Custom Maps for Bukkake CSS
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Fred Woogle
- Zombie

- Posts: 2172
- Joined: January 12th, 2005, 21:42
- Location: Inside the closet cupcake!
- Contact:
Italy was shit I think, sorry. Withdrawal was fucked
Spetsnaz was very much enjoyed here.
Xcom was enjoyable I found, but a bit big.
Dust pcg was too big and pretty ghey, so was ignorance.
Twilight was fun for a while, would enjoy playing it again, but not as a regular map. (but only now and again)
Office extended can be a bit big, but I found it enjoyable, and think it would be pretty good if we could alternate the 2.
Trash
Italy
Dust pcg
Ignorance
Withdrawal
Keep
Twilight
Spetsnaz
Office Extended
Consider
Xcom
Test
Matrix
Stargate
De_Office
*edit* ohh and Berks gooch could be good, but it needs alot of work
Spetsnaz was very much enjoyed here.
Xcom was enjoyable I found, but a bit big.
Dust pcg was too big and pretty ghey, so was ignorance.
Twilight was fun for a while, would enjoy playing it again, but not as a regular map. (but only now and again)
Office extended can be a bit big, but I found it enjoyable, and think it would be pretty good if we could alternate the 2.
Trash
Italy
Dust pcg
Ignorance
Withdrawal
Keep
Twilight
Spetsnaz
Office Extended
Consider
Xcom
Test
Matrix
Stargate
De_Office
*edit* ohh and Berks gooch could be good, but it needs alot of work
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Dr. kitteny berk
- Morbo

- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
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deject
- Berk

- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
- Contact:
I used to play on this map called de_view. It's fairly large, good for 10-16 people, and it's well made.
http://www.lanmaniax.com/maps/html/de_view.htm
http://www.lanmaniax.com/maps/html/de_view.htm
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Dr. kitteny berk
- Morbo

- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
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Fred Woogle
- Zombie

- Posts: 2172
- Joined: January 12th, 2005, 21:42
- Location: Inside the closet cupcake!
- Contact:
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Mr. Johnson
- Mr Flibbles

- Posts: 4957
- Joined: August 10th, 2006, 10:58
- Location: belgium
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Fred Woogle
- Zombie

- Posts: 2172
- Joined: January 12th, 2005, 21:42
- Location: Inside the closet cupcake!
- Contact:
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Fred Woogle
- Zombie

- Posts: 2172
- Joined: January 12th, 2005, 21:42
- Location: Inside the closet cupcake!
- Contact:
Map Pack - http://www.motorphetamine.co.uk/games/c ... 140207.rar
if you don't know, extract to ***\Steam\steamapps\YOUR USERNAME\counter-strike source\cstrike
if you don't know, extract to ***\Steam\steamapps\YOUR USERNAME\counter-strike source\cstrike
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Mr. Johnson
- Mr Flibbles

- Posts: 4957
- Joined: August 10th, 2006, 10:58
- Location: belgium
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Gunslinger42
- Ninja

- Posts: 1448
- Joined: February 12th, 2005, 17:53
As a few of you know now, I'm currently making a CS:S version of CoD's bonneville. The one with the railings.
It's quite far from being finished, but I'll keep at it.
I do need input on what kind of map I should make it though. Hostage or bomb defusal? Or just leave it without either and just let one team kill the other until they win?
It's quite far from being finished, but I'll keep at it.
I do need input on what kind of map I should make it though. Hostage or bomb defusal? Or just leave it without either and just let one team kill the other until they win?
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Dr. kitteny berk
- Morbo

- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
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Gunslinger42
- Ninja

- Posts: 1448
- Joined: February 12th, 2005, 17:53
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Dr. kitteny berk
- Morbo

- Posts: 19676
- Joined: December 10th, 2004, 21:53
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Woo Elephant Yeah
- Heavy

- Posts: 5433
- Joined: October 10th, 2004, 17:36
- Location: Bristol, UK
- Contact:
Gunslinger42 wrote:As a few of you know now, I'm currently making a CS:S version of CoD's bonneville. The one with the railings.
It's quite far from being finished, but I'll keep at it.
I do need input on what kind of map I should make it though. Hostage or bomb defusal? Or just leave it without either and just let one team kill the other until they win?
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FatherJack
- Site Owner

- Posts: 9597
- Joined: May 16th, 2005, 15:31
- Location: Coventry, UK
- Contact:
Wasn't this a third mode in the original CS? Or am I mixing up the "escape" mode? I guess you could just put either hossies or bomb sites somewhere no-one can get to if the game insists one or the other be present.Gunslinger42 wrote:Or just leave it without either and just let one team kill the other until they win?
Are you building from scratch or using a convertor? I did find one for CoD maps a while back, but it was less than perfect.
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Gunslinger42
- Ninja

- Posts: 1448
- Joined: February 12th, 2005, 17:53

