BIG stompy robots... really BIG
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- Ninja
- Posts: 1448
- Joined: February 12th, 2005, 17:53
Anyone get a screenshot of Father Jack's cock
Here's mine, complete with point defense spunk
<img src="http://www.5punk.co.uk/uploads/soupcock.PNG">
Here's mine, complete with point defense spunk
<img src="http://www.5punk.co.uk/uploads/soupcock.PNG">
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- Berk
- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
- Contact:
Gunslinger42 wrote:Anyone get a screenshot of Father Jack's cock
Here's mine, complete with point defense spunk
<img src="http://www.5punk.co.uk/uploads/soupcock.PNG">
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- Morbo
- Posts: 19676
- Joined: December 10th, 2004, 21:53
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I started dabbling on the first mission last night too. I'm quite happily plodding through it, and the only time I had performance issues is when it zoomed right in on the first enemy base exploding. I'm quite enjoying it so far, but it's only a matter of time until I reach a defender mission and get stuck.
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- Robotic Despot
- Posts: 4595
- Joined: October 14th, 2004, 21:35
- Location: Sitting in a tin can
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Noooo that's a good thing!, you're supposed to place them next to each other it gives some kind of bonus,amblin wrote:I couldn't figure out balancing the initial resources though. Siting power generators right next to my mass extractors may not have been a good plan.
There are several combinations, like placing mass storage nest to mass extractors, and mass febricators next to power generators.
There are loads of compliacted bonuses that I don't understand
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- Site Owner
- Posts: 9597
- Joined: May 16th, 2005, 15:31
- Location: Coventry, UK
- Contact:
Grid bonuses (as I call em in my head) seem to work thusly:
Stick a powerplant next to any building (and it needs to be fully next to a building, having one side of a power plant split over two buildings doesn't work, unless you can fit both buildings onto that one side) to reduce the power cost.
Stick a mass extractor or mass fabricator next to a factory and it'll reduce the mass requirements of whatever you build in the factory
Stick factories of the same type next to each other and the build time goes down
Put the relevant storage types (mass or power) next to their relveant building and your power/mass a second increases.
From experimenting, I think you get the best bonuses ignoring the ability to reduce build costs, running costs etc and simply building T3 mass fabricators and T3 powerplants on their own, then surrounding them with storage things.
Stick a powerplant next to any building (and it needs to be fully next to a building, having one side of a power plant split over two buildings doesn't work, unless you can fit both buildings onto that one side) to reduce the power cost.
Stick a mass extractor or mass fabricator next to a factory and it'll reduce the mass requirements of whatever you build in the factory
Stick factories of the same type next to each other and the build time goes down
Put the relevant storage types (mass or power) next to their relveant building and your power/mass a second increases.
From experimenting, I think you get the best bonuses ignoring the ability to reduce build costs, running costs etc and simply building T3 mass fabricators and T3 powerplants on their own, then surrounding them with storage things.