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Posted: July 21st, 2006, 11:56
by Hehulk
Wiggy wrote:
Don't forget the 5% per level from Battlecruisers 5

I didn't
Without BC5, factional mods or gang links you'd have something like
EM 86.32000000
Explosive 84.80000000
Kinetic 87.17500000
Thermal 77.77000000
Posted: July 21st, 2006, 12:00
by Wiggy
Hehulk wrote:
I didn't
Without BC5, factional mods or gang links you'd have something like
EM 86.32000000
Explosive 84.80000000
Kinetic 87.17500000
Thermal 77.77000000
That explosive doesn't sound right though, the base explosive, without taking BC5 into account, is 80%, i'm sure of it. Oh, and I have armor comp skills to 2 as well

EDIT: I can't read, sorry. What would it be WITH BC5?
Posted: July 21st, 2006, 12:04
by Hehulk
Wiggy wrote:
That explosive doesn't sound right though, the base explosive, without taking BC5 into account, is 80%, i'm sure of it. Oh, and I have armor comp skills to 2 as well

EDIT: I can't read, sorry. What would it be WITH BC5?
Hehulk wrote:
EM 89.74000000
Explosive 88.60000000
Kinetic 90.38125000
Thermal 83.32750000
Something like that
Posted: July 21st, 2006, 12:04
by Wiggy
/me goes to sleep
I'm tired, I need to be in bed
EDIT: phone line gets installed today yay! I may be on full-time from next week!
Posted: July 21st, 2006, 12:05
by Hehulk
Posted: July 21st, 2006, 12:10
by Hehulk
Any idea when you might be back btw?
Posted: July 21st, 2006, 12:41
by Wiggy
Maybe next week, if not then definitely by the middle of the week after
Posted: October 28th, 2006, 11:50
by Wiggy
CAST THREAD RESURRECT!
Curse Setup
4 x E50 Prototype Energy Vampire
1 x Drone Link Augmentor I
1 x 10mn Afterburner II
1 x J5 Prototype Warp Inhibitor I
1 x Fleeting Propulsion Inhibitor I
1 x Balmer Series Targeting Inhibitor I
2 x 'Hypnos' Multispectral ECM I
2 x Medium Armor Repairer II
1 x Energized Adaptive Nano Membrane II
1 x Energized Thermic Membrane II
5 x Warrior II
5 x Hammerhead II
Pilgrim Setup (Post-Kali Covops Boost)
1 x Covert Ops Cloaking Device II
3 x E50 Prototype Energy Vampire
1 x J5b Phased Prototype Warp Inhibitor I
1 x Fleeting Propulsion Inhibitor I
1 x Tracking Disruptor II
2 x 'Hypnos' Multispectral ECM I
2 x Medium Armor Repairer II
2 x Energized Adaptive Nano Membrane
1 x Energized Thermic Membrane II
5 x Warrior II
5 x Hammerhead II
One Tracking Disruptor will knock your tracking down to 32% of normal once it's trained up on this baby

Posted: October 28th, 2006, 11:56
by Hehulk
You do know ECM just got an almighty nerf right?
Posted: October 28th, 2006, 12:38
by Lee
And how many times do I have to tell people to use damage controls?
On the curse I'd swap the EANM for one, you'll get a few % lower armour resists but 50%+ hull resists which isnt worth giving up for that tiny improvement in armour resists.
On the Pilgrim swap an EANM for one and you'll get better armour resists and 50%+ hull resists since damage controls arent affected by stacking.
Posted: October 28th, 2006, 12:51
by eRabbit
Hehulk wrote:You do know ECM just got an almighty nerf right?
According to early test server reports, it's gone from massively overpowered to... slightly less massively overpowered

Posted: October 28th, 2006, 13:33
by Wiggy
Taking those comments in mind:
1 x Covert Ops Cloaking Device II
3 x E50 Prototype Energy Vampire
1 x J5b Phased Prototype Warp Inhibitor I
1 x Fleeting Propulsion Inhibitor I
2 x Balmer Series Targeting Inhibitor (death against most turret ships

