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Posted: July 26th, 2006, 9:46
by FatherJack
mrbobbins wrote:Seems straightforward enough

http://www.bf2cc.com/Screen_Players.htm
Not sure my PC would cope with running that in game, but I could fire it up on request or run it on a separate computer.

Posted: July 26th, 2006, 9:49
by Dr. kitteny berk
yup, it's a little heavy, but fortunately you only really need it for kicking people. :)

Posted: July 26th, 2006, 12:21
by spoodie
Dr. kitteny berk wrote:yup, sorta, it's an app that allows stuff like that, and proper admin stuff :)
Does the windows come up over the top of the game or do I have to minimise? Yes, I am too lazy to read the bf2cc forums. :)

Also I like all maps (not too keen of the Dam but will play it) and the more variety the better.

Posted: July 26th, 2006, 13:39
by deject
I'd love to have Wake Island in infantry only mode, it would eliminate one of the worst parts of the map, namely the USMC not getting on the island.

Also, FatherJack, we aren't going to be bullied around by clans! We're not a group of n00bz, we can hold our own!

Posted: July 26th, 2006, 13:45
by deject
Sheriff Fatman wrote:
It's clearly an exploit, and as such, is fucking faaabulous.

/edit I'll qualify that a bit. I know we ain't dealing with reality in Beef, but dropping a car on a tank and having it destroy said tank and all around it is pushing the limits of sensible gaming a bit too far IMO.

It is a lame tactic that just conjures up images of sad [commader] twats using cheap tactics to get cheap points.
OH, I have never seen it used on a tank, just crushing infantry. Well then I am fully for restricting it.

Posted: July 26th, 2006, 14:19
by Dr. kitteny berk
deject wrote:
OH, I have never seen it used on a tank, just crushing infantry. Well then I am fully for restricting it.
You can also use it to destroy artillery.

Posted: July 26th, 2006, 14:51
by Sheriff Fatman
deject wrote:
OH, I have never seen it used on a tank, just crushing infantry. Well then I am fully for restricting it.
It seems to work in the same way that ramming cars into other cars does; the impact does a bit of damage but having one vehicle parked on top of another does some sort of uber friction damage that mullers everything in a close radius.

Posted: July 26th, 2006, 15:45
by Gunslinger42
I'd only ever cartillery the odd sniper whore >_> Using it to take out artillery and armour is lame. I tried it on artillery once when berk mentioned it destroys it, the car just sat there perfectly balanced on their artillery for a good 15 seconds and then fell off without destroying it :lol:

Posted: July 26th, 2006, 15:49
by FatherJack
It's all the mad "physics" in these sorts of games. Sometimes objects interact like you'd expect, sometimes they get into feedback loops and spack out in strange and entertaining ways, increasing their velocity beyond what it started at.
Image

Posted: July 26th, 2006, 15:58
by Fred Woogle
hmmmmmmmmm

Posted: July 26th, 2006, 17:58
by FatherJack
If anyone wants to have a practise with bf2cc, download it from here: http://www.bf2cc.com/Downloads/BF2CC_Cl ... 2.2303.zip

Unzip it to a folder, then run the EXE from there.

Connect to either:
BF2 R-Con ONLY
beef.warwick.ac.uk (137.205.194.151) on port 80
or
BF2CCDaemon
beef.warwick.ac.uk (137.205.194.151) on port 3389

user admin pass badger

No-one should be able to join the server as it's firewall blocked, just look at the options.

You'll notice you can do more if you login to the daemon version. Dashboard only works from the server console itself, and lets you additionally change the server port and select Punkbuster etc.

It will only be up tonight and removed tomorrow morning.

Posted: July 26th, 2006, 19:03
by Sheriff Fatman
Oooo, ta Jack, that's really rather nifty :)

Much better than the POS I used to use.

And the Auto Admin icon looks like a Ro-Bo :boogie: