Although I was checking the notice board when a bandit wandered round the corner and started shooting at me and it screamed and said a couple of funny lines.
Does anyone else feel utterly detached from the plot near the start, the in hud thing that occurs that is unexpected and realistic compared to everything else leaves me a bit cold. I guess it might be because I'm just leaving firestone.
deject wrote:Still, Scooter is the best. This is where the cars live, git you one!
"lady parts"
One thing that occurred to me after playing yesterday: Where are the people? Usually in RPGs you'd have NPCs wandering around the towns/encampments/etc. but there are only quest givers and enemies. Maybe I missed something in the "plot" or this changes later.
Would any of you technically minded people be able to explain why I cannot invite people to my game? or, more accurately, why they just time out when attempting to connect? No internet play takes away half my reason for buying it in the first place
Fucking hell, the list of ports just gets longer and longer. This really shouldn't be so hard - even the shit network codes like Blood Bowl only need one port. How can they reasonably expect people to have to jump through such hoops when other games get it right first time?
Oh. Looks like it wasn't clever balancing- all my skills, artefacts and proficiencies are gone. Backup your saves before co-op-ing.
Hurrah for save editors.
I think it's a known issue that affects some but not all depending on who's hosting.
There's quite a few niggles like this but they haven't stopped me enjoying it immensely. I found myself on the bus to work today singing the song from the opening cutscene.
Is a good track. Shazam told me what it was from a trailer a while back, I think.
The only problems I've found are the sound on cutscenes lagging when I first started playing and getting my vehicle stuck on scenery. I'm sure they're both the fault of one or all of the console platforms, those guys suck.