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Posted: March 19th, 2007, 11:32
by Lateralus
I played it for 20 mins on the tutorial and it felt like it was struggling a bit when anything had to move. Might knock the settings down a notch or 3 and give it another whirl when I have the time.

Posted: March 19th, 2007, 11:37
by Hehulk
amblin wrote:(I only have: P4 2.4GHz, 1GB Corsair XMS RAM, 256Mb nVidia 6600GT)
:lol: :lol:

I have just this second got back in from the shops with my copy (and yes the map is french :shakefist: ). Demo ran ok-ish on my machine with the following specs

AMD64 3000+
512mb X700
1GB Corsair Value RAM (Not in dual channel)

Posted: March 19th, 2007, 15:03
by Hehulk
Having loved the demo, first impressions of the full game:

Hmmmmmmmmm, nuke. :)

Posted: March 19th, 2007, 15:17
by mrbobbins
Hehulk wrote:Having loved the demo, first impressions of the full game:

Hmmmmmmmmm, nuke. :)
Hmmmmmmmmm, framerate ;)

Posted: March 19th, 2007, 23:13
by Gunslinger42
Anyone get a screenshot of Father Jack's cock :lol:

Here's mine, complete with point defense spunk

<img src="http://www.5punk.co.uk/uploads/soupcock.PNG">

Posted: March 19th, 2007, 23:18
by deject
Gunslinger42 wrote:Anyone get a screenshot of Father Jack's cock :lol:

Here's mine, complete with point defense spunk

<img src="http://www.5punk.co.uk/uploads/soupcock.PNG">
:lol:

Posted: March 20th, 2007, 1:26
by Hehulk
Cost of a nuclear missile launcher: Lots.
Build time: Most normal peoples lifespan
Finding out it has an autolaunch feature by nuking yourself: Priceless 8)

Posted: March 20th, 2007, 9:14
by Dog Pants
Floor = fail, so I've ordered this off Play instead. Should arrive around the same time as Stalker, so Mrs Pants may kill me.

Posted: March 20th, 2007, 9:18
by Dr. kitteny berk
Dog Pants wrote:Floor = fail, so I've ordered this off Play 18 times instead. Should arrive around the same time as Stalker, so Mrs Pants may kill me.

Posted: March 20th, 2007, 9:39
by amblin
.

Posted: March 20th, 2007, 9:46
by mrbobbins

Posted: March 20th, 2007, 11:00
by deject
Dr. kitteny berk wrote:
Dog Pants wrote:Floor = fail, so I've ordered this off Play 18 times instead. Should arrive around the same time as Stalker, so Mrs Pants may kill me.
:lol:

Posted: March 23rd, 2007, 9:40
by amblin
.

Posted: March 23rd, 2007, 10:17
by Dog Pants
I started dabbling on the first mission last night too. I'm quite happily plodding through it, and the only time I had performance issues is when it zoomed right in on the first enemy base exploding. I'm quite enjoying it so far, but it's only a matter of time until I reach a defender mission and get stuck.

Posted: March 23rd, 2007, 10:30
by mrbobbins
amblin wrote:I couldn't figure out balancing the initial resources though. Siting power generators right next to my mass extractors may not have been a good plan. :roll:
Noooo that's a good thing!, you're supposed to place them next to each other it gives some kind of bonus,

There are several combinations, like placing mass storage nest to mass extractors, and mass febricators next to power generators.

There are loads of compliacted bonuses that I don't understand

Posted: March 23rd, 2007, 10:34
by FatherJack
Don't forgot the penile bonus.

Posted: March 23rd, 2007, 10:47
by amblin
.

Posted: March 23rd, 2007, 11:01
by mrbobbins
FatherJack wrote:Don't forgot the penile bonus.
:lol:

COCK adjacency bonus + 'slinger ARSE sheild = WIN

Posted: March 23rd, 2007, 11:28
by Hehulk
Grid bonuses (as I call em in my head) seem to work thusly:
Stick a powerplant next to any building (and it needs to be fully next to a building, having one side of a power plant split over two buildings doesn't work, unless you can fit both buildings onto that one side) to reduce the power cost.
Stick a mass extractor or mass fabricator next to a factory and it'll reduce the mass requirements of whatever you build in the factory
Stick factories of the same type next to each other and the build time goes down
Put the relevant storage types (mass or power) next to their relveant building and your power/mass a second increases.

From experimenting, I think you get the best bonuses ignoring the ability to reduce build costs, running costs etc and simply building T3 mass fabricators and T3 powerplants on their own, then surrounding them with storage things.

Posted: March 23rd, 2007, 11:33
by Dog Pants
Ooh, this is a side of Soup I'd never heard about before now. That's quite cool.