Borderlands Tweaks
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Do elemental effects cause more damage? I've had loads of weapons that have them and all sound very nice, but they never do more damage than the ones I've got (I've still got my Genocide Stomper). However, where the elemental damage icon is I've noticed there's a multiplier. Is this a damage thing or the chance of it doing elemental damage?
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Grimmie
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I believe the multiplier is for shotguns, to show how much each shot does.
The elemental damages do different things, flame burns flesh over time, electrical shocks and stuns, corrosive does damage over time. The only big hitter I've come across so far is explosive, which has a chance of doing a shit-ton of bonus damage to the target. As far as I can tell..
The elemental damages do different things, flame burns flesh over time, electrical shocks and stuns, corrosive does damage over time. The only big hitter I've come across so far is explosive, which has a chance of doing a shit-ton of bonus damage to the target. As far as I can tell..
It's just how powerful the effect is, I think. I don't think it's effect chance because that's symbolised by "Low/High elemental effect chance" text.
Fire does more damage to health, Shock causes more damage to shields, Toxic causes damage to armour that weakens the target as time goes by (so you dont have to focus on weak points, just corrode that skag's armour away). All of those have a damage over time effect when they activate. Explosive causes extra damage and can hit multiple targets, but has no damage over time or special effect.
Fire does more damage to health, Shock causes more damage to shields, Toxic causes damage to armour that weakens the target as time goes by (so you dont have to focus on weak points, just corrode that skag's armour away). All of those have a damage over time effect when they activate. Explosive causes extra damage and can hit multiple targets, but has no damage over time or special effect.
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HereComesPete
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Obviously there's some slight spoilers at this site but that link is just to the guns and may help you decide what to lug around.
Yeah, usually. Especially so if you're playing elemental Lilith.Dog Pants wrote:So it's worth dropping a bit of damage for an effect then?
Explosive is probably the most noticably powerful effect. I had an explosive revolver at level 16 or so that I kept well into the 20s because it just outclassed everything. Its damage output was only something like 80, but it fired rapidly and exploded on every shot so shit just got wrecked.
If you're a bit obsessive about exploiting weaknesses you might want to keep different elements handy - toxic guns for armoured creatures and badasses, electric for shields etc. But it's not really necessary to do that.
I'm more of a 'shoot it in the face until it dies' kind of guy. I keep my inventory minimalist. However, since I carry three different weapons I might as well have different effects on them. I did sell an incendiary sniper rifle, which I almost regret now, but the one I have does twice as much damage.
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HereComesPete
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More tweaks here ladies!
Primarily concerned with making it feel less consoley, but it does have a way of getting rid of start up movies.
Also, you may have a directx10 card, but are you playing in dx10? Have a look in the game.ini and you'll see that no, you aren't. Maybe one day however they'll patch it and we'll get glorious dx10 shaders and lighting.
Primarily concerned with making it feel less consoley, but it does have a way of getting rid of start up movies.
Also, you may have a directx10 card, but are you playing in dx10? Have a look in the game.ini and you'll see that no, you aren't. Maybe one day however they'll patch it and we'll get glorious dx10 shaders and lighting.
The only thing I really want is a way to lock the FOV at 90. The default FOV is around 75, maybe even lower, and it's really noticeably horrible when trying to kill flying enemies or when inside small houses.
Unfortunately there's no way to do it as it resets when performing most actions. Seriously, even meleeing resets the FOV. Why.
The workaround is basically to set every key to FOV 90, which is obviously stupid as your FOV springs around all over the place and it looks like shit.
Unfortunately there's no way to do it as it resets when performing most actions. Seriously, even meleeing resets the FOV. Why.
The workaround is basically to set every key to FOV 90, which is obviously stupid as your FOV springs around all over the place and it looks like shit.
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FatherJack
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Anything is effective against rakks, as long as you hit them that is.
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Elemental damage works quite simple though: all elemental damage done goes over the base damage of the weapon. There are different "levels" of elemental damage done noted by an x[number] on the weapon description. I have no clue what it relates to - it is definitely not a multiplier of the base damage. Anyway, I can safely say the higher this level is, the more elemental damage it does. However, weapons with elemental damage, regardless whether it triggers or not on hit, do drastically less damage to enemies who are either protected from or enchanted by (for example Corrosive Spiderants) that element. Now, there are several types of elemental damage, each doing damage differently.
* Corrosive: Does weak-medium damage over time for a limited time, spreads with touch, and you do extra damage with corrosive weapons against enemies already effected by corrosion. A pretty universal elemental damage, very useful if you have it slapped on a high damage or high speed weapon.
* Incendiary: Does high damage over time for a long time. It's fun.
* Shock: Does a medium-high amount of bonus damage against flesh/armor, very high amount of damage against shields. Very useful against guardians.
* Explosive: Does a medium amount of bonus damage, and enemies near the target also take a fraction of the damage done to the target, depending on distance. Great against bandits, they're always grouping up, the bastards.
Now for a little on-topic, I'm going to attempt to dissect the game with UT3's editor. Probably won't work, but still worth a try.
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Elemental damage works quite simple though: all elemental damage done goes over the base damage of the weapon. There are different "levels" of elemental damage done noted by an x[number] on the weapon description. I have no clue what it relates to - it is definitely not a multiplier of the base damage. Anyway, I can safely say the higher this level is, the more elemental damage it does. However, weapons with elemental damage, regardless whether it triggers or not on hit, do drastically less damage to enemies who are either protected from or enchanted by (for example Corrosive Spiderants) that element. Now, there are several types of elemental damage, each doing damage differently.
* Corrosive: Does weak-medium damage over time for a limited time, spreads with touch, and you do extra damage with corrosive weapons against enemies already effected by corrosion. A pretty universal elemental damage, very useful if you have it slapped on a high damage or high speed weapon.
* Incendiary: Does high damage over time for a long time. It's fun.
* Shock: Does a medium-high amount of bonus damage against flesh/armor, very high amount of damage against shields. Very useful against guardians.
* Explosive: Does a medium amount of bonus damage, and enemies near the target also take a fraction of the damage done to the target, depending on distance. Great against bandits, they're always grouping up, the bastards.
Now for a little on-topic, I'm going to attempt to dissect the game with UT3's editor. Probably won't work, but still worth a try.
FINALLY
check the bottom of this topic post for how to make the inventory font smaller so you can see more than 4 lines of weapon bonuses
In case you didn't know, the retard xbox interface can only show 4 powers on an item - but items often have 5 or 6 powers, especially class mods.
check the bottom of this topic post for how to make the inventory font smaller so you can see more than 4 lines of weapon bonuses
In case you didn't know, the retard xbox interface can only show 4 powers on an item - but items often have 5 or 6 powers, especially class mods.
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HereComesPete
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