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Posted: May 8th, 2007, 19:58
by TezzRexx
shot2bits wrote:how bout asshat, dust1, italy and some other stuff thrown in
Hostage maps :(

Posted: May 8th, 2007, 20:08
by deject
TezzRexx wrote:
Hostage maps :(
yep, cs_ maps should not be included IMO.

as far as de_ maps we have:

aztec
cbble
chateeu
dust
dust2
inferno
nuke
piranesi
port
prodigy
tides
train

Out of these, I like train and nuke a lot although I'd guess a lot of you guys aren't so familiar with those. I wouldn't mind having dust2 and aztec actually.

Posted: May 8th, 2007, 20:14
by shot2bits
TezzRexx wrote:
Hostage maps :(
whats wrong with that?

Posted: May 8th, 2007, 20:20
by TezzRexx
shot2bits wrote:whats wrong with that?
FatherJack wrote:Bomb Maps FTW, the hossies are spackers and get stuck on things, introducing unneccesary complication. Also I feel that unless there are two very distinct hostage locations, it's too easy for the T's to camp them - a different dynamic from the bomb maps when both sides have to weigh the risk of both going to the "wrong" bombsite against splitting up. A finely-balanced game of Assault, for example usually only ends because one side gets bored and enters/exits the building.

With two maps, we'll need to have (best of) 40 rounds, 10 per map, 10 per team. There are some biases towards teams on most maps, but it depends more on player style.
Dr. kitteny berk wrote:Jack's right.

Also, there's the whole rescuing one hostage and killing the rest thing on hostage maps.

which is dirty (to be expected from 5punkers) :)

Posted: May 8th, 2007, 20:26
by Lateralus
I quite like train actually, and would be happy for it to be that and dust/dust2/inferno.

Posted: May 8th, 2007, 20:43
by ProfHawking
I like aztec, cbble, dust, dust2, inferno, port.

not a fan of train or nuke.

Posted: May 8th, 2007, 21:38
by FatherJack
I'd say

aztec - quite like
cbble - complicated layout
chateau - okay, easy to get lost in one bit, bomb sites too far apart
dust - okay, but used
dust2 - a good choice
inferno - great, also used
nuke - nice choice also
piranesi - most confusing map ever - the one with "helpful" signposts to observatory, tower, etc
port - a good choice, but quite similar in layout to dust2
prodigy - not a bad choice - the one where the CTs spawn in tunnels next to one bomb site, used to be an escape map type
tides - not so good, one where the CTs spawn in a little market square
train - mostly unfamiliar to me, never really liked it

Posted: May 8th, 2007, 21:57
by buzzmong
We're never going to choose a map as we all have different preferences.


I motion that we just use the full de_ listings and have random mappage on.

Therefore, we can't prepare for specific maps, and alot of people don't have experience outside of the basic couple of maps which means that mostly everyone will have the same disadvantage of not playing it as much.

It'll also be FAIR


What sayeth?

Posted: May 8th, 2007, 22:08
by Dr. kitteny berk
buzzmong wrote:We're never going to choose a map as we all have different preferences.


I motion that we just use the full de_ listings and have random mappage on.

Therefore, we can't prepare for specific maps, and alot of people don't have experience outside of the basic couple of maps which means that mostly everyone will have the same disadvantage of not playing it as much.

It'll also be FAIR


What sayeth?
No. Just. No.


Seriously, that'll just start arguments. we'll choose some maps given some time.

Posted: May 8th, 2007, 22:16
by deject
I formally nominate aztec and dust2 for consideration.

Posted: May 8th, 2007, 22:22
by FatherJack
Yeah democracy and consistency between games, FTW.

When everyone's finished their suggestions/nominations we can run two polls to pick first and second choice. Assmuming they both produce different maps, we would then have our winnars.

Unless there's a more logical way I'm missing.

Posted: May 8th, 2007, 22:28
by Dr. kitteny berk
deject wrote:I formally nominate aztec and dust2 for consideration.
I'll second that, both quite balanced (and not difficult for newer players to learn)

Posted: May 8th, 2007, 22:32
by TezzRexx
:above:

Posted: May 9th, 2007, 2:37
by Dr. kitteny berk
Fear wrote:I used to run clan matches on a css server so I can give you some handy rcon commands if you need them. (Like round restarts without reloading the level). I'd have to dig them up tho.
Please do, I've not bothered with clanny stuff in a long time

Posted: May 9th, 2007, 7:08
by Joose
deject wrote:I formally nominate aztec and dust2 for consideration.
:above:

Posted: May 9th, 2007, 7:23
by Lateralus
How about just one poll, and the top 2 maps get used? Makes life a bit simpler. Set it up then someone! :)

Also, can anyone find a site showing the top-down views of all the maps so I can refresh my memory as to which is which? I'm shite with map-names, other than ones like assault, office and italy that I play a lot.

Posted: May 9th, 2007, 7:24
by Dr. kitteny berk
Lateralus wrote:How about just one poll, and the top 2 maps get used? Makes life a bit simpler. Set it up then someone! :)

Also, can anyone find a site showing the top-down views of all the maps so I can refresh my memory as to which is which? I'm shite with map-names, other than ones like assault, office and italy that I play a lot.
we may as well do 2 threads. or just one with the most popular combinations from here

Posted: May 9th, 2007, 8:11
by Lateralus
Lateralus wrote:Also, can anyone find a site showing the top-down views of all the maps so I can refresh my memory as to which is which? I'm shite with map-names, other than ones like assault, office and italy that I play a lot.
I found one - although not for all maps. Also, being bored already as I am, muggins here will set up the vote... :roll: :)

Posted: May 9th, 2007, 8:19
by Dr. kitteny berk
Lateralus wrote:muggins here will set up the vote... :roll: :)
Sounds a little too... organised.

you can stop that now.

Posted: May 9th, 2007, 8:20
by Lateralus
*Stops*

Feck it, Aztec and Dust2 then?