)
1 x ECM - Spatial Destabiliser II (just in case I come up against any Caldari should I least expect it)
2 x Medium Armor Repairer II
1 x Energized Adaptive Nano Membrane II
1 x Energized Thermic Membrane II
1 x F85 Peripheral Damage System I
5 x Warrior II
5 x Hammerhead II
Posted: October 29th, 2006, 7:22
by bomberesque
Blimey Lee, your comment about Damage controls got me to thinking. have you seen what the prices have done on those over the last 6 months / year? Best named (internal forcefield array) is worth nearly 30 Mill now. I'm pretty sure I ratted one out months back and was really happy when I got about 9 or 10 for it. F85 is now a similar price to EANM II (around 5M)
Anyone ratting in Hoth watch out for these, the cruisers drop them every so often. I'm off to rummage through the lock up and see if I've got any left...
Posted: October 29th, 2006, 10:51
by friznit
Wiggy wrote:Taking those comments in mind:
1 x Covert Ops Cloaking Device II
On a Curse? You'll need a pneumatic crowbar to get that on. You could fit a normal T2 cloak though.
Posted: October 29th, 2006, 10:57
by Wiggy
Sorry, should have said, that's the Pilgrim fit. The Curse fit won't change for the time being, I'll use it until Kali comes and see what happens.
Posted: February 5th, 2007, 3:48
by Hehulk
Boom! Thread resurection go now!
Want some input on a PVP thorax set-up for n00b gallente pilots. I've worked the fittings out, and it does fit just barely.
Highs:
5 X Heavy Ion Blaster I with AM
Mids:
1 X 10mn Microwarpdrive I
1 X Warp Scrambler I
1 X Stasis Webifier I
Lows:
1 X Medium Armor Repairer II
1 X Explosive Armor Hardener I
1 X Kinetic Armor Hardener I
1 X Magnetic Field Stabilizer II
1 X Inertia Stabilizer I
Drones:
5 X EC-600 Valkyere
Also have a shed-load of new set-ups in the wake of the revelation changes
Fleet Tempest
Highs:
6 X 1400mm Howitzler Artillery II
2 X Medium Remote Armor Repairer I
Mids:
1 X 100MN Microwarpdrive I
3 X Sensor Booster II
1 X Tracking Computer II
Lows:
3 X Gyrostabilizer II
2 X Tracking Enhancer II
1 X Inertia Stabilizer I
Drones:
Whatever
Hurricane
Highs:
6 X 425mm Autocannon II
2 X Heavy Assault Missile Launcher I
Mids:
1 X 10MN Microwarpdrive II
1 X Fleeting Propulsion Inhibitor (Web)
1 X Warp Scrambler I
1 X Medium Electrochemical Capacitor Booster loaded with 400s
Lows:
1 X Medium Armor Repairer II
1 X 400mm Rolled Tungsten Plate
3 X Energized Adaptive Nano Membrane II
1 X Emergency Damage Control
Drones:
6 X EC-300 thingies
Bait Jaguar
High:
3 X 150mm Autocannon II
1 X Standard Missile Launcher I
Mids:
1 X 1mn Afterburner II
1 X Stasis Webifier I
1 X Warp Scrambler I
1 X Medium FS-9 Shield Extender
Lows:
2 X Gyrostabilizer II
1 X Nanofiber Internal Structure I
Tackle Wolf
Highs:
4 X 200mm Autocannon II
Mids:
1 X 1MN Afterburner II
1 X J5B Warp Scrambler
Lows:
2 X Gyrostabilizer II
2 X Tracking Enhancer II
Note: Needs a 3% reduction in turret CPU implant to work, as well as weapon upgrades 5 and electronics 5
Missioning/Ratting Maelstrom
Highs:
8 X 1400mm Howitzler Artillery II
Mids:
1 X Large Shield Booster II
4 X T2 Shield Hardeners
1 X Shield Boost Amp
Lows:
2 X Gyrostabilizer II
3 X Power Diagnostic System II
Drones:
5 X T2 Medium
10 X T2 Lights
Posted: February 5th, 2007, 11:00
by Lee
Hehulk wrote:Want some input on a PVP thorax set-up for n00b gallente pilots.
I've found that you need at least an 800mm plate on the thorax or you'll end up dead extremely fast. Without rigs this seems to work best:
5x Electrons
10mn mwd
Web
Scram
Med rep
Damage control
EANM
800mm plate
Mag stab
Hammerheads or ECM drones.
Obviously works best with T2 or best named where possble, T2 blasters make a huge difference vs T1.
If rigs ever become affordable I'll be switching to this:
5x Electrons
10mn mwd
Web
Scram
Small rep
1600mm plate
dc, eanm, mag stab or 3x mag stabs
2x grid rigs, exp resist rig
Hammerheads or ECM drones.
The rigged setups are almost unbeatable, in a 1v1 situation use 3x mag stabs, they'll never get through your plate in time while you're hitting them with 500dps. If you think you might get jumped by multiple targets use dc + eanm, it'll take them forever to get through your armour

Posted: February 20th, 2007, 15:58
by Lee
Whats the world er, eve coming to when a nano deimos works better than a properly fitted deimos?
I've trained the HAC skills on sisi and after some testing it seems the most effective deimos setup is this:
5x neutron blasters with null
mwd, 20km scram, cap booster
3x istabs, 3x nanos
grid rig, mass reduction rig
hammerheads
orbit at 10km
I hope nano ships get their nerf soon...
Posted: February 20th, 2007, 16:53
by eRabbit
Lee wrote:Whats the world er, eve coming to when a nano deimos works better than a properly fitted deimos?

The world where the Deimos, being the closest range HAC, has the highest mass and lowest base speed of any HAC.
Posted: February 20th, 2007, 17:03
by Lee
eRabbit wrote:The world where the Deimos, being the closest range HAC, has the highest mass and lowest base speed of any HAC.
Yep, but it still goes 2700m/s with that setup and is untouchable by anything slower than it.
I prefer to be using this setup:
5x neutrons with null/void
mwd, web, scram
med rep, dc, exp hardener, eanm, 2x mag stabs
grid rig, cap capacity rig
hammerheads
unfortunately it doesnt stand a chance against a nano ship unless they make a mistake.