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Posted: February 12th, 2007, 23:35
by Fred Woogle
Italy was shit I think, sorry. Withdrawal was fucked

Spetsnaz was very much enjoyed here.


Xcom was enjoyable I found, but a bit big.

Dust pcg was too big and pretty ghey, so was ignorance.

Twilight was fun for a while, would enjoy playing it again, but not as a regular map. (but only now and again)

Office extended can be a bit big, but I found it enjoyable, and think it would be pretty good if we could alternate the 2.

Trash
Italy
Dust pcg
Ignorance
Withdrawal

Keep
Twilight
Spetsnaz
Office Extended

Consider
Xcom

Test
Matrix
Stargate
De_Office

*edit* ohh and Berks gooch could be good, but it needs alot of work

Posted: February 12th, 2007, 23:41
by Dr. kitteny berk
:above: I agree with all that.
Ty aka Sir Die Aloty wrote:*edit* ohh and Berks gooch could be good, but it needs alot of work
*puts a few bits of shrapnel in there*


seriously though, the berk_gulch should be better if i put more work into it (or just block snipers :lol:

Posted: February 14th, 2007, 15:50
by deject
I used to play on this map called de_view. It's fairly large, good for 10-16 people, and it's well made.

http://www.lanmaniax.com/maps/html/de_view.htm

Posted: February 14th, 2007, 16:18
by spoodie
I'm going to state officially that I am bored shitless with standard de_assault.

Posted: February 14th, 2007, 16:31
by Dr. kitteny berk
spoodie wrote:I'm going to state officially that I am bored shitless with standard de_assault.
What about cs_assault? :)

Posted: February 14th, 2007, 17:15
by Fred Woogle
we going to play any customs tonight? what abotu the ones we havn't tested?

in other news, gunslingers map is looking fuckign aweosme

Posted: February 14th, 2007, 17:17
by Mr. Johnson
isn' there a way for me to download them all at once? now i have to wait before playteim, because i have to download them all individually.

Posted: February 14th, 2007, 17:22
by spoodie
Dr. kitteny berk wrote:What about cs_assault? :)
Yeah, that one as well. Your one's okay because it's got barrels and is a bit different.

Posted: February 14th, 2007, 17:25
by Fred Woogle
I'm making a map pack with these maps

Keep
Twilight
Spetsnaz
Office Extended

Consider
Xcom

Test
Matrix
Stargate
De_Office

will be up in about 15minuits

Posted: February 14th, 2007, 17:56
by Fred Woogle
Map Pack - http://www.motorphetamine.co.uk/games/c ... 140207.rar

if you don't know, extract to ***\Steam\steamapps\YOUR USERNAME\counter-strike source\cstrike

Posted: February 14th, 2007, 18:00
by Mr. Johnson
thank you mr. Ty! i owe you some cake. :caek:

Posted: February 14th, 2007, 18:22
by Gunslinger42
As a few of you know now, I'm currently making a CS:S version of CoD's bonneville. The one with the railings.
It's quite far from being finished, but I'll keep at it.

I do need input on what kind of map I should make it though. Hostage or bomb defusal? Or just leave it without either and just let one team kill the other until they win?

Posted: February 14th, 2007, 18:24
by Dr. kitteny berk
leave it flavourless, will look at finding a deathmatch mod.

Posted: February 14th, 2007, 18:28
by Gunslinger42
Yeah, I was planning on leaving it without a proper gameplay type anyway, as it'd ruin the CoD feel. Unless there were massive demand for rail bombing or something.

Which is also the excuse I'm using for putting in as few shiney (and physics-y) things as possible.

Posted: February 14th, 2007, 18:28
by Dr. kitteny berk
needs more exploding barrels :)

Posted: February 15th, 2007, 11:22
by Woo Elephant Yeah
Gunslinger42 wrote:As a few of you know now, I'm currently making a CS:S version of CoD's bonneville. The one with the railings.
It's quite far from being finished, but I'll keep at it.

I do need input on what kind of map I should make it though. Hostage or bomb defusal? Or just leave it without either and just let one team kill the other until they win?
:excited: :excited: :excited: :excited: :excited: :excited: :excited: :excited:

Posted: February 16th, 2007, 10:58
by FatherJack
Gunslinger42 wrote:Or just leave it without either and just let one team kill the other until they win?
Wasn't this a third mode in the original CS? Or am I mixing up the "escape" mode? I guess you could just put either hossies or bomb sites somewhere no-one can get to if the game insists one or the other be present.

Are you building from scratch or using a convertor? I did find one for CoD maps a while back, but it was less than perfect.

Posted: February 16th, 2007, 14:09
by Gunslinger42
Building from scratch.


And it doesn't insist on having a game type. If you leave it withot one it works fine (except the round doesn't end after x minutes and declare team y winner by default).

Posted: February 16th, 2007, 15:09
by fabyak
I also remember playing a couple of maps a while back which were good fun, one was based on an oil rig (was a 'get x person to a safe zone' jobby) and there was also another one which based in a building site of a mostly finished sky scraper (I think)

Posted: February 16th, 2007, 15:11
by Dog Pants
Now do one based on the cinema level from Duke Nukem 3D.