?
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- Master of Soviet Propaganda
- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
- Contact:
http://img.photobucket.com/albums/v241/ ... eWalls.gif
Wall plan, top and profile. What does everyone think?
I'm worried the corridor might be too thin around the corners.
Having the wall that high will allow us to make a second floor inside, too.
Stairs can run up along the four straight parts of the wall to the battlements.
I'm struggling to translate that.shot2bits wrote:err. i didnt read this before saying the walls width was wrong where it was 1 wide where everything else was 2. how come we didnt do 10 wide you said in the first post?
Anyhow, is that grey bit a corridor, with the rest solid stone? I figured the wall would be entirely hollow, and that corridor is going to be tricky to navigate.
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- Morbo
- Posts: 19676
- Joined: December 10th, 2004, 21:53
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Agreed. If we can get the bloody wall to line up. It's like getting the Channel Tunnel built at the moment. Erm, I'm not France though...spoodie wrote:I assumed the black area was the internal space. I'd suggest building the circular walls and ceiling, then dividing up the space inside into various rooms, without much of a plan. That'll make it interesting.
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- Master of Soviet Propaganda
- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
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On reflection that sounds like the easiest solution.spoodie wrote:I assumed the black area was the internal space. I'd suggest building the circular walls and ceiling, then dividing up the space inside into various rooms, without much of a plan. That'll make it interesting.
<img src="http://img.photobucket.com/albums/v241/ ... Walls2.gif">
If we agree on a position for the first floor then that will keep it level across rooms at least. 4 Blocks? 5 Blocks?
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- Master of Soviet Propaganda
- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
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Proposal for the gate house.
<img src="http://img.photobucket.com/albums/v241/ ... neGate.gif">
Front view / Side view / Top view
Bit complicated, but they're plans for me more than anything. I don't mind building it all.
Big white hole can be sealed with dirt for the mean time, till we have a forest planted to make proper gates any way.
Yellow bits are triangular protrusions from the top, similar to the archer points on Isengard in the BFME Game.
Light blue crenelations can be continued around as far as you want, or can be left out all together.
Black is the 'floor', which I propose goes up using stone steps above the gate arch.
<img src="http://img.photobucket.com/albums/v241/ ... neGate.gif">
Front view / Side view / Top view
Bit complicated, but they're plans for me more than anything. I don't mind building it all.
Big white hole can be sealed with dirt for the mean time, till we have a forest planted to make proper gates any way.
Yellow bits are triangular protrusions from the top, similar to the archer points on Isengard in the BFME Game.
Light blue crenelations can be continued around as far as you want, or can be left out all together.
Black is the 'floor', which I propose goes up using stone steps above the gate arch.
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- Mr Flibbles
- Posts: 4957
- Joined: August 10th, 2006, 10:58
- Location: belgium
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- Morbo
- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
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- Morbo
- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact: