So what's next?
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Heh, what we all want is what everyone in Eve wants: high end roids, big rats and PvP on your own terms. But to secure that you need a big alliance who can fight for it cos every other fucker wants it too. So basically, if you want that stuff you have to be prepared to join a big alliance and fight for your piece of the pie or pay someone to do it for you.
So we know what we want, how do we go about getting it?
So we know what we want, how do we go about getting it?
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Miro Mishu
- Unicorn

- Posts: 306
- Joined: October 22nd, 2006, 1:07
Hookup with a powerhouse, and become a cog in the wheel. I don't care which powerhouse as long as our Corp. doesn't have to pay to be there. An alliance should be there for the corps involved, not the other way around.
I personally don't hold war grudges like some, so my care of where we go is less limited.
I personally don't hold war grudges like some, so my care of where we go is less limited.
In case no one has gotten this point yet, gonna put it very simply. If you want decent space, decent rats and decent roids, we'll have to join an alliance, and fight to defend it. That means fleets, that means gate camps, fact of 0.0 life. There is no such things as good space without defending it, so when saying what you want, please keep that in mind.
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centerededgedesign
- Optimus Prime

- Posts: 1095
- Joined: February 5th, 2006, 18:43
- Location: Farmington, MN, US
- Contact:
Well, how about discussing what we can offer a prospective alliance. We're all over the board on experience and skills, but what do we want to offer if we're to be a cog in the wheel?
I'd feel safe saying Friz might be against being POS manager of an Outpost system, that FatherJack might not want to be part fo blob battles, and so on and such forth. What defines 5punk in a way that we can market to allies?
We're well rounded and self sufficient, to be sure. We can accomplish alot when we don't even try to, and despite the day-to-day chores, somehow have thrived.
So, what I might suggest, and this comes because of my time recruiting, I'm sure, but I suggest we are good trainers. Every alliance needs members, and by that members that have proven themselves and won't stab them in the back. Let's offer that we can train new members that can then go on to join other corps in the alliance.
Just my two bits, but with alot of people coming in, we could put together some great ops doing all sorts of things, and the recruits need not even know it's all in the name of training. Just tell them we need a pos set up at xyz for future ops. Give them isk, and see how they do. We've already got the dynamic of Fw4ppers/5punkorp to provide the framework, let alone some offices already set up.
Pros: (As I see them)
It gives us access to 0.0 (if our alliance has it)
We would fulfill an important role that we could all participate in.
It leaves room for all play styles, as you would only need to be available for questions to be helpful, not hand-holding all the time.
It wouldn't lock us into a role within an alliance that some members wouldn't enjoy. (assuming there is joy to be found for all in this possible scenario).
It wouldn't require us to 'up stakes' until we want to.
It preserves the 'status quo' between the two corps. (Fw4ppers/5punk)
It keeps us flexible, as we wouldn't have mining quotas to meet for a ship build deadline, or POS's to move stuff between or gate camps to man at every minor scuffle.
It allows us to continue to persue personal interests like capital building or bpo domination.
Cons: Might be hard to market to an alliance.
Wouldn't necessarily be the most stunning role in the alliance, so we wouldn't become central members in short time.
Does require some hand holding and op scheduling.
Please feel free to point out other 'Cons'. Tis my idea, so my rose colored glasses don't see all the flaws that others will.
I'd feel safe saying Friz might be against being POS manager of an Outpost system, that FatherJack might not want to be part fo blob battles, and so on and such forth. What defines 5punk in a way that we can market to allies?
We're well rounded and self sufficient, to be sure. We can accomplish alot when we don't even try to, and despite the day-to-day chores, somehow have thrived.
So, what I might suggest, and this comes because of my time recruiting, I'm sure, but I suggest we are good trainers. Every alliance needs members, and by that members that have proven themselves and won't stab them in the back. Let's offer that we can train new members that can then go on to join other corps in the alliance.
Just my two bits, but with alot of people coming in, we could put together some great ops doing all sorts of things, and the recruits need not even know it's all in the name of training. Just tell them we need a pos set up at xyz for future ops. Give them isk, and see how they do. We've already got the dynamic of Fw4ppers/5punkorp to provide the framework, let alone some offices already set up.
Pros: (As I see them)
It gives us access to 0.0 (if our alliance has it)
We would fulfill an important role that we could all participate in.
It leaves room for all play styles, as you would only need to be available for questions to be helpful, not hand-holding all the time.
It wouldn't lock us into a role within an alliance that some members wouldn't enjoy. (assuming there is joy to be found for all in this possible scenario).
It wouldn't require us to 'up stakes' until we want to.
It preserves the 'status quo' between the two corps. (Fw4ppers/5punk)
It keeps us flexible, as we wouldn't have mining quotas to meet for a ship build deadline, or POS's to move stuff between or gate camps to man at every minor scuffle.
It allows us to continue to persue personal interests like capital building or bpo domination.
Cons: Might be hard to market to an alliance.
Wouldn't necessarily be the most stunning role in the alliance, so we wouldn't become central members in short time.
Does require some hand holding and op scheduling.
Please feel free to point out other 'Cons'. Tis my idea, so my rose colored glasses don't see all the flaws that others will.
You could just get in bed with an Alliance without actually joining it. From what has been said on the matter in the past I am under the impression no alliance worth it's salt would want a corp as small as ours anyway?eRabbit wrote:In case no one has gotten this point yet, gonna put it very simply. If you want decent space, decent rats and decent roids, we'll have to join an alliance, and fight to defend it. That means fleets, that means gate camps, fact of 0.0 life. There is no such things as good space without defending it, so when saying what you want, please keep that in mind.
I don't think anyone has a problem with fleets and gate camps - I think people are saying they don't want blobs or to be in a full-on war zone. Hostile fine, all out system-claiming wars on your doorstep not-so-much. When there are more than 30 per side in a battle I lose interest because it can, and mostly will degenerate into 1 frame-per-minute action - and not forgetting the hours camping or hiding leading up to it.
I loved our roaming gangs of 10ish, best times in 0.0 I've ever had. I want more of that over anything else. I killed way more in that than I ever did in fleets.
Are all the new regions claimed now? Or could we wonder in there - it seems to be bob'v'eve war free at the moment.
I will basically go with the flow on whatever is decided. My alt will likely remain put unless industrial opportunities arise where we end up.
My eve sub runs out in May and I'm not entirely sure I will renew it - so don't give much weight at all to my opinions as I might not even be about then.
Is it possible to use the jump drive gate things (can't recall what they're called off the top of my head) which allow a load of other ships to jump with a carrier or dread or are they horribly expensive/not available yet?
[edit] Jump portal generators! But at a base NPC price of 481,455,760 isk and a skill requirement of Jump Portal Generation V it could be a while before we get our hands on one
[edit] Jump portal generators! But at a base NPC price of 481,455,760 isk and a skill requirement of Jump Portal Generation V it could be a while before we get our hands on one
Just to make a point, this is confusing me. Simply because my computer isn't great (1.6ghz, 512mb ram, 64mb graphics card), I have a 1mb internet connection and I was free of any major lag throughout f4, zx, kdf and c3, and that was even when we were dogfighting around the dreads then went and stood our ground against a huge goon horse. I don't get how people can say every fleet turns into a slide show, when practically every eve player here has a better system than me and more than likely a better internet connection and it doesn't happen to me.Fear wrote:I don't think anyone has a problem with fleets and gate camps - I think people are saying they don't want blobs or to be in a full-on war zone. Hostile fine, all out system-claiming wars on your doorstep not-so-much. When there are more than 30 per side in a battle I lose interest because it can, and mostly will degenerate into 1 frame-per-minute action - and not forgetting the hours camping or hiding leading up to it.
Also, the new regions are all claimed now, and in a pretty constant state of flux with everyone having pops at each other.
No ISS left to lose ships! Even Privateers have stopped war dec'ing them because there's nothing to shoot at. They're still doing stuff with the IPO ('they' seems to be mostly Stins though).traveyb wrote:Yeah i heard that there is ALOT of pirate corps in these new systems >.< and ZOMG ISS didnt loose any ships at all yesterday o.O they must be doing well!
New regions are worse than Syndicate at the moment. A compelte melting pot of blob warfare and piracy with noone really on top. And no bounties on the rats either so it's all mining and production with drone loot.
The idea of forming a temporary group (loose alliance without the actual alliance bit) and hopping into someone's back yard for some ninja mining is appealing. 5punkorp is very heavy on industry and can offer PvP, capital capability and POS know how, which is our biggest selling point. In fact, this is the sort of direction Hobos are taking. They're not fluffy by any means: they're basically a bunch of egotistical pirates, but they're our egotistical pirates and could be a useful bunch to have guarding our back door while we mine like crazy. Presumably we'd have to build them a ship or two in return.
Fear: can I have your stuff? /runs
What if 5punk and hobos (and maybe that other ex-issn one) were to join horses (whether an official alliance or not doesn't matter) and then go claim a system somewhere and start trying to take territory (need the alliance for sov is suppose).
They might have a better idea to a system as us, but wherever it is we would have 2 or more independent and very capable PvP horses that would only really be neutered by a big alliance's blob.
If the new regions are really in a state of flux that could be ideal. No bounties on the rats does kinda suck but it's not the end of the world if you can mine from ratting to some extent.
They might have a better idea to a system as us, but wherever it is we would have 2 or more independent and very capable PvP horses that would only really be neutered by a big alliance's blob.
If the new regions are really in a state of flux that could be ideal. No bounties on the rats does kinda suck but it's not the end of the world if you can mine from ratting to some extent.
The new regions are exactly what people have been stating they don't want, lots of people at your throats and lots of blobs.Fear wrote:If the new regions are really in a state of flux that could be ideal. No bounties on the rats does kinda suck but it's not the end of the world if you can mine from ratting to some extent.
Yeah you're prolly right. Having looked at this it doesn't look like there is anywhere in 0.0 space without the potential for blob warfare. You will always border a big alliance. Sucks.eRabbit wrote:The new regions are exactly what people have been stating they don't want, lots of people at your throats and lots of blobs.
Let's instead go and take that D2 region above the freelancer alliance. Be a nice new home.
Last edited by Fear on March 29th, 2007, 12:48, edited 1 time in total.
AFAIK this is exactly what they have in mind. I'll find out more tonight and let you know (I'll post on the other forum though for security reasons).Fear wrote:What if 5punk and hobos (and maybe that other ex-issn one) were to join horses (whether an official alliance or not doesn't matter) and then go claim a system somewhere and start trying to take territory (need the alliance for sov is suppose).
I like this idea. I’m a few days out from completing the carrier skills myself and have just been waiting for the isk to buy the ship and complete. How many carrier pilots with ships do we already have?amblin wrote:How about some completely off-the-wall suggestions. Just to throw into the pot.
1) Find a nice dead end system in the new regions with some half decent high ends and put up a mining POS. Jump in the POS, ships, etc and arrange flights out once a month for a week long mining fest. Before jumping everything bar the POS and its fuel/defenses out. Rinse and repeat.
What would happen if we did a bit of everything? Create an alt corp. Those that wanted the o.o could go out and set up with a big organization. How many time in ISS did I see or hear "this is an alt coming in don’t shoot". Thos few scout out an area in the back woods and set up a cyno. A few jump in and set up the ninja POS. That way we would have the empire people safe. The miners could set up someplace. And the o.o people have the fighting hey want. Every few weeks we could move the POS but have people in the new alliance that have ears to the ground of what’s going on.
When I first entered ISS we had a corp. named Validus. IT was only 3 of us but we meet all the requirements of what iss required. WE even showed op to some of the battles and defenses. Usually we just sat there and were told what to do by the FC. But we were they. I got snipped at lot as my mic was having issues at the time. Anyhow no one is ISS really even noticed us or if they did they did not mention anything to us. SO we get a group of experienced people and join up. Maybe even do the training thing mentioned above. But in the end we help this new alliance whoever it may be but also have a bigger plan of our own.
Just thoughts.
Last edited by Morrill on March 29th, 2007, 14:03, edited 1 time in total.